MODULE 2: Identifying, Describing and Assessing Behavior Overview Flashcards

1
Q

Discriminative Stimulus (SD)

A

A stimulus in the presence of which responses of some types have been reinforced and in the absence of which the same type of responses have occurred and not been reinforced

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2
Q

Discriminative Stimulus for Reinforcement (SDr)

A

A stimulus that signals if the client responds with a specific behavior, reinforcement occurs

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3
Q

Discriminative Stimulus for Extinction

A

A stimulus that signals if the client responds with a specific behavior, reinforcement will not occur

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4
Q

Discriminative Stimulus for Punishment (SDp)

A

A stimulus that signals if the client responds with a specific behavior punishment will occur

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5
Q

Environment

A

Situation & surrounding (including people)

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6
Q

Baseline (BL)

A

Behavior levels prior to treatment or manipulation (includes duration and frequency of the behavior prior)

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7
Q

Stimulus

A

A change in environment, either before or after the behavior

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8
Q

Target Behavior (TB)

A

Behavior that has been selected for change
- decrease or increase, get rid of or improve
- deceleration or acquisition
- behavior you are applying your intervention to

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9
Q

Dead Man Test

A

If a dead man can do it, then it is NOT a behavior

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10
Q

Who created the Dead Man Test? and When?

A

Ogden Lindsley in 1965

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11
Q

Verbal Behavior

A

Sounds, words, or speaking

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12
Q

Non-Verbal Behavior

A

Made up of tone of voice, body language, gestures, eye contact, facial expressions and proximity

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13
Q

Overt Behavior

A

Directly observant

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14
Q

Covert Behavior

A

Inside the skin (ex: thinking)

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15
Q

Respondent Behavior

A

“Ready-made” behaviors where no “learning” is required (ex: reflexes)

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16
Q

Operant Behavior

A

“Operates” on the environment or is controllable by the individual

17
Q

Topography

A

What it looks or sounds like

18
Q

Intensity

A

The physical force involved in the behavior (how hard or how loud)

19
Q

Temporal Locus

A

When the behavior occurs

20
Q

Temporal Extent

A

The length of time the response lasts (duration)

21
Q

Repeatability

A

How often the behavior occurs (Rate/Frequency Count)

22
Q

Operational Definition

A
23
Q

Tantrum

A
24
Q

When behaviors result in immediate attention from others

A

Social Positive Reinforcement (Attention)

25
Q

When behaviors result in access to reinforcing tangibles or other stimuli

A

Social Positive Reinforcement (Access to Tangibles)

26
Q

When behaviors are learned as a result of their effectiveness in terminating or postponing aversive events

A

Negative Reinforcement (Avoidance/Escape)

27
Q

Doing the behavior regardless if it results in a positive or negative reinforcement

A

Automatic Reinforcement (Sensory)

28
Q

When behaviors directly produce their own reinforcement

A

Positive Automatic Reinforcement (Sensory)

29
Q

When behaviors directly terminate aversive stimulation as an automatic outcome of the response

A

Negative Automatic Reinforcement (Sensory)

30
Q

Antecedent

A

What happens immediately before the target behavior either in the environment or internally to the person

31
Q

Behavior

A

All behavior serves a purpose or a FUNCTION for the person. Serves as one of the 4 functions.

32
Q

Consequence

A

What happens immediately after the behavior

33
Q

What are the ABC’s?

A

Antecedent, Behavior, and Consequence

34
Q

Positive Reinforcement

A

When the presentation of a stimulus immediately following a behavior increase the future frequency of that behavior

35
Q

Negative Reinforcement

A

When the removal of a stimulus immediately following a behavior increases the future frequency of that behavior

36
Q

Positive Punishment

A

Adding a stimulus immediately after a behavior that decrease the behavior over time

37
Q

Negative Punishment

A

Removing a stimulus immediately after a behavior that decreases the behavior over time

38
Q

Conducted to determine a stimulus that the client prefers, and the value of that preferred stimulus

A

Preference Assessments

39
Q

Determines which stimuli will increase and maintain the future frequency of a behavior over time

A

Reinforcer Assessment