Module 3.2: Program Design for SAQ Flashcards

1
Q

Speed

A

the skills and abilities needed to achieve high movement velocities

– change in distance of an object per unit of time (distance/time)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

change of direction

A

the skills and abilities needed to explosively change movement direction, velocities or modes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

agility

A

the skills and abilities needed to change direction, velocity or mode in response to a stimulus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

How does training differ between speed and agility?

A

when training for speed, the athlete is focused on acceleration, where agility requires deceleration

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Main difference between change of direction and agility

A

agility requires the use of perceptual– cognitive ability in combination with change-of-direction ability

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Rate of force development (RPD)

A

the development of maximal force in minimal time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Impulse

A

the product of the generated force and the time required for its production

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Force

A

Vector quantity- it has both magnitude (size) and direction

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Acceleration

A

the rate at which an object’s velocity changes over time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Velocity

A

describes how fast an object is traveling and its direction

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Momentum

A

the relationship between the mass of an object and the velocity of movement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

The change in momentum resulting from a force is measured as

A

the product of force and time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Force-time curve

A
  • the basic objective of training is to move the force-time curve up and to the left, generating greater impulse and momentum during the limited time over which force is applied
  • the more area under-the-curve in a shorter amount of time generally means a faster sprinter
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

The rate of force development is typically used as an index of

A

explosive strength

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

In sports, which is more desirable…
- the ability to produce force rapidly
- maximal force production

A

the ability to produce force rapidly

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Maximal force takes at least ______ to produce; most athletic movements take _____

A

300ms; less than 200ms

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Improvements in RFD are likely the result of

A

increases in muscle-tendon stiffness, enhanced muscle force production via changes in muscle fiber type or area (from type 1 to type IIa) and increases in neural drive during the early phase of the SSC (<100ms)

18
Q

Training to improve RFD

A

Resistance
Plyometric
Sprint
Olympic
Balance Training

19
Q

_____ requires the ability to accelerate and reach maximal velocity, whereas _____ performance requires the use of perceptual-cognitive ability in combination with the ability to decelerate and then reaccelerate in an intended direction.

A

speed; agility

20
Q

In order to execute movement techniques, athletes must skillfully apply force. Due to limited time to produce force during athletic activities, there are two variables that describe force relative to the time available to produce force:

A

rate of force development (RFD)

Impulse

21
Q

Increases in rate coding– the rate at which action potentials occur– are related to increases in

A

both muscular force production and the rate of force production (benefit for velocity based training for speed production)

22
Q

Increases in rate coding may be contributed to increases in…

A

the athlete’s RFD and impulse generation

23
Q

Stretch-Shortening Cycle (SSC) actions exploit, which two phenomena?

A

Intrinsic muscle-tendon behavior

force and length reflex feedback to the nervous system

24
Q

SSC impact on mechanical efficiency and impulse

A

acutely, SSC actions tend to increase mechanical efficiency and impulse via elastic energy recovery

25
Q

More successful sprinters tend to have longer stride lengths as a result of

A

properly directed forces into the ground while also demonstrating a more frequent stride rate

26
Q

Primary limiting factors influencing sprint performance

A

RFD and proper biomechanics

27
Q

Muscle fiber type I

A

~50% of fibers in an average muscle

Peak tension in 110ms (slow twitch)

Type I motor unit: smaller neuron, <300 fibers

28
Q

Muscle fiber type II

A

Peak tension in 50ms (fast twitch)

Type IIa (~25% of fibers in an average muscle)

Type IIx (~25% of fibers in an average muscle)

More highly developed SR

Poor aerobic endurance, fatigue quickly

Faster calcium release

Type II motor unit: larger neuron, >300 fibers

29
Q

Sprinting phases

A

the start, acceleration (drive and transition) and top speed

30
Q

Sprinting Technique: Start Position

A
  • the athlete should attempt to distribute a balanced body weight through a set position (blocks, three or four point stance)
  • front lower leg angle is ~90 degrees in elite sprinters
  • rear lower leg angle is ~133 degrees in elite sprinters
31
Q

Goal of starting sprinting position

A

should be to generate high horizontal velocities through a maximal exertion against the blocks or ground

32
Q

Vertical velocity is greatest during

A

block clearance and the subsequent two steps due to the need for appropriate rise in the body’s center of gravity

33
Q

Initial starting velocity of elite sprinters can reach

A

5ms

34
Q

Sprinting technique: Drive phase

A

Drive the back knee forward, while pushing off hard through the front foot
–opposite hand to the back knee should drive forward in sync with the back knee

–notice the back arm is almost straight, there is an exaggerated angle at the elbow

35
Q

Sprinting technique: Acceleration Phase

A

During both the start clearance and initial steps of the acceleration, the recovery of the swing legs should be low to the ground to a point where the toes are barely off the ground

by 20m the body’s center of gravity has been raised to a point at which sprinting is nearly upright. The head is relaxed, neutral position and will rise at the same rate as the torso.

36
Q

Sprinting checklist: Head

A
  • keep your head in line with your spine
  • focus your sight directly down the track
  • relax your neck and jaw muscles
  • don’t clench your teeth
37
Q

Sprinting checklist: Shoulders

A

don’t shrug your shoulders. They should be kept low, not by your ears

38
Q

Sprinting checklist: Hands and Arms

A
  • hand position for starting should really be decided based on the hip mobility of the athlete
  • run with open palm (if you naturally run with a closed fist, stay relaxed and don’t clench)
  • remember “elbows to the sky, thumb to the eye”
  • sync arms with legs
  • remain upright during maximum velocity. Flexing or extending at the hip will limit your ROM
  • run with the hands moving from the hips (pockets of pants) to the chin, eliminating side-to-side motion
  • maintain a 90-degree bend of the elbows and drive the elbows back
  • keep the shoulders sqaure
39
Q

Sprinting checklist: Lower body

A
  • the leg that the athlete feels most comfortable with and can produce the most power with should be the leg put in the front block
  • run on the balls of your feet and push off with your toes
  • keep stride long but comfortable. Over striding means less power and unnecessary stress on the hamstrings
  • focus on rapid turnover of sprint cycles with knees parallel to the ground
40
Q

Sprinting technique: maximum velocity

A

The sprinter displays stacked joints with the shoulders appearing to sit directly above the hips, which sit above the foot during stance phase. The head continues to stay in a relaxed, neutral position with eyes focused directly ahead. The shoulders stay down and relaxed to allow the arms to move at the same rate as legs through the phases of stance and swing.