Module 2.3 - The Internet and the WWW Flashcards

1
Q

Webinars

A

Online seminars which users in remote locations can participate in, using online conference technologies. These occur in real-time and allow ‘delegates’ access to interactive conferences and workshops.

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2
Q

Downloading

A

Transferring and saving an audio or video file from the Internet onto a computer, smartphone or tablet. You can then play the file at a later stage, or more than once, without being connected to the Internet.

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3
Q

JPEG

A

The most common file format used for digital photos or graphics, also widely used for graphics on websites. (JPEG files are also known as JPG files.)

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4
Q

Lossless compression

A

Compressing data without losing any portion of the data. It allows the exact original data to be reconstructed.

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5
Q

Mobile Internet access

A

The ability to connect to the Internet using wireless networks such as the cellular phone network. This is often referred to as mobile broadband Internet access.

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6
Q

MPEG-2

A

A standard used for the compression of video files and their associated audio tracks, and widely used to broadcast digital television.

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7
Q

Web 2.0

A

The next, and current, stage in the evolution of the WWW, characterised by more dynamic content and an interactive ‘read-write’ role on the part of the consumer public. Content consumers can become content creators as well, for example, on social networking sites.

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8
Q

WWW

A

World Wide Web - A service on the Internet. The WWW consists of a vast global collection of interlinked, interactive multimedia documents.

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9
Q

Audio and Video on Demand (AVOD)

A

Video on Demand (VOD) and Audio and Video on Demand (AVOD) are systems which allow users to watch video content and listen to audio content on demand.

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10
Q

Fixed location Internet access

A

High speed data transmission to homes and businesses using cabled technologies such as ADSL. This is often referred to as fixed broadband Internet access.

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11
Q

Web 3.0

A

The future of the WWW, in which exact directions are still uncertain, but which will certainly contain elements of artificial intelligence and a greater emphasis on personalised content; in other words less ‘reaction’ and more customised ‘prediction’ in favour of users. Web 3.0 will also be accompanied by enhancements in web-enabled devices, elimination of incompatibility issues, extensions in mobile capacity, and increases in bandwidth and speed.

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12
Q

MPEG-4

A

The latest and still developing standard used for the compression of audio and visual digital data through the use of lossy compression.

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13
Q

Lossy compression

A

Compressing data by sacrificing some insignificant or virtually undetectable portion of the data.

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14
Q

Web 1.0

A

Earliest stage in the evolution of the WWW, characterised by mostly static content and a ‘read-only’ role on the part of the consumer public.

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15
Q

Streaming

A

The immediate and real-time delivery of media content to a receiving device, starting from the time at which the media file is opened. The file is not saved to your device.

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16
Q

Internet

A

A worldwide computer network, consisting of devices, computers and networks connected to one another.

17
Q

IPTV

A

Internet Protocol Television - The delivery of television services over the Internet instead of through traditional satellite systems such as South Africa’s DSTV.

18
Q

MP3

A

MPEG-1 Audio Layer-3 - The most common digital music file format, combining efficient compression with excellent sound quality. The current standard for storing digital music.

19
Q

Live broadcasts

A

The broadcasting (streaming) of different types of media in real-time without any significant delay, allowing users to witness events as they are happening.

20
Q

MPEG

A

Moving Picture Experts Group - A reference to the digital compression standards and file formats developed by the group.