MM3d Flashcards
Polygon Modeling
What are the 2 main technique used in Polygon Modeling
Extrusion & Subdivision
POLYGONAL MODELING
A key to create a high resolution 3D Models
MORE FACES = HIGH RESOLUTION MODELS
Subdivision
POLYGONAL MODELING
can be applied by collapsing faces to itself inwards or extending faces outward
Extrusion
Shortcut Key: Extrusion (E) / Extrude Manifold (Alt + E)
POLYGONAL MODELING
What are the other ways to ADD Subdivisions?
There are 4 other ways
- Bevel
- Inset
- Loop Tool
- Knife
POLYGONAL MODELING
How to smoothen the sharp edges?
Bevel
Shortcut Key: Ctrl + B
POLYGONAL MODELING
Initial outline, Fill and bridge, and commonly used in creating Human 3D models
Edge Modeling
CURVE AND NURBS MODELING
also known as SPLINE modeling
creates curve surface using control points
Nurbs
(Non-Uniform Rational Basis Spline)
CURVE AND NURBS MODELING
What is NURBS?
Non-Uniform Rational Basis Spline
CURVE AND NURBS MODELING
How can we apply Curve and Nurbs Modeling technique?
There are 2
Curve and Surface object
CURVE AND NURBS MODELING
How can you adjust curve modeling?
There are 4
- Control Points
- Spline
- Object Options
- Modifier
A technique that can be utilized in creating 3D Models and
Texture. IT WORKS WITH A SETS OF RULE.
Rules can be integrated within the algorithm tha t can be configured
Procedural Modeling
PROCEDURAL MODELING
This can be considered application of the procedural technique
Parametric Modeling
In Blender, we use Modifiers to apply procedural technique
PROCEDURAL MODELING
Pro’s and Cons of Procedural Modeling
PRO
▪ Ensures all your elements follow the same style and working principles.
▪ Easy to scale up and down the properties.
CONS
▪ Complex code is need for a organic-looking object.
3D SCANNING
______ ______ to collect multiple angles of real-life objects.
Laser Scanner
Cons: MESSY GEOMETRY Light Scanner is quite expensive
3D SCANNING VS PHOTOGRAMETRY
Photography rather than light.
these is also considered as texturing technique
Photogrametry
3D SCANNING VS PHOTOGRAMETRY
Photogrametry Pro’s and Cons
PROS:
Camera of your Choice can provide a better texturing
CONS:
Multi-camera provide greater result.
This technique usual applied when polishing the 3D Assets.
use to add more details on the 3D assets
Digital Sculpting
ZBrush is one of the compatible 3D Sculpting Software to Blender
One good practice is to reuse a certain part of a model to easy create variations.
Modular Concepts
Combining and modified a pre-made part module to create a new 3D model.
Some apply this technique to easy create picture out their intended 3D output
Kit Bashing
Another modeling technique that can be utilize in 3D BLENDER, similar to edit mode with **another set of tools **use in altering 3D mesh.
3D Sculpting
3D SCULPTING
Sculpt Mode manipulates geometry using ______.
Brush
Usually, applied to add more details on the 3D models
3D SCULPTING
On the viewport shading, choose your
lightings as ______.
This will serve as the texture of your model which provides your preferred lightning visuals
Matcaps / Matcap
3D SCULPTING
is one of the important settings that needs to enables.
a dynamic tessellation sculpting method, which makes it possible to sculpt complex shapes out of a simple mesh.
DYNTOPO (Dynamic Topology)
3D SCULPTING
If your working a symmetrical model you can toggle mirror, this works as the mirror modifiers for sculpting.
Symmetry Settings
3D SCULPTING
Pro’s and Cons of 3D Sculpting
PROS
* Non-rigid limitations which is perfect of complex and unique design.
* More detailed and organic output.
CONS
* Time-consuming, since you can using texture as an alternative way to add details to the model.
* High-resolution, might be a cons depend on the objective and purpose of creating 3D Assets.
The ______ ______ is a projection of scene on the viewing plane.
rendered image
WORKSPACE
it has a Shader Editor and a 3D Viewport to interactively preview how the material interacts with objects and lights in the scene
Shading Workspace
WORKSPACE
for texturing what can we
use as default?
Texture Paint Workspace
WORKSPACE
What are the 2 views in Texture Paint
- UV Editor
- Texture Paint Mode
WORKSPACE
the default workspace is
used to create a more controlled
UVW Mapping by adding seam and rearranging it to lessen the overlapping UVs
UV Editing
WORKSPACE
What are the 2 views in UV Editing?
- UV Editor
- Edit Mode
Controls and define the appearance and substance of mesh such as its color, texture, reflection to Light
It is a data blocks that can be assigned to more than one 3D object and different materials on one 3D object.
Materials