module 9 Flashcards
what does strength represent in real-world activities?
represents moment of force (torque)
- manifestations of moment force generation by the musculoskeletal system (M=dxF)
why can we not assume someone is strong simply bc their muscles produce large forces?
- muscle force is only one parameter contributing to moment - also need to take into account thier moment arm
how does the moment arm relate to force
- alters the ability to generate a moment of force
- moment arm changes during movements depending on joint angle
why are moment arm and joint geometry examples difficult to relate to real-world applications?
the angle between muscle line of action and joint axis of rotation is difficult to estimate - would require real-time imaging of the muscle and bones
- other hand: joind angle is readily measured
- can only estimate moment arm with info about joint angle, and distances between muscle insertion and joint centre of rotation (using the law of sines)
why is moment arm important?
muscle force generates a moment of force acting around a joint - evaluation of strength in humans refers to moment of force measurement
- given that M=dxF, it will also vary as a function of joint angle if F is constant (d changes as function of joint angle)
what is muscle force a function of?
- function of d (moment arm)/joint geometry
- muscle length (F-L relationship - CB overlap)
- velocity of muscle shortening (F-V relationship)
- activation of muscle (MU recruitment, muscle fiber type)
*complex interation between mm mechanics and joint geometry - depends on the muscle (PCSA, mm fiber length, working range) and joing geometry
muscle moment arm application for training?
muscles are strengthened when subjected to high forces
isokinetic dynamometer machines?
measure moment of force not force (would need to account for the position of the pad with respect to the joint)
joint geometry testing?
- isokinetic machines: mvmt at constant velocity - may produce constant moment of force (visual fb)
- hard to interpret with repect to f-v curves
- max angular velocity of these machines is much lower than angular velocities produced during human activities - limited to 300 deg/s (throwing a ball = 6000 deg/sec, whiplash injury = 600 deg/s, jumping = 700 deg/s)