Module 1 Vocab Flashcards

1
Q

Rule of Thumb

A

A practice/principle w a broad application that is not to be strictly accurate or reliable

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2
Q

Project

A

A temporary endeavour taken on to produce a unique product, service, or result

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3
Q

Project Management

A

The application of one’s skills/knowledge/tools to achieve project requirements in a timely manner

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4
Q

Deliverables

A

Give something of value to a project during/at the end of a project.

They are what you’re working towards.

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5
Q

Portfolio Management

A

Collection of projects/programs grouped to meet business objectives

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6
Q

Program Management

A

A set of projects managed as a group, to get benefits unavailable had they been treated individually

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7
Q

Stakeholder

A

Individuals or groups actively involved in a project or have vested interest in the outcome

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8
Q

Rough Order of Magnitude

A

General estimate of a projects cost/effort

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9
Q

Story Points

A

Units of measurement expressing an estimate of the overall effort required to fully implement a product backlog item

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10
Q

Analogous

A

Estimation via comparing past projects with current projects to gauge time and cost

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11
Q

Bottom up

A

Beginning w brainstorming possible solutions a to meet desired deliverables

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12
Q

Parametric

A

Statistical/accuracy based calculating technique that calculates time/cost/resources/etc

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13
Q

Rolling Wave

A

Iterative scheduling technique uses progressive elaboration to plan the project as it unfurls

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14
Q

Sprints

A

A series of iterations where certain deliverables are completed or worked on

PMP: a short period of time when a scrum team completes a set amount of work

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15
Q

Planning/Scrum Poker

A

Consensus based (agile) planning/estimating used to assess product backlogs guessing how much time/effort is needed to complete each deliverable

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16
Q

Iteration

A

Process of refining/enhancing a project thru feedback on a previous version

17
Q

Milestones

A

Key points along tje project where deliverables/key objectives are met

18
Q

Milestones

A

Key points along the project where deliverables/key objectives are met

19
Q

Assumptions

A

Factor relating to a project considered to be true w/o proof

20
Q

Budget

A

The amount of $ set aside for a project

21
Q

Cost

A

How many resources (time/money/man power/etc) a project takes to complete

22
Q

Variance

A

Amount of change from the original plan

23
Q

Baseline

A

A fixed reference point used to compare projector performance overtime

24
Q

Funding

A

Where the $ for the project comes from

25
Expenditures
What resources are put into a project
26
Management Reserve
Portion of overall budget kept aside to address any unforeseen challange
27
Cost of Quality
Costs incurred while obtaining high quality deliverables and costs of imperfect deliverables
28
Product Scope
Features and functions that characterize the deliverable
29
Project Scope
Work performed to deliver a product/service/result
30
Acceptance Criteria
Conditions required before deliverables are accepted
31
Work Package
Work defined at the lowest level of the WBS for which cost & duration can be estimated/managed
32
Requirements
A representation of a need
33
MVP
Minimum viable product
34
PSP
Potentially shippable product
35
Which two items are typically included in a project scope statement but not a project charter?
36
37
38
What constitutes the scope baseline?
39