MKTG 3832 - Exam 1 Flashcards

1
Q

5 marketing eras

A
Production era
Sales era
Marketing era
Relationship
Social era
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2
Q

Production Orientation

A

Quality products and then tried to find people to purchase them

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3
Q

Consumer Orientation

A

The focus is on satisfying the needs and wants of consumers rather than simply producing and selling products

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4
Q

Sales Orientation

A

A belief that creative advertising and personal selling will persuade consumers to buy

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5
Q

Relationship Marketing

A

Refers to the development, growth, and maintenance of long-term, cost-effective relationships with individual customers, suppliers, employees, and other partners for mutual benefit

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6
Q

6 Categories of Marketing

A
Product
Place
Cause
Person
Event
Organization
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7
Q

Place Marketing

A

Marketing efforts designed to attract visitors to a particular area; improve consumer images of a city, state, or nation; and/or attract new business.

Ex. California: “Find Yourself Here.”

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8
Q

Cause Marketing

A

Identification and marketing of a social issue, cause, or idea to selected target markets

Ex. “Click it or Ticket.”

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9
Q

Person Marketing

A

Marketing efforts designed to cultivate the attention and preference of a target market toward a person

Ex. Athlete, Payton Manning

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10
Q

Event Marketing

A

Marketing of sporting, cultural, and charitable activities to selected target markets

Ex. Tokyo 2020 Summer Olympics

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11
Q

Organization Marketing

A

Marketing efforts of mutual-benefit organizations, service organizations, and government organizations that seek to influence others to accept their goals, receive their services, or contribute to them in some way

Ex. American Red Cross, “Together we can save a lift.”

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12
Q

Marketing Mix Variables

A
"The 4 P's of Marketing"
Product
Price
Place (distribution)
Promotion
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13
Q

Planning

A

The overall process of anticipating conditions and determining the best way to achieve organizational objectives

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14
Q

Marketing Planning

A

The process devoted specifically to achieving marketing objectives

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15
Q

Strategic Planning

A

The process of determining an organization’s long-term primary objectives and adopting courses of action that will achieve these objectives. Total budget.

Top Managers, like CEO or CFO

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16
Q

Tactical Planning

A

Defines how activities specified in the strategic plan will be implemented. Shorter-term objectives that need to be completed for its long-term. Swift decision making/actions. Quarterly, semi-annual plans. Business unit budget. Divisional policies.

Middle level managers; GMs and department directors

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17
Q

Operational Planning

A

Where managers develop specific programs to meet goals in their area of responsibility. Daily and weekly plans, unit budgets, departmental rules. Supervisory management, regional sales manager and supervisory. Tactical planning is basis for.

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18
Q

Porter’s 5 Forces

A

Five competitive forces that influence planning strategies.

Threat of new competitors
Supplier power
Buyer power
Threat of substitutes
Competitive rivalry
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19
Q

Threat of new competitors

A

The degree to which new competitors may easily enter the industry and disrupt established firms.

If high, lower prices, reducing industry profitability

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20
Q

Supplier Power

A

The amount of bargaining power a supplier exerts on its customers and other channel members.

If high, industry profitability reduces because of their higher prices.

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21
Q

Buyer Power

A

The amount of bargaining power a customer (either consumer or business-to-business buyer) exerts on its suppliers and other channel members.

If high, industry profitability reduces because they demand lower prices, etc.

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22
Q

Threat of Substitutes

A

A substitute threat occurs when a product or service can be replaced with goods and services from a competing firm or industry.

If high, industry profitability reduced because of competition

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23
Q

Competitive Rivalry

A

The intensity of competition among industry participants, usually a direct result of the four previous forces

If high, profitability reduced.

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24
Q

SWOT Analysis

A
Analyzes the internal and external environment to assess:
Strengths (internal)
Weaknesses (internal)
Opportunities (external)
Threats (external)
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25
Q

Leverage

A

Matching an internal strength with an external opportunity, enabling a company to seize an advantage over its competition.

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26
Q

Boston Consulting Group Matrix (BCG)

A

Portfolio analysis framework that enables managers to plot the relative position of each business unit, brand, or product on the basis of industry growth rate and relative market share (what a firm currently controls).

Stars
Cash Cows
Question Marks
Dogs

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27
Q

Stars

A

Industry Growth Rate: High
Relative Market Share: High

Invest more!

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28
Q

Cash Cows

A

Industry Growth Rate: Low
Relative Market Share: High

Milk it! To bring more cash into starts and question marks.

29
Q

Question Marks

A

Industry Growth: High
Relative Market Share: Low

Don’t know! Invest or don’t

30
Q

Dogs

A

Industry Growth: Low
Relative Market Share: Low

Withdraw!

(some companies build around buying these dogs from others)

31
Q

Marketing Environment Components

A
Competitive
Political-Legal
Economic
Technological
Socio-Cultural
32
Q

Competitive Environment

A

Where marketers of directly competitive products and marketers of substitute products compete for consumer purchases

Direct - Marathon vs. Shell
Indirect - Starbucks vs. tea at home

33
Q

Political-Legal Environment

A

The component of the marketing environment consisting of laws and regulations to maintain competitive conditions and protect consumer rights

34
Q

Economic Environment

A

Consists of factors that influence consumer buying power and marketing strategies.

Business cycle, inflation/deflation, unemployment, income.

Gross domestic product (GDP)

35
Q

Technological Environment

A

The application of knowledge based on discoveries in science, inventions, and innovations.

36
Q

Socio-Cultural Environment

A

The relationship between marketing, society, and culture

Demographic shifts, changing values, consumerism

37
Q

Regulatory Forces

A

Political-Legal Environment

Regulatory agencies
Public/private consumer interest groups
Self-regulatory organizations

38
Q

Stages of the Business Cycle

A

Expansion
Peak
Contraction
Trough

Recession: economic contraction lasting 6 months or more.

39
Q

Inflation

A

Rising prices caused by some combination of excess demand and the increasing cost of raw materials, labor, and/or other factors of production

40
Q

Discretionary Competition

A

the amount of money people have to spend after buying necessities such as food, clothing, and housing

41
Q

Ethical Issues in Product and Promotion

A

Planned obsolescence (limited lifespan).
Deceptive packaging
Pricing - most regulated, illegal
Distribution - purchase supplies from parent organization, don’t build retail in low-income areas
Promotion - truth in advertising, beer hats promoting underage drinking

42
Q

Social Responsibility

A

accepting an obligation to give equal weight to profits, consumer satisfaction, and social well-being in evaluating a firm’s performance

Economic bottom
Legal
Ethical
Philanthropic top

43
Q

Digital Marketing Opportunities

A

Global Reach
Personalization
Interactive marketing (push notifications on location, event triggers)
Right-Time Marketing
Integrated Marketing (coordinated online and offline, Coke with same logo)

44
Q

Extranets

A

secure networks used for e-business and accessible through the firm’s website by external customers, suppliers, or other authorized users.

Selected outsiders access to internal info.

Ad agency authorizes client for progress tracking.

45
Q

Intranets

A

secure internal networks that help companies share information among employees, no matter the number or location.

Employee flexible scheduling

46
Q

Private Exchange

A

a secure website where a company and its suppliers share all types of data, from product design through order delivery

Integrates extranet and intranet.

Walmart’s Retail Link; Walmart employees access, suppliers access inventory logistics.

47
Q

Channel Conflicts

A

conflicts between producers, wholesalers, and retailers

Mattel, Walmart and Target selling toys

48
Q

E-Commerce Success

A

Primarily by traffic (how many ppl visit site) and conversions (how many of those visitors buy something).

User experience
Product offering
Checkout process
Revenue maximization

49
Q

Revenue Maximization

A

website strategies designed to increase the size of each customer transaction and encourage repeat visits by the customer

Designed to: increase the size of each customer transaction and encourage repeat visits

50
Q

Measuring the Effectiveness of E-Commerce Site

A

Unique visitors (each, different person)

Engagement (time spent and pages visited)

Conversion Rate (purchase; # of purchases / # of visitors to site)

Click-through-Rate (% click on ad, the higher the better; Ad clicks / Ad impressions) [impression is any time the ad is shown to user]

Conversion Cost (most important, total cost of each sale; lower the better; Cost-per-Click / Conversion Rate) [CPC is you pay each time a customer clicks on ad]

51
Q

Social Media Platforms

A

the home base for an online community.

Social Networking Sites
Social Bookmarking Sites
Blogging Sites and Forums

52
Q

Social Networking Sites

A

Users create communities using profile pages or groups, enabling them to share content and exchange messages.

Relationship-building
Rapid dissemination of information
Keywords can bring users directly to a company web

Facebook, Pinterest, Snapchat, LinkedIn

53
Q

Social Bookmarking Sites

A

Users can save, organize, and manage links to Internet resources – then share those links publicly.

Way to organically distribute messages to interested and influential users.

StumbleUpon; Pinterest

54
Q

Blogging Sites and Forums

A

Users facilitate conversations by posting articles and messages.

Sharing of content and ongoing communication via company-controlled site.
Can be effective for generating traffic to company site.

WordPress, Twitter (microblogging).

55
Q

Ethics in Social Media

A

Respect privacy
Be honest
Be accountable

56
Q

Social Media Marketing (SMM)

A

is developing a conversation with current and potential customers on social media platforms

Increase brand awareness, generate leads
Increase revenue - sponsored ads
Improve customer service
Manage a crisis
Market research and customer feedback
57
Q

Content Marketing

A

creating and distributing relevant and targeted material to attract and engage an audience, with the goal of driving them to a desired action

58
Q

Creating effective social media content

A

Strong brand focus
Focus on audience
Targeted keywords
Relevant information
Shareworthy text and images (lens filter snapchat)
Invitations to generate content via posts, shares, discussions via Q and A’s
Discount promotions

59
Q

Measure Social Media Marketing Results

A

Measures of activity
Measures of engagement
Measures of conversion

60
Q

Measures of activity

A

Total likes, followers, subscribers
New likes, followers, subscribers
Impressions for social media content, # of people who received your message

61
Q

Measures of engagement

A

Good word-of-mouth, likely to purchase.

Likes/comments on social media content
Re-tweets/shares more powerful than likes or comments, endorsement
Click-through rate takes them to your company controlled site

62
Q

Measures of conversion

A

Repeat customers

63
Q

Consumer behavior

A

the process through which the ultimate buyer or household consumer makes purchase decisions

Social factors
Psychological factors
Situational factors

64
Q

Social Factors

A

external influences; culture, social class, reference groups, family, and leaders.

65
Q

Psychological factors

A

internal influences; needs and motives, perceptions, attitudes, learning, and self-concept. Maslow’s Hierarchy of Needs

66
Q

Situational Factors

A

external influences under which a purchase is made. Purchase occasion

Physical surroundings
Social Surroundings
Purchase reason
Buyer’s mood and condition

67
Q

Maslow’s Hierarchy of Needs

A

Physiological

Safety

Belongingness

Esteem

Self-Actualization

68
Q

Involvement

A

the degree of interest an individual has in the product, as well as how important that product is to them

Routinized: every day, low involvement, shampoo, short time

Limited: less frequent, medium involvement, clothes or cookware or personal electronics, medium time

Extended problem solving: least frequent, high involvement, cars or college, long time

69
Q

Consumer Decision Process

A

Problem/Opportunity Recognition

Information Search (evoked set)

Evaluation of Alternatives

Purchase Decision and Purchase Act

Post-Purchase Evaluation