Mobile Device Innovation Strategy Flashcards

1
Q

What are mobile devices?

A

Small handheld devices, with display interface –> manipulated through touch screen or miniature keyboard.

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2
Q

What are the 5 factors affecting the adoption of Mobile devices?

A

Individual Characteristics, Communication / Task Characteristics, Technology Characteristics, Modality and Context

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3
Q

What does Individual Characteristics as an Adoption Factor mean?

A

Individual characteristics determines one’s aptitude with technological innovations and affects the learning curve for an innovation

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4
Q

What does Communication / Task Characteristics as an Adoption Factor mean?

A

Communication / task characteristics determines the value to be gleaned from technological innovations and affects the rate of diffusion for an innovation

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5
Q

What does Technology Characteristics as an Adoption Factor mean?

A

Technology characteristics determines the functionality of technological innovations and affects the usability of an innovation

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6
Q

What does Modality as an Adoption Factor mean?

A

Modality determines users’ experience with technological innovations and affects their receptivity towards an innovation

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7
Q

What does Context as an Adoption Factor mean?

A

Context determines the presence of supportive environmental conditions for technological innovations and affects the sustainability of an innovation

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8
Q

What are the 7Cs of interface design for mobile devices?

A

Context, Content, Community, Customization, Communication, Connection and Commerce

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9
Q

What is contextual awareness?

A

Any information that can be used to characterize the situation of an entity. An entity is a person, place, or object that is considered relevant to the interaction between a user and an application, including the user and applications themselves.

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10
Q

How many contextual categories are there?

A

Location, Environment, Identity, Activity and Time

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11
Q

What are good practices in designing pages of mobile applications?

A
  • Avoid direct transplant of application across platforms (android versus iOS)
  • Avoid unnecessary navigational aids (Back button redundanton Android due to hardware Back button)
  • Avoid obscuring vital information required for user inputs
  • Avoid missing out on vital information required for user inputs
  • Avoid loading sequences that cannot be cancelled
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12
Q

What are plausible revenue models for mobile applications?

A

Premium, Freemium, Referral, Servitization, Subscription, Retail
and Promotion

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