MODULE 2: Identifying, Describing and Assessing Behavior Overview Flashcards
Discriminative Stimulus (SD)
A stimulus in the presence of which responses of some types have been reinforced and in the absence of which the same type of responses have occurred and not been reinforced
Discriminative Stimulus for Reinforcement (SDr)
A stimulus that signals if the client responds with a specific behavior, reinforcement occurs
Discriminative Stimulus for Extinction
A stimulus that signals if the client responds with a specific behavior, reinforcement will not occur
Discriminative Stimulus for Punishment (SDp)
A stimulus that signals if the client responds with a specific behavior punishment will occur
Environment
Situation & surrounding (including people)
Baseline (BL)
Behavior levels prior to treatment or manipulation (includes duration and frequency of the behavior prior)
Stimulus
A change in environment, either before or after the behavior
Target Behavior (TB)
Behavior that has been selected for change
- decrease or increase, get rid of or improve
- deceleration or acquisition
- behavior you are applying your intervention to
Dead Man Test
If a dead man can do it, then it is NOT a behavior
Who created the Dead Man Test? and When?
Ogden Lindsley in 1965
Verbal Behavior
Sounds, words, or speaking
Non-Verbal Behavior
Made up of tone of voice, body language, gestures, eye contact, facial expressions and proximity
Overt Behavior
Directly observant
Covert Behavior
Inside the skin (ex: thinking)
Respondent Behavior
“Ready-made” behaviors where no “learning” is required (ex: reflexes)
Operant Behavior
“Operates” on the environment or is controllable by the individual
Topography
What it looks or sounds like
Intensity
The physical force involved in the behavior (how hard or how loud)
Temporal Locus
When the behavior occurs
Temporal Extent
The length of time the response lasts (duration)
Repeatability
How often the behavior occurs (Rate/Frequency Count)
Operational Definition
Tantrum
When behaviors result in immediate attention from others
Social Positive Reinforcement (Attention)
When behaviors result in access to reinforcing tangibles or other stimuli
Social Positive Reinforcement (Access to Tangibles)
When behaviors are learned as a result of their effectiveness in terminating or postponing aversive events
Negative Reinforcement (Avoidance/Escape)
Doing the behavior regardless if it results in a positive or negative reinforcement
Automatic Reinforcement (Sensory)
When behaviors directly produce their own reinforcement
Positive Automatic Reinforcement (Sensory)
When behaviors directly terminate aversive stimulation as an automatic outcome of the response
Negative Automatic Reinforcement (Sensory)
Antecedent
What happens immediately before the target behavior either in the environment or internally to the person
Behavior
All behavior serves a purpose or a FUNCTION for the person. Serves as one of the 4 functions.
Consequence
What happens immediately after the behavior
What are the ABC’s?
Antecedent, Behavior, and Consequence
Positive Reinforcement
When the presentation of a stimulus immediately following a behavior increase the future frequency of that behavior
Negative Reinforcement
When the removal of a stimulus immediately following a behavior increases the future frequency of that behavior
Positive Punishment
Adding a stimulus immediately after a behavior that decrease the behavior over time
Negative Punishment
Removing a stimulus immediately after a behavior that decreases the behavior over time
Conducted to determine a stimulus that the client prefers, and the value of that preferred stimulus
Preference Assessments
Determines which stimuli will increase and maintain the future frequency of a behavior over time
Reinforcer Assessment