MODULE 1-2 Flashcards

1
Q

8 DIFFERENT PATTERNS OF DEVELOPING PARAGRAPHS:

A

Narration
Description
Definition
Exemplification/Classification
Comparison and Contrast
Cause and Effect
Problem and Solution
Persuasion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q
  • describes what, when, and where something happened
  • it is simply telling a story, usually from the viewpoint of one person.
A

NARRATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q
  • details what something looks like and its characteristics
A

DESCRIPTION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q
  • identifies a term and sets it apart from all other terms
A

DEFINITION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q
  • when you can divide a broad concept or subject into at least two specific subcategories
A

EXEMPLIFICATION/CLASSIFICATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q
  • focused intently on a significant contrast or similarity between two things
A

COMPARISON AND CONTRAST

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q
  • shows either the reasons/results of something
A

CAUSE AND EFFECT

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q
  • starts off with a negative situation and ends with a positive situation
A

PROBLEM SOLUTION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q
  • is something meant to get you to do or believe something
A

PERSUATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

6 METHODS OF DEFINITION:

A

• Characteristic or features
• Function
• What is not
• What it is similar to
• Example
• Its origins

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q
  • process of generating creative ideas and solution
A

BRAINSTORMING

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

ORGANIZING INFORMATION TECHNIQUES:

A
  1. Brainstorming
  2. Graphic Organizers
  3. Outlining
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

4 BASIC STEPS IN BRAINSTORMING :

A
  1. Lay out the problem you want to solve
  2. Identify the objectives of a possible solution
  3. Try to generate solutions individually
  4. When your problems, objectives, and personal solutions are clear, work as a group
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q
  • variation of a pie chart that can be used for diagramming.
A

CLOCK DIAGRAM

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q
  • uses circles to show the relationships among things
  • represent the similarities and differences between two concepts
A

VENN DIAGRAM

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q
  • help you to evaluate your options
A

DECISION MAKING GRAPHIC ORGANIZER

17
Q
  • organizer that tracks what a student (Know, what, how, learn)
A

KWHL CHART

18
Q
  • is a three-part graphic organizer
  • What Does It Look, Sound, Feel like?
A

Y- CHART

19
Q
  • to show how a series of events interact repeatedly through a cycle.
A

CYCLE DIAGRAM

20
Q

appears with six categories: manpower, materials, methods, machines, measurement, and environment (mother nature)
- popularized by Kaoru Ishikawa in the 1960s.

A

FISHBONE DIAGRAM

21
Q
  • for building student vocabulary
  • generating examples and non-examples
A

FRAYER MODEL

22
Q

used to organize attributes, facts, questions or characteristics based on a single topic

A

STAR DIAGRAM

23
Q
  • also called sequence of events diagrams
  • describes the stages or steps in a process
A

CHAIN DIAGRAM

24
Q
  • recall that all headings and subheadings must be words or phrases, not sentences.
A

TOPIC OUTLINE

25
Q
  • does what a topic outline does; plus, it shows exactly what you will say about each mini-topic.
A

SENTENCE OUTLINE