Module 1 Flashcards
To draw an image, what do we start with?
Geometry
Conversion of a 3D scene to s 2D image
Rendering
Compute color of geometry
Shading
Project geometry
Projection
Clip geometry
Clipping
Generate fragments from geometry
Rasterization
Computer pixel colors from fragments
Fragment processing
The process by which color is assigned to geometry
Shading
Cut a polygon into multiple parts, such that each is entirely inside or outside the display area
Clip
The process of converting a vector image (shapes) to a raster image (dots)
Rasterization
Why do we rasterize?
Dots are the only things modern displays can
understand
A real value between 0.0 and 1.0, which can be used to fix the length of a line, the speed of an action, or perhaps the size of a picture
Valuator
A coordinate pair (x, y) which enables the -user to point to a position on the display
Locator
Identifies a portion of a picture for further processing
Pick
T/F Some graphics packages allow a picture to be
defined in terms of segments, which are groups of
related graphics primitives
T