Mixing terminology 2 Flashcards
Clipping / peaking / digital distortion
When a channel on a DAW has too much gain being sent into it
Latency
The delay that occurs between the sound entering the microphone and finally coming back out of your headphones
Buffer size
The amount of incoming data your DAW or audio interface can handle
Ideal buffer size
Low buffer (32 or 64) when recording, high buffer (1024) when mixing
Sample rate
Setting that determines how accurate the audio that’s being recorded is when it’s transformed from a live sound to a computer file (44.1kHz or 48kHz)
Crossfade
A specific type of fade where one sound fades in as another sound fades out.
Electric guitar bandwidth
80Hz-5kHz
High pass filter
Cuts out the high end of the frequency spectrum
Mids
600Hz - 3kHz
Lows
60 - 200Hz
Highs / treble / air
above 8kHz
Q
Width of 1 band in EQ
Attack
1) the very beginning of a sound
2) the amount of time it takes after a sound begins for a sound processor to begin working.
Measured in milliseconds
Compression
Reducing a signal’s output volume in relation to its input volume to reduce its dynamic range. Basically, when a sound gets louder than a certain level, a compressor turns the sound down somewhat. This controls the dynamics of that sound to make it more consistent.
Knee
A control on a compressor that changes how variable the severity of compression is once the threshold has been passed. A “soft” knee makes the compression less obvious