Mixing And Sound Flashcards

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1
Q

What is the range of the frequency spectrum

A

20hz-20khz

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2
Q

What frequency range translates through almost all speakers

A

400-6khz

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3
Q

What do we do to make sure that all instruments are represented across all speakers

A

We represent them all in between the 400hz-6khz range

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4
Q

What can we do while mixing them check on the 400-6khz range

A

Filter off the mic bus around 400hz-6khz

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5
Q

What part of the bass is represented in the 600-700hz range and how can it help us make the bass heard

A

The attack and harmonica are in the 600-700 range and a small boost would help us make it be heard

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6
Q

What is the first element to disappear

A

The kick drum/bass drum

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7
Q

What does a spectrogram do

A

It shows the density characteristics where Rms energy is more pronounced

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8
Q

What do we want out of the frequency range

A

We want it to be dense but also fluctuating and moving

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9
Q

What is an example of a fixed density instrument

A

Drums because they are tuned to a specific frequency

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10
Q

What could radical dips in frequency areas cause

A

It could make notes disappear

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11
Q

What are density characteristics

A

Things in a mix appear forward or farther back

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12
Q

What happens if more than one instrument occupies the same density areas

A

They will end up fighting each other for space

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13
Q

What could you do if instruments are fighting

A

Separate them with panning or tonal density

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14
Q

What is imaging in mixing

A

How clearly everything separates

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15
Q

What happens when we limit the immersive experience of music

A

We limit its ability to translate effectively

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16
Q

How can we pull things forward or push them back

A

With volume

17
Q

How do we tap into our left:right senses

A

By using panning

18
Q

Where does mid range stuff live

A

Between the speakers

19
Q

Where do low frequency things lift

A

They tend to sit behind things

20
Q

Where do sun frequencies come from

A

They show up as vibration energy and tend to come from the floor

21
Q

What does the high end do

A

High end causes air which raises things In the speakers

22
Q

What are the 9 tools of mixing

A

Levels, panning, equalization, compressions, reverb, time based effects, dynamic eq, harmonix distortion, and automation

23
Q

What does leveling do

A

It’s predominantly front/back information

24
Q

What is panning mainly

A

Left/right information

25
Q

What is equalization

A

Level control within frequency

26
Q

What is compression

A

Responsive dynamics to an original song

27
Q

What does reverb do

A

It defines the space

28
Q

What do time base effects do

A

Speeds out sound wider

29
Q

What does dynamic eq do

A

Replies to music and applies when appropriate

30
Q

What does harmonic distortion

A

It adds density characteristics

31
Q

What is automation

A

The calculated movement or adjustment of characteristics of music