Module 2 Flashcards

1
Q

Which is a true statement about IT projects?
a.
Most IS departments face a demand for IT projects that far exceed the ability to do them.

b.
Project teams of 12 to 15 are generally considered optimum

c.
Project Managers must be certified as PMP (Project Management Professionals)

d.
Project estimates tend to have a built-in buffer of time

e.
The majority of projects taken on by IT departments are not strategic to the business

A

Most IS departments face a demand for IT projects that far exceed the ability to do them.

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2
Q

RAD is an acronym for:

A

Rapid Application Development

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3
Q

Which of the following methodologies might be most appropriate if you have a system project with: clear requirements; very familiar technologies; not all that complex; reasonably reliable; a very long time schedule and the schedule visibility is not important?
a.
Throwaway prototyping

b.
System prototyping

C.
Waterfall

d.
Iterative

e.
Parallel

A

Waterfall

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4
Q

Which of the following methodologies might be most appropriate if you have a system project with: unclear user requirements; unfamiliar technologies; somewhat complex; needs to be reliable; time is not an issue and the schedule visibility is somewhat important?
a.
Parallel

b.
System prototyping

c.
Throwaway prototyping

d.
Iterative

e.
Waterfall

A

Throwaway prototyping

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5
Q

systems prototyping results in systems that will be used extensively for several years.

A

True

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6
Q

Throwaway or rapid prototyping refers to the creation of a model that will eventually be discarded rather than becoming part of the final delivered software. … When this goal has been achieved, the prototype model is ‘thrown away’, and the system is formally developed based on the identified requirements.

A

True

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7
Q

Either systems prototyping or throwaway prototyping are generally a good methodology choice when the project has unclear user requirements.

A

True

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8
Q

The V-model pays more explicit attention to ___________:
a.
Testing

b.

Prototyping

c. 
Business Value (the “V”)

d.
Iteration

e.
Return on investment (ROI)

A

Testing

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9
Q

Extreme Programming (XP) is BEST characterized as
a.
A method for stressing customer satisfaction

b.
More explicit testing

c.
A series of versions

d.
A ‘Quick and Dirty’ system

e.
A method for exploring design alternatives

A

A method for stressing customer satisfaction

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10
Q

Scrum, XP and Dynamic systems development method (DSDM) are all classified as ‘agile development’ concepts.

A

True

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11
Q

The project methodology that takes the longest to complete is the Waterfall Development Methodology.

A

True

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12
Q

Throwaway prototyping is BEST characterized as:
a.
A ‘Quick and Dirty’ system

b.
A method for stressing customer satisfaction

c.
A series of versions

d.
More explicit testing

e.
A method for exploring design alternatives

A

A method for exploring design alternatives

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13
Q

Scope creep is when new requirements are added to the project after the original project scope was defined and ‘frozen’.

A

True

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14
Q

Either systems prototyping or throwaway prototyping are generally a good methodology choice when the project has unclear user requirements.

A

True

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15
Q

Extreme Programming (XP) stresses customer satisfaction and teamwork.

A

True

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