Module 1 Flashcards
User Experience
How a person (the user), feels about interacting with, or experiencing a product
Product
A good service, or feature
What makes a product a good experience?
> Usable
Equitable
Enjoyable
Useful
Usability
UX Designers need to think of every person that uses the product (people with disabilities, people w dif life experiences)
> one user might like a lot of text while the other has a visual impairment and might want sound as a feature
considering needs of dif people is important
Equitable
Your designs are useful and marketable to people with divers-abilities and backgrounds
Enjoyable
Making things enjoyable to use (positive connection between user and product)
>Foster connection by taking user’s thoughts and feelings into account when making products
*What makes a user feel happy about a product?
Research<3= collect evidence on how they are experiencing that product in real time
Useful
Solves your problems
Example) if you’re lost, a map app telling you how to get home is useful
> but if app can’t find current location it’s not useful anymore
Why is UX important to Business?
> Good usability + Design perform better than competitors
when people like a product + use a lot, they recommend to friends/family
when people like a product, more positive opinion of it
\++ users, ++business
Interaction Designers
Focus on designing the experience of a product and how it functions
Visual designers
Focus on how the product/technology looks (logos, illustration, icons, font color, size, product layouts)
Motion Designers
Think about what it feels like for a user to move through a product
Graphic designers
Create visuals that tell a story/message
UX Designers
Focus on how users interact with a product
UX Researchers
Conduct studies/interviews that help us learn how people use a product
UX Writers
Think about how to make the language within a product clearer (tone formal/friendly)
Production Designers
Make sure 1st and Final designs match in finished product materials + assets are ready to be handed off to the engineering team
> Assets: text/images, design specs
UX Engineers
Translate designs intent into a functioning experience
UX Program Managers
Ensure clear and timely communication so that process of building a useful product moves smoothly from start to finish
> goals + project plans
Product Development Lifecycle
The process used to take a product from an idea to reality (5 stages: Brainstorm, Define, Design, Test, Launch)
Product Development Lifecycle: 1) Brainstorm
Active discovery stage that’s all about generating ideas about the user + potential needs/challenges the user might have
[Research plays a key role - UX Researchers + writers heavily involved]
Product Development lifecycle: 2) Define
Using insights from brainstorm stage + starting to narrow the focus
> concrete ways product affects
specific details related to the product, who product is for + what product will do
what features need to be included for product to be successful
Product Development lifecycle: 3) Design
Implement insights into new designs using various tools
> storyboards for user experience
prototypes
Product development lifecycle: 4) Test
UX Researcher:
Evaluating the product design based on the feedback of potential users
> interactivity of design + areas to
improve
> How color/font fit company’s
brand (engineers + UX Designers)
Product Development lifecycle: 5) Launch
Sharing finished version of the product with the public
More on Testing (stage 4 of product development lifecycle)
UX Researchers:
1) Team tests product internally for glitches, usability problems (alpha testing)
2) Test w/ stakeholders to make sure product is aligned with company vision, meets legal guidelines for accessibility, follows govt regulations for privacy
3) External test w potential users:
- figure out whether product
provides good user experience:
usable, equitable, enjoyable,
useful (beta testing)
What should icons always come with?
Sometimes the meaning of an icon is impossible to figure without text! TEXT is useful under icons to know what you’re clicking on
Responsibilities of entry-level UX designers ——- Researching
Research and understand audiences + learn about their backgrounds, demographics, motivations, pain points, emotions, and life goals
Responsibilities of entry level UX designers ———- Wireframe
An outline/sketch of a product or a screen
Responsibilities of an entry level UX Designer ————- Prototype
An early model of a product that demonstrates functionality
> more advanced than wire frame
> Illustrates a progression from one page to the next
> physical/paper prototypes
> demonstrates functionality
Responsibilities of an entry level UX designer ———— INFORMATION ARCHITECTURE
The framework of a website/how it’s organized, categorized, and structured
Ex) click “file” in Google docs > expect ‘New Page’ or ‘print’ in options
Responsibilities of entry level UX designers ————- COMMUNICATING EFFECTIVELY
Meetings, emails, proposals, clients
Generalist
A UX Designer with a broad number of responsibilities (coding, prototype, visual design, UX research, writing)
-common at smaller companies
-responsible for at least 2 on the list ^
Specialist
Dives deep into one particular UX design role, like interaction, visual or motion design
> more in depth knowledge in 1 type
specialist work at larger companies where organization can have big team of UX designers
T-Shaped Designer
Specializes in one kind of UX design and has a breadth of knowledge in other areas
> (coding, prototyping, visual design, UX research, writing) complementary skills
Deep knowledge in one (visual design ex)