Module 1 Flashcards

1
Q

What is a IT support?

A

Answer:

An IT support professional, also known as a technical support specialist, is someone who provides assistance to individuals and organizations with their technology-related issues. The role involves a wide range of responsibilities focused on ensuring that computer systems, networks, and related technologies are functioning properly and efficiently.

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2
Q

What are the Key Responsibilities of IT Support?

A

answer:

  1. Troubleshooting and Problem Solving:
  2. Installation and Setup:
  3. Installing and configuring:
  4. User Assistance and Training:
  5. Network and Server Management:
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3
Q

What kind of Types of IT Support roles are there?

A

Answer:

  1. Help Desk Technician:
    Provides first-line support to end-users, handling basic technical issues and escalating more complex problems.
  2. Desktop Support Specialist:
    Focuses on supporting desktop systems, software, and peripherals (randapparatuur), often working directly with users.
  3. Network Support Specialist:
    Manages and troubleshoots network-related issues, ensuring connectivity and security.
  4. Systems Administrator:
    Maintains and manages servers, networks, and system infrastructure.
  5. IT Support Analyst:
    Often involves a broader range of responsibilities, including troubleshooting, system monitoring, and data analysis.
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4
Q

What are peripherals (randapparatuur)?

A

Answer:

Peripherals are external devices that connect to a computer, enhancing its input, output, storage, and communication capabilities. They are crucial for making computers versatile and functional in various contexts, from personal use to professional and industrial applications.

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5
Q

Name 5 of peripherals input devices.

A

Input Devices:

  1. Keyboard:
    Allows users to input text and commands into the computer.
  2. Mouse:
    A pointing device is used to interact with the graphical user interface (GUI).
  3. Scanner:
    Converts physical documents and images into digital form.
  4. Microphone:
    Captures audio input for recording or communication.
  5. Webcam:
    Captures video input for video conferencing or recording.
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6
Q

Name 4 of peripherals output devices.

A

Output Devices:

  1. Monitor:
    Displays visual output from the computer, such as the desktop, applications, and videos.
  2. Printer:
    Produces physical copies (prints) of digital documents and images.
  3. Speakers:
    Output sound generated by the computer, including music, alerts, and voice communication.
  4. Projector:
    Displays computer output on a larger surface, like a screen or wall.
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7
Q

Name 3 of peripherals storage devices.

A

Storage Devices:

  1. External Hard Drive: Provides additional storage space and can be used to back up data or transfer files between computers.
  2. USB Flash Drive: A portable storage device for transferring and storing files.
  3. Optical Drive (CD/DVD/Blu-ray): Reads and writes data to optical discs.
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8
Q

Name 3 of peripherals networking devices.

A

Networking Devices:

  1. Modem: Connects a computer to the internet via a phone line or cable.
  2. Router: Directs data traffic between computers on a network and manages internet connections.
  3. Network Interface Card (NIC): Allows a computer to connect to a network via Ethernet or wireless connections.
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9
Q

Name 3 of Specialized Peripherals:

A

Specialized Peripherals:

  1. Graphics Tablet: Used by artists and designers for drawing and sketching digitally.
  2. VR Headsets: Provide immersive virtual reality experiences by displaying 3D environments.
  3. External GPU: Enhances a computer’s graphics processing capabilities, often used in gaming or video editing.
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10
Q

How are Peripherals Connect to a Computer?

A
  1. Wired Connections: Commonly use USB, HDMI, Ethernet, or audio jacks to connect to a computer.
  2. Wireless Connections: Utilize technologies like Bluetooth, Wi-Fi, or infrared for connectivity without cables.
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11
Q

What are the key components of IT?

A
  1. Hardware:
    Physical devices such as computers, servers, routers, and storage devices that are used to process and store data.
  2. Software:
    Programs and applications that run on computers and other devices, including operating systems, productivity software, databases, and custom applications.
  3. Networks:
    Systems that connect different hardware and allow data to be shared, including local area networks (LANs), wide area networks (WANs), and the internet.
  4. Data Management:
    The processes involved in storing, organizing, and managing data, include databases, data storage solutions, and data analytics.
  5. Cybersecurity:
    Protecting data and systems from unauthorized access, attacks, and breaches through the use of firewalls, encryption, antivirus software, and other security measures.
  6. Cloud Computing:
    Delivery of computing services (e.g., servers, storage, databases, networking, software) over the internet, allowing for on-demand access to shared resources.
  7. IT Services and Support:
    Technical support and services that help maintain IT systems, assist users and ensure technology runs smoothly and securely.
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12
Q

What are the Applications of IT?

A
  1. Business Operations:
    IT is essential for managing operations, communications, and data in almost every type of business. This includes managing customer relations (CRM systems), supply chains, and financial transactions.
  2. Communication:
    IT enables electronic communication through email, instant messaging, video conferencing, and other tools.
  3. Education:
    IT is used for online learning platforms, virtual classrooms, and managing educational resources.
  4. Healthcare:
    IT supports electronic health records (EHR), telemedicine, and health information systems.
  5. Personal Use:
    IT is integral to daily life, enabling online banking, shopping, entertainment, and social media interactions.
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13
Q

How do you Address the Digital Divide?

A

Answer:

Addressing the digital divide means making sure everyone has access to the internet, digital devices, and the skills needed to use them.

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14
Q

What is the binary systems and how does it relate to computer communication?

A

Answer:

The binary system is a method of representing numbers and data using only two symbols: 0 and 1. It’s the foundation of all modern computing and digital communication. In this system, each digit is called a “bit,” which is short for “binary digit.” The binary system is base-2, meaning it only uses two digits, compared to the decimal system (base-10) that uses ten digits (0-9) in Human language.

In general, the base 10 system is the default numbering system humans use across the world for most daily tasks and communication.

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15
Q

What is the Relation to Computer Communication?

A
  1. Data Representation:
    Computers use the binary system to represent all data, including numbers, letters, images, and sounds. Inside a computer, everything is stored and processed as combinations of 0s and 1s.
  2. Communication:
    When computers communicate with each other or with devices, they send and receive information as binary data. For example, when you send a message, it gets converted into binary and then transmitted through the network as a series of electrical signals, light pulses, or radio waves, which are interpreted as 0s and 1s.
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16
Q

What are Bit and Bytes?

A
  1. Bits:
    Definition: A bit (short for binary digit) is the smallest unit of data in a computer and can have a value of either 0 or 1. It represents a binary state—such as on/off, true/false, or yes/no—in digital systems.

Binary System: Since computers use the binary system, everything they process, store, or transmit is ultimately broken down into bits.

  1. Bytes:
    Definition: A byte is a larger unit of digital information that typically consists of 8 bits. A byte can represent 256 different values (from 0 to 255 in decimal) because of 2 power of 8= 256. This allows it to represent characters, small integers, or part of a larger data structure in computer systems.

Representation of Data: Bytes are often used to represent characters in text. For example, the letter “A” is represented by the binary code 01000001, which is 65 in decimal. This system of character representation is based on encoding standards like ASCII (American Standard Code for Information Interchange).

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17
Q

(bytes) are representing information. What kind of information does it represent?

A

Answer:

Bytes can represent almost any type of information in a digital format, including text, numbers, images, audio, video, instructions, and files. They are the basic building blocks of all digital data, with different types of information being encoded in various ways depending on the format and purpose.

18
Q

What does the processing power do in computers?

A

Answer:

Performs calculations and process information by manipulating these zeros and ones at incredibly fast speed, millions or even billions of times per second.

19
Q

How does Data Transfer work?

A

Answer:

Data travels within a computer or across the network, it’s sent as a stream of zeros and ones. These binary signals are then interpreted and reassembled into meaningful information to the receiving end.

20
Q

In which storage devices are binary code, bits and bytes stored?

A

Answer:

  1. Hard drive
  2. SSD (Solid State Drive)
  3. USB (Universal Serial Bus)

All storage devices store information using the binary system.

21
Q

Explain how storage devices such as hard drives use magnetic or electronic states to store information:

A
  1. Hard Drives (HDDs):

> Magnetic Storage: Hard drives use magnets to store data. Inside a hard drive, there’s a spinning disk coated with a magnetic material. Data is saved by changing the magnetism of tiny areas on this disk.

> Reading Data: A small read/write head moves across the spinning disk. When it’s reading data, it detects the magnetic fields and converts them into electrical signals that the computer can understand. Translates them into the binary code of 0s and 1s.

  1. Flash Drives (SSD):

> Electronic Storage: Flash drives use electrical charges to store data. They have memory cells made from a type of transistor that can hold an electric charge.

> Storing Data: Data is saved by changing the charge in these memory cells. Each cell can be charged or not charged, representing different bits of information (0s and 1s).

> Reading Data: When reading data, the flash drive checks the charge in each cell and translates that into readable data for the computer.

22
Q

How does logical gate AND work?

A

Answer:

An AND gate is a basic digital logic gate that outputs true (1) only if both of its inputs are true (1). If either or both inputs are false (0), the output is false (0).

In simple terms:

Inputs: A and B

Output: A AND B

Rule: Output is 1 only when both A and B are 1. For any other combination of inputs, the output is 0.

Think of it like a light switch that only turns on if both of two switches are flipped on.

23
Q

How does logic gate OR work?

A

Answer:

An OR gate is another fundamental digital logic gate that outputs true (1) if at least one of its inputs is true (1). It only outputs false (0) when both inputs are false (0).

In simple terms:

Inputs: A and B
Output: A OR B

Rule: Output is 1 if at least one of A or B is 1. The output is 0 only when both A and B are 0.

So, if you think of it like a light switch, the light will turn on if either of two switches is flipped on, or if both are flipped on. It only stays off if both switches are off.

24
Q

How does Logic gate NOT work?

A

Answer:

A NOT gate, also known as an inverter, is a digital logic gate that flips the input value to its opposite.

In simple terms:

Input: A
Output: NOT A

Rule: If the input A is 1, the output is 0. If the input A is 0, the output is 1.

So, a NOT gate takes a single input and “reverses” it. If the input is true (1), the output is false (0), and if the input is false (0), the output is true (1).

25
Q

What is IT (Information Technology)?

A

Answer:

Information Technology (IT) refers to the use, development, and management of computer systems and software to store, retrieve, transmit, and manipulate data. It encompasses a broad range of activities and technologies, including:

  1. Hardware: Physical devices like computers, servers, and networking equipment.
  2. Software: Programs and applications that perform tasks or manage hardware, such as operating systems, word processors, and databases.
  3. Networks: Systems that connect computers and devices, including the internet, local area networks (LANs), and wide area networks (WANs).
  4. Data Management: Storing, organizing, and analyzing data to support decision-making and business processes.
  5. Cybersecurity: Protecting systems, networks, and data from unauthorized access or attacks.
  6. Support and Maintenance: Ensuring that IT systems run smoothly and addressing technical issues that arise.

In essence, IT is about using technology to manage and process information efficiently and securely.

26
Q

What is the difference of IT and ICT?

A

Answer:

  1. Information Technology (IT):
    Focuses on the processing, storage, and management of data. This includes tasks like setting up databases, developing software, and managing computer systems. IT is mainly concerned with how data is handled and utilized within a system.
  2. Information and Communications Technology (ICT):
    Covers both data handling and communication. It includes all aspects of IT but also emphasizes how data is transmitted and shared between devices and networks. ICT involves telecommunications (like phone networks and internet), broadcasting, and other methods of data transmission and communication.

In essence, IT is about the internal workings of data management, while ICT includes IT and expands to how data moves and communicates across different systems and technologies.

27
Q

Explain what a computer is:

A

A computer is an electronic device that can perform various tasks by following instructions. It’s a device that stores and processes data by performing calculations.

Here’s a simple breakdown:

  1. Input:
    You give the computer information or instructions through devices like a keyboard or mouse.
  2. Processing:
    The computer uses its internal brain, called the processor, to handle and make sense of the input.
  3. Storage:
    It saves information in memory or on a hard drive for future use.
  4. Output:
    It shows the results of its work through a screen or prints it out.
28
Q

What or was the name of the first computer programmer?

A

Answer:

Name: Ada Lovelace
Land: England, London
Born: 10 December 1815
Died: 27 November 1852
Invented: The Algorithm

It was a mathematician named Ada Lovelace born 10 December 1815. In the 1840s she worked with Charles Babbage on his Analytical Engine and early mechanical general-purpose computer. ( a big calculator machine)

29
Q

What is an Algorithm?

A

Answer:

An Algorithm is a series of steps that solves specific problems.

30
Q

Who invented the very first compiler?

A

Answer:

Name: Admiral Grace Hopper
Land: America, New York
Born: 9 December 1906
Died: 1 January 1992
Invented: The first Compiler

Grace Brewster Murray Hopper (1906-1992) was a computer pioneer and naval officer. She earned a master’s degree (1930) and a Ph.D. (1934) in mathematics from Yale. Hopper is best known for her trailblazing contributions to computer programming, software development, and the design and implementation of programming languages. A maverick and an innovator, she enjoyed long and influential careers in the U.S. Navy and the computer industry.

31
Q

Who was the founder of Linux?

A

Answer:

Name: Linus Torvalds
Land: Finland
Born: 28 December 1969
Invented: Linux

The founder of Linux is Linus Torvalds. He created the Linux kernel, which is the core part of the Linux operating system, in 1991 while he was a student at the University of Helsinki in Finland. Torvalds initially developed Linux as a personal project, but it quickly grew into a collaborative, open-source project that became the foundation for many operating systems used worldwide today.

32
Q

What was the easiest known computing device?

A

Answer:

Name device: Abacus
Invented in the year: Around 500 BC

The abacus is considered the earliest and one of the simplest known computing devices. It was invented thousands of years ago and has been used in various cultures, including in ancient Mesopotamia, Egypt, Greece, and China.

The abacus consists of a frame with rods, each containing beads that can be slid back and forth. By moving the beads, people could perform basic arithmetic operations like addition, subtraction, multiplication, and division. While it’s a very simple device by today’s standards, the abacus was an essential tool for calculation long before modern computers were invented.

33
Q

Who invented the Mechanical Calculator in the 17th century?

A

Answer:

Name: Blaise Pascal
Land: Frankrijk
Born: 19 Juni 1623
Died: 19 August 1662
Invented: The Mechanical calculator (Mathematical machine)

The mechanical calculator in the 17th century was invented by Blaise Pascal. He developed the Pascaline in 1642, which was one of the earliest mechanical calculators. It could perform basic arithmetic operations like addition and subtraction. Pascal invented the device to help his father, who was a tax collector, with complex calculations.

34
Q

Who invented the programmable Loon in the 1800s?

A

Answer:

Name: Joseph Marie Jacquard
Land: Frankrijk
Born: 7 july 1752
Died: 7 August 1834
Invented: The programmable loom

The programmable loom in the 1800s was invented by Joseph Marie Jacquard. He introduced the Jacquard loom in 1804, which was a revolutionary device for the textile industry. The Jacquard loom used punched cards to control the weaving pattern of the fabric, making it possible to produce complex designs automatically.

This invention is considered a precursor to modern computing because the punched card system introduced the concept of programmability, where the machine’s operations could be controlled by a sequence of instructions, much like how modern computers are programmed.

35
Q

Who invented the groundbreaking Analytical Engine?

A

Answer:

Name: Charles Babbage
Land: Engeland Londen, Verenigd Koninkrijk
Born: 26 December 1791
Died: 18 Oktober 1871
Invented: The Analytical Engine

The groundbreaking Analytical Engine was invented by Charles Babbage in the 1830s. Babbage, an English mathematician and inventor, designed the Analytical Engine as a general-purpose mechanical computer. It was the first concept of a machine that could be programmed to perform any kind of calculation, not just specific tasks.

The Analytical Engine was never fully built during Babbage’s lifetime due to technical and financial limitations, but its design included many elements that are found in modern computers, such as a central processing unit (CPU), memory, and input/output mechanisms. Babbage’s work laid the foundation for future developments in computing.

36
Q

Who recognized the true potential of the Analytical Engine?

A

Answer:

Name: Ada Lovelace
Land: England, London
Born: 10 December 1815
Died: 27 November 1852
Invented: The Algorithm

Ada Lovelace recognized the true potential of Charles Babbage’s Analytical Engine. In the 1840s, she studied Babbage’s designs and wrote extensive notes on the machine, in which she foresaw that it could do much more than just numerical calculations.

Lovelace understood that the Analytical Engine could be programmed to perform a wide range of tasks, including processing symbols and even creating music, given the right instructions. She is often credited as the first computer programmer for her work on an algorithm intended to be processed by the machine, and she was the first to articulate the idea that a machine could follow a sequence of operations—essentially, the concept of general-purpose computing.

37
Q

Was the computers as big as Houses?

A

Answer:

Name of the computers: ENIAC (Electronic Numerical Integrator and Computer)
Replacement of the Vacuum tubes: With the development of transistors and microchips computers became smaller and more efficient.

Yes, early computers were indeed massive, some as large as entire rooms or even small houses by today’s standards.

For example, the ENIAC (Electronic Numerical Integrator and Computer), built in the 1940s, was one of the first general-purpose electronic digital computers. It weighed about 30 tons, took up around 1,800 square feet (about the size of a small house), and contained approximately 18,000 vacuum tubes. It required significant power and cooling to operate.

These early computers were so large because the technology of the time, like vacuum tubes and early electronics, required a lot of physical space. Over time, advances in technology, such as the development of transistors and microchips, allowed computers to become much smaller and more powerful.

38
Q

What replaced the Punch Cards?

A

Answer:

Punch cards were replaced by:

  1. Magnetic Tape: Stored more data and allowed sequential access.
  2. Magnetic Disks: Enabled random access to data, making it faster and more efficient.
  3. Keyboards and Terminals: Provided direct, real-time data input, eliminating the need for punch cards.
39
Q

What is Abstraction?

A

Answer:

Abstraction is a concept in computing and programming where complex systems are simplified by focusing on the essential details while hiding the underlying complexity. It allows you to work with higher-level ideas without worrying about the intricate details of how they work.

For example, when you use a smartphone, you interact with apps (the abstraction) without needing to understand the complex code and hardware that make them function. Similarly, in programming, you might use a function or a class without needing to know how it’s implemented internally.

Abstraction makes it easier to manage and understand complex systems by breaking them down into simpler, more manageable parts.

Simplified answer:

Abstraction is simplifying complex systems by focusing on essential details and hiding the complexity. It allows you to work with high-level concepts without needing to understand all the underlying details.

40
Q

Can you name and describe the four main layers of computer architecture?

A

Answer:

Computer can be cut into four main layers:

  1. Hardware: The physical components of the computer, such as the CPU, memory, storage devices, and input/output devices.
  2. Operating System (OS): The software that manages hardware resources and provides a platform for running applications. Examples include Windows, macOS, and Linux.
  3. Software: Applications and programs that perform specific tasks or functions, such as word processors, web browsers, and games.
  4. Users: The people who interact with the computer and its software, using the system to accomplish various tasks.
41
Q

What are the TCP/IP Model and the OSI Model?

A

Answer:

The TCP/IP Model and the OSI Model are frameworks for understanding how network communications work. Here’s a simple overview of each:

> TCP/IP Model:
1. Application Layer: Handles high-level protocols and user interfaces (e.g., HTTP, FTP).
2. Transport Layer: Manages data transfer between devices, ensuring error recovery (e.g., TCP, UDP).
3. Internet Layer: Routes data across networks and handles logical addressing (e.g., IP).
4. Network Interface Layer: Deals with physical hardware and data link protocols (e.g., Ethernet).

> OSI Model:
1. Application Layer: Provides network services directly to user applications (e.g., HTTP, FTP).
2. Presentation Layer: Translates data formats and handles encryption (e.g., JPEG, ASCII).
3. Session Layer: Manages sessions and controls dialog between applications (e.g., NetBIOS).
4. Transport Layer: Ensures reliable data transfer and error correction (e.g., TCP, UDP).
5. Network Layer: Handles routing and logical addressing (e.g., IP).
6. Data Link Layer: Manages data frames and error detection on a physical link (e.g., Ethernet).
7. Physical Layer: Deals with physical hardware and transmission media (e.g., cables, switches).
In summary:

> The TCP/IP Model is used in practice for most internet and network communications.
OSI Model is a theoretical framework used to understand and design network systems.