Mixing Bootcamp: Mixing Tools Flashcards

1
Q

Name the 2 primary ways to decide where to set the level of an element in your track

A

1 - By Priority: how important it is in the track and in this genre
2 - Reference Professional Tracks - compare the level of the element in question in a professional track relative to it’s kick drum or loudest element

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Name 5 ways to set the panning of an element in your track

A

PFIM and Complimentary Panning
1 - Priority - Set the most important elements of the track in the centre with a strong mono focus to each
2 - Frequency - Set the lowest frequencies (eg, bass and kick) in the centre and gradually move outwards from there as you move through each element based on where it sits in the frequency spectrum
3 - Interest - Used panning creatively to grab the listeners attention in subtle or dramatic ways
4 - Movement - Use the Autopan tool and Panning Automation in the DAW to generate more movement in your track
5 - Complimentary Panning - Pan pairs of elements that sit in similar areas of the frequency spectrum to opposite sides (by roughly equal amounts), to separate the frequencies and give space for both elements in the overall mix

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Name the 2 ways in which an element/instrument contributes to the frequency spectrum, and how these can be both positive and negative forces in a mix

A

Each element/instrument generates both a Fundamental and a series of Harmonics/Overtones above and below.
Fundamentals represent the basic notes and tones of different elements in the mix and harmonics add to and define the character of a sound. However, fundamentals and harmonics/overtones competing for the same space in the frequency spectrum can suffer from muddiness, clashes and frequency masking

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Where is the Sub-Bass range located in Hz and name some instruments, fundamentals and harmonics that are located in this frequency band?

A

The Sub-Bass range is located at 20-60Hz - here you will find the lower/sub harmonics and lower fundamentals of the bass and kick

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Where is the core-Bass range located in Hz and name some instruments, fundamentals and harmonics that are located in this frequency band?

A

The core-Bass range is located at 60-200Hz - here you will find the fundamentals of the kick, bass and low toms,

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Where is the low-Midrange located in Hz and name some instruments, fundamentals and harmonics that are located in this frequency band?

A

The low-Midrange is located at 200-500hz - here you will find the and the upper harmonics of the bass and low toms and the fundamentals of lower chordal elements such as synths and guitars

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Where is the core-Midrange located in Hz and name some instruments, fundamentals and harmonics that are located in this frequency band?

A

The core-Midrange is located at 500Hz-3kHz - here you will find the fundamentals of vocals, guitars, synths and percussion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Where is the Treble/Presence range located in Hz and name some instruments, fundamentals and harmonics that are located in this frequency band?

A

The Treble/Presence range is located at 3-8kHz - here you will find the fundamentals of high vocals, strings and cymbals and the upper harmonics of vocals, guitars, synths and percussion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Where is the Noise/Detail range located in Hz and name some instruments, fundamentals and harmonics that are located in this frequency band?

A

The Air/Detail range is located at 8-20kHz - here you will find the highest harmonics of cymbals, high vocals, and percussion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What tool should you use to cut the energy found above a certain frequency?

A

A Low-Pass Filter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What tool should you use to cut the energy found below a certain frequency?

A

A High-Pass Filter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What tool should you use to boost or attenuate the energy at and around a particular frequency?

A

A Bell Filter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What tool should you use to boost or attenuate the energy below a certain frequency?

A

A Low-Shelf Filter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What tool should you use to boost or attenuate the energy above a certain frequency?

A

A High-Shelf Filter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What tool should you use to fully eliminate the energy at a certain frequency ?

A

A Notch Filter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Which control can used to adjust the number/width of frequencies being affected when using a bell or notch filter?

A

The ‘Q’ or ‘resonance’ control

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Which control can be used to cut or boost around the cut-off frequency when using a low/high-pass filter?

A

The ‘Q’ or ‘resonance’ control

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Which two controls/functions can be used to alter the rate of gain reduction below/above the cut-off frequency when using a low/high-pass filter?

A

The ‘Q’ or control, and selecting a more/less aggressive slope of reduction. eg: -12db reduction per octave or -48db per octave (as in Ableton’s EQ8 Plugin)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Which types of filters are used in subtractive EQing?

A

Bell (cut), High-pass, Low-pass, Low-shelf (cut), High-shelf (cut), notch

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Which types of filters are used in additive EQing?

A

Bell (boost), Low-shelf (boost), High-shelf (boost)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

What tool is used to reduce/control the dynamic range of a signal?

A

A compressor

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

How can a compressor be used to increase the overall loudness when added to the master bus ? What two steps/objectives would you take to achieve this when setting the compressor’s primary controls?

A

A compressor can be added to the master bus to increase the overall loudness by reducing overall dynamic range and then adding makeup gain. I would adjust the threshold level to reduce the peaks of the signal and then add makeup gain of a value equal to the reduction of the signals peak value post-compression

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Which view in Ableton is best for monitoring changes in a signal’s peak value post-compression?

A

Session view

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Which 3 controls on a compressor would you use to shape the way that the gain reduction is applied and how does each impact the quality of compression being applied?

A

The Attack, Release and Ratio controls shape the way the gain reduction is applied.
Attack determines how quickly the GR is applied once the signal goes above the set threshold value
Release determines the rate at which the GR decays once the signal goes below the threshold again
The Knee adjusts the aggressiveness of the gain reduction slope determined by the Attack value, making the attack harder or softer

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

Name 5 reasons to use a compressor on individual elements or group/master bus channels

A

1 Reducing volume/controlling dynamic range of an individual element
2 Increasing overall perceived volume of an individual element of group/master bus track
3 Improving cohesion between multiple instruments in a group bus or in a mix overall (master bus)
4 Creative Sound Design - drastically shaping the dynamics of a sound to make it more interesting and unique
5 Adding Character - certain ‘classic’, vintage, valve and analogue compressors can add a distinct character and vibe to an element or mix as a whole

26
Q

What are the two main reasons to apply a Limiter ?

A

To catch and attenuate unwanted peaks, and to increase the overall perceived volume of the mix (master bus limiting)

27
Q

Describe what the ideal settings for the Attack and Release controls of a compressor will achieve when trying to increase perceived volume

A

An ideal attack time will be as fast as possible without losing any punch or impact
An ideal release time will not be so slow that it is always being applied and not so fast that it introduces distortion or digital artefacts or loses it’s punch and transients

28
Q

Which two controls are most important when setting a master bus limiter?

A

Threshold or Input Gain, and Release time

29
Q

What are the two main objectives to achieve to and balance when adjusting the Threshold and Release times on a master bus compressor/limiter?

A

The two main objectives when setting a master bus limiter are: to make the sound louder overall, which is achieved by setting the threshold/input gain as low as possible and aesthetically appropriate without creating distortion; and to preserve the dynamics and transients of the original signal in a way that sounds good, by adjusting the release time and threshold in conjunction with one another.

30
Q

Which tool would you use to remove or reduce the amount of noise or room ambience heard in an acoustically recorded (live) sound?

A

A Gate

31
Q

What does the Threshold control do on a Gate ?

A

The Threshold control sets the level below which the gate is applied

32
Q

What does the Floor control do on a Gate?

A

The Floor control sets the level that audio below the threshold will be brought down to eg -40db

33
Q

Describe the function of the Attack, Hold and Release controls when using a Gate

A

The attack sets the amount of time it takes for the gate to open fully once the incoming signal passes above the Threshold
The Hold sets the amount of time it takes for the gate to begin to close once the audio has dropped below the threshold
The Release sets the amount of time it takes for the signal to be attenuated down to the Floor level after Hold time is applied

34
Q

When/how would you set a Return setting when gating?

A

You would set a return value to your gate if you want the gate to stay fully open for a quieter sound that follows a sound that opens the gate. You would set the return value to just below the peak of the second sound.

35
Q

When/why would you set a Lookahead value when gating?

A

You would set a Lookahead value if the gate is not opening quickly enough with the attack at it’s fastest setting, to give the gate time to anticipate opening fully

36
Q

Which tool is used for adding warmth and thickness to an element?

A

Saturation

37
Q

How does saturation work and what are the main benefits of adding saturation to a track/mix?

A

Saturation adds overtones/harmonics to the signal, which makes it sound fuller and louder without increasing the peak value

38
Q

How do distortion/overdrive/fuzz/bit-reduction differ from saturation and when/why would you add them to a sound?

A

Distortion/overdrive/fuzz and bit-reduction are more aggressive in general than saturation and add their own distinct colour and tone to the sound; you would use them for more drastic shaping of a sound or to add tone and bite

39
Q

Describe 3 results you can get with a Chorus

A

A chorus can be used to add subtle richness and enhance stereo information; create characteristic vintage sounds, or for aggressive and experimental sound design

40
Q

Explain the 3 main controls on a Chorus plugin

A

Delay Time - the amount of time that the processed signal is delayed by
Amount/Depth/Intensity - How far the pitch of the processed signal moves from the original
Rate/Speed - How fast the pitch modulation occurs

41
Q

Name 4 secondary controls found on a Chorus and how they help you to refine the basic sound

A

Feedback - feeds the processed signal back in the chorus to generate subtle to aggressive metallic sounds
HPF - filters out low-end information from the processed signal to improve stereo imaging and sit better in the mix (where needed)
2nd delay - adds a second delayed signal to increase the options for crafting the sound
LFO multiplier - multiplies the pitch modulation rate to create intense gritty sounds for more interesting/creative sound design purposes.

42
Q

How do Phasers and Flangers alter the character of the sound and what is the general difference between the two in terms of sound?

A

Phasers and Flangers create swirling effects and enhance the stereo information, with Flangers being more resonant in general

43
Q

How do Phasers and Flangers work and what is the main technical difference between the two?

A

Flangers and phasers both work by creating notches in the frequency range of the signal, the main difference is that Flangers are harmonic, so the notches generated are relative to the original signal, whereas phasers are en-harmonic and generate notches relative to a set frequency

44
Q

In which way are Phasers, Chorus and Flangers all fundamentally the same?

A

Chorus, Phasers and Flangers all work by generating a copy of the signal, altering it in terms of pitch and or harmonics, and then combining the processed audio with the unprocessed audio

45
Q

What is the main difference between the wet signals of a Chorus plugin and Phaser/Flanger plugin?

A

Chorus modulates the pitch of the copied signal over time, whereas flangers and phasers create notches in the harmonics of the copied signal

46
Q

How does setting the delay time impact the effect of a Flanger?

A

A shorter delay time creates more interference with the original sound and therefore a more drastic effect; a longer time will have a more subtle effect

47
Q

Describe the function of the 2 main controls of a Flanger plugin

A

Delay Time - sets the amount of time between the dry and wet signal, creating a more or less noticeable effect
Mix - the ratio of processed to unprocessed sound

48
Q

How does a Damping control shape the sound of a Flanger?

A

By taming the high frequencies/harmonics in the wet signal

49
Q

How can a HPF control be helpful when using a Chorus, Flanger or Phaser?

A

It removes some of the low frequency information from the processed signal to improve stereo imaging (i.e. by not panning too much low-end information to the sides) to enable a cleaner blend into the rest of the mix

50
Q

What are the 3 main controls of a Phaser?

A

Stages/Poles - The number/amount of notches generated in the wet signal
Frequency - The frequency from which the notches are generated
Mix - the ratio of unprocessed to processed audio

51
Q

Name 3 secondary controls common to both Flangers and Phasers, and describe how they shape the sound

A

LFO (w. Amount and Rate) - adds pitch oscillation to the wet sound and sets the distance the pitch deviates from the original audio and the speed at which it does so
Feedback - feeds the processed sound back through the Phaser/Flanger creating more resonant, metallic sounds
Phase - enhances stereo information by offsetting the processed signal from the centre of the stereo field

52
Q

Name three reasons that you might add a Chorus/Phaser/Flanger

A

Changing the tone/feel - emulating the feel of analogue tape recording hardware adding richness and pitch flutter; adding tone, colour and filtering
Generating Movement - the way that Ch/Ph/Fl shapes the tone over time can keep the sound interesting- especially with more repetitive elements
Adding Stereo Width - to push the element more to the back and to the sides so it sits better in context

53
Q

How does delay work and what are some common reasons to use it?

A

A delay repeats the signal over time. It can be used to add space, movement and interest, and also to add vintage character to the sound with certain settings

54
Q

What are the 3 core controls on a Delay plugin and what do they do?

A

Mix - Determines the volume of the delayed signal relative to the original.
Time - Sets the amount of time between the original signal and subsequent delays; either locked to the grid and expressed as a rhythmic value, or as a fixed time value in milliseconds
Feedback - Set the number of repeats. Repeats usually diminish in volume over time

55
Q

What are the 2 most common modes of stereo delay and how do they differ ?

A

Stereo - repeats are sent equally to the L and R stereo channel
Ping-Pong - Repeats alternate between the L and R stereo channels creating a more interesting and obvious effect

56
Q

How can HPFs/LPFs be useful when added to a Delay?

A

A LPF can be useful for making the delay less obvious in the mix and a HPF can add brightness and interest to the sound

57
Q

Name the 3 most common acoustic reverb types (spaces) and how they differ sonically

A

Room- suited to short decy times being more present and up-front
Hall - A medium-long reverb best suited to creating a more washed-out character
Chamber - A medium reverb that works best at 2-3s decay time, like a hall in size but with a more direct character more similar to a room

58
Q

Name the 2 most common mechanical reverb types and describe their sound/application

A

Plate - creates a lush, dark and rich reverb similar to a chamber but more harmonically dense
Spring - gives a distinct ‘wobble’ and echo-like tone, commonly used for guitars

59
Q

Name 5 Primary controls on a Reverb and describe how they affect the sound/space

A

Pre-delay- the time before the onset of the reverb. When setting pre-delay you should balance distance and clarity; pre-delay can make the space seem bigger, but will sound artificial if set too long, and if set too short the reverb signal will interfere with and mask transients in the original signal
Decay Time - gives the length of the reverb trail, longer times will wash-out and push the sound back in the mix; shorter times will be more present
Size - Size of the virtual space; larger sizes can be richer, but small sizes will sit more cleanly in the mix
EQ (HPF, LPF) - Applies filters to the wet sound; using a LPF is importan to reduce some of the energy in the 0- 500hz range where muddiness is likely to occur; adding a HPF can reduce harshness and make the reverb less present in the mix
Dry/wet (Mix) -the ratio of the dry signal to the reverb signal

60
Q

Name 5 secondary parameters to experiment with when shaping Reverb and describe what they do

A

Stereo - sets the stereo width of the reverb from mono to occupying the full stereo field
Early and late reflections - early reflections help to define the size of the room and late reflections define its tone e.g the shape and material of the artificial space. Many controls in a reverb plugin will alter the ERs and LRs but some will give specific controls to shape and shift the emphasis between the two.
Damping - attenuates selected frequencies over time eg. making high frequencies decay faster than low frequencies
Diffusion (echo density) - high diffusion values will ‘diffuse’ the transients from the original signal more whereas low settings will give a more metallic, echo-like quality
Modulation - adds frequency modulation over time to the reflections, giving a richer, chorus-like tone