Module 3 content Flashcards

1
Q

What is the difference between ability and capability

A

Ability is a stable enduring trait, Capability is a function of practice and refers to the fact that a single performance cannot reflect skill level underlying the performance

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2
Q

Is motor learning directly observable?

A

no, infered from changes in performance

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3
Q

Process goals focus on

A

quality of movement

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4
Q

Product goals focus on

A

end result of an activity

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5
Q

Constant error utilizes the mode, median, or mean?

A

mean

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6
Q

measurement of accuracy uses ______ error

A

constant

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7
Q

measurement of inconsistency uses _______ error

A

variable

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8
Q

Measurement of dispersion uses _______

A

Standard deviation

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9
Q

What is the mean in a standard deviation

A

0

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10
Q

What are the principles of practice

A

repetition
Specificity
Learning and performance

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11
Q

What are perceptual skills

A

when you practice a specific skill, you are also enhancing perceptual processing of the specific features of that skill

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12
Q

Reducing the amount of attention needed for a skill through practice is changing your _______

A

Attention capacity

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13
Q

What is effector competition

A

practice can reduce the interference experienced by two limbs performing bimanual tasks

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14
Q

Fitts stages of learning

A

Stage 1 - Cognitive
Stage 2 - Fixation
Stage 3 - Autonomous

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15
Q

Bernstein’s Stages of Learning

A

Stage 1 - reduce degrees of freedom
Stage 2 - Release degrees of freedom
Stage 3 - Exploit passive dynamics

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16
Q

components of passive dynamics

A

muscle elasticity
body momentum
gravity

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17
Q

Are discrete or continuous tasks forgotten more quickly?

A

Discrete

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18
Q

Warm up decrement is _________

A

where we need some time to warm up before optimal performance can be obtained

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19
Q

similarity in relation to skill transfer is

A

the idea that the more similarities two skills have, the more transfer will occur from learning one to perform the other

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20
Q

What kind of practice is effective for serial skills of long duration

A

part practice

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21
Q

Part practice is not effective for

A

skills where the performance on one part of the task affects the performance on another

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22
Q

In what situations are simulators important

A

skills are expensive and dangerous
facilities are limited
real practice is not possible

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23
Q

What are the two types of fidelity simulators nees

A

physical and psychological

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24
Q

3 things motivated performers do

A

devote more effort
practice more seriously
have longer practice sessions

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25
Intrinsic motivation is determined by
autonomy competence relatedness
26
What is augmented feedback
information provided to the learner from an external source
27
massed practice
practice scheduled with short rest periods
28
Distributed practice
practice schedule with long rest periods between trials
29
Type of practice best for discrete tasks
massed practice
30
Type of practice best for continuous task
depends on the scenario | more rest means more effective learning but less efficiency
31
What is schema
sets of rules
32
What is schema theory
we learn general motor programs by learning sets of rules relating to surface features and parameters
33
Schema theory solves which two problems
storage and novelty problem
34
constant practice
practicing a single member or class of movements
35
variable practice
practicing several members of classes of movement
36
what practice is better for performance during acquisition
constant and blocked
37
What practice has better performance during transfer test
variable
38
what practice has better performance after retention
depends on situation for variable and constant but random is better than blocked
39
blocked practice
many trials of one task completed before moving on to another
40
Random practice
several different tasks completed in random order
41
Elaboration hypothesis
frequent task changes forces the learner to make them more distinct, making them more meaningful and better remembered
42
Forgetting hypothesis
frequent task change causes new motor solutions to be generated each time task is newly encountered. performance is low during acquisition but better retained.
43
contingency schedules
the success of the learner informs when the task is changed
44
intrinsic feedback
provided as a natural consequence of making an action
45
Knowledge of results
augmented, usually verbal info about the success of an action with respect to the intended goal
46
knowledge of performance
kinematic feedback about the movement pattern just made
47
summary vs average feedback
summary is given after a series of trials with info about each attempt Average is given after a series of trials with info about the average performance in the series
48
faded feedback
feedback quantity decreases as skill level increases
49
bandwidth feedback
feedback only when error exeeds a preset tolerance level
50
goldilocks zone for bandwidth feedback
10%
51
absolute feedback frequency
total number of feedback presentations for a series of attempts
52
relative feedback frequency
the proportion of attempts for which feedback is given
53
instantaneous feedback vs delayed feedback
instantaneous is immediately given after trial completion, delayed is given several seconds of more after trial
54
four function of feedback
motivational reinforcement informational dependence
55
descriptive feedback
describes the error made during the performance of a skill
56
prescriptive feedback
error description and suggestion for error correction
57
descriptive feedback is better for novice or skilled
skilled
58
prescriptive feedback is better for novice or skilled
novice
59
2 categories of technology
a novel invention | an existing product used in a novel way
60
three characteristics of robots
autonomous machine cabable of sensing its environment carrying out computations to make decisions performing actions in real world