MIL Long Quiz Flashcards

1
Q

Legal, Ethical, and Social Issues in Media and Information

A
  • Copyright
  • Fair Use
  • Plagiarism
  • Netiquette
  • Digital Divide
  • Social Media
  • Addiction
  • Cyberbullying
  • Virtual Self
  • Trademark
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q
  • It is a legal word used to express the ownership rights that authors and artists have to their creative works.
A

Copyright

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

2 words to form Netiquette

A

Internet + Etiquette

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

act of using someone else’s work, ideas, or words without proper acknowledgment, presenting them as your own.

A

Plagiarism

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

2 types of plagiarism

A

Sources not cited

Sources are cited but still plagiarized

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

legal doctrine that allows limited use of copyrighted material without the owner’s permission for purposes such as criticism, comment, news reporting, teaching, scholarship, or research

A

Fair use

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

The law covers issues such as the scope of rights, infringement penalties, and procedures for registering and enforcing intellectual property rights in the country.

A

RA 8293

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

occurs when someone uses, distributes, or reproduces a copyrighted work without permission from the copyright owner, violating their exclusive rights.

A

Copyright Infringement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Intellectual Property Code of the Philippines,” is the law that governs intellectual property rights in the Philippines.

A

RA 8293

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q
  • It prevents unauthorized or uncredited use and helps to preserve the value of the owner’s work.
A

Copyright

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Internet + Etiquette=

A

Netiquette

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Computer-generated space allowing interaction in three dimensions

A

3D environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

“Anti-Bullying Act of 2013” in the Philippines

A

RA 10627

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Represents objects with height and width but no depth; (e.g. drawings, paintings, and digital images)

A

2 dimensional (2D)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Devices worn on the body for various functions

A

Wearable technology

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Online courses accessible to unlimited participants worldwide.

A

Massive Open Online Course (MOOC)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

refers to the gap between individuals, communities, or countries that have access to modern information and communication technologies and those that do not, often due to socioeconomic, geographic, or educational disparities.

A

Digital Divide

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

3 Main Factors of Digital Divide

A
  • Access to Technology
  • Digital Literacy
  • Socioeconomic Factors
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Current and Future Trends in Media and Information

A
  • Massive Open Online Course (MOOC)
  • Wearable Technologies
  • 3D Environment
  • Paperless Society
  • Artificial Intelligence
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

“Don’t do unto others what you don’t want done unto you.”

A

Netiquette: The GOLDEN Rule

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Power of Media and Information

A

Business Strategy
Banks of the Future
Health Care and Public Health

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Netiquette: The GOLDEN Rule

A

“Don’t do unto others what you don’t want done unto you.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q
  • Data Privacy Act is legislation that aims to protect individuals’ personal information in the Philippines. Enacted in 2012, it establishes guidelines for the collection, storage, and processing of personal data, ensuring transparency, accountability, and the rights of data subjects.
A

Netiquette: Data Privacy Act of 2012

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

an individual’s online identity and persona, shaped by their interactions, representations, and behaviors in digital environments, which may differ from their real-world self.

A

Virtual Self

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
7 types of proper Netiquette
Be respectful and polite Avoid too much use of emoji * Avoid typing in all caps * Use proper grammar and spelling * Respect people's privacy * Be responsible for your privacy * Stay on topic and contribute meaningfully
24
recognizable sign, design, or expression that identifies and distinguishes products or services of a particular source from others, providing legal protection against unauthorized use by others in commerce.
Trademark
25
behavioral condition characterized by excessive and compulsive use of social media platforms, leading to negative impacts on an individual's daily life, relationships, and mental well-being.
Social Media Addiction
26
Challenges in Media and Information
Illegal Contents Identify theft Copyright infringement
27
deliberate and harmful use of digital technologies, such as social media, emails, or text messages, to harass, intimidate, or threaten individuals, often causing emotional distress.
Cyberbullying
28
It mandates schools to adopt policies aimed at preventing and addressing bullying such as cyberbullying among students, ensuring a safe online environment.
RA 10627
29
Sharing knowledge and acting as information sources through presentations, lectures, or workshops.
Teachers
30
Ethically use media in communication and content creation
Use
31
Responsibly generate media content.
Produce
32
Individuals who create and share content, becoming sources of information and shaping public opinion.
Influencers
33
Critically evaluate the credibility and reliability of content.
Analyze
34
Media practitioners or professionals who provide information coming from their expert knowledge or first-hand experience * Examples: * Journalists ■T.V News Anchors
People in Media
35
Professionals who report, investigate, and present news stories through various media platforms (TV, radio, print).
Journalist
36
2 types of People Media
People in Media People as Media
37
People who are well-oriented to media sources and messages and able to provide information as accurate and reliable as possible * Examples: * Influencers * Teachers
People as Media
38
Individuals who deliver news and current events to the public on broadcast media.
* TV News Anchors-
39
Incorporates time as the fourth dimension, allowing objects to change and evolve; (e.g. include animated films, interactive simulations, and temporal data visualizations)
4D
40
Refers to people that are involved in the use, analysis, evaluation and production of media and information
People Media
41
An environment minimizing or eliminating paper usage.
Paperless Society
42
* video presentations, websites, online courses
Multi Media
43
transforming media and information literacy by enabling personalized learning experiences, improving content curation, and enhancing the detection of misinformation, thereby equipping individuals with critical skills to navigate the complex information landscape.
Artificial Intelligence
44
Find and retrieve media and information effectively.
Access
45
Proficiency in media and information literacy opens career pathways in sectors like communication, marketing, and information technology.
Job Opportunities
46
6 Information and Media
* Text * Visual * Audio * Manipulative * Multimedia * Motion Picture
46
refers to content delivered through written or printed words
Text
46
* hands-on and encourages engagement through interaction
Manipulative
47
enhances understanding by appealing to sight and often conveys complex ideas quickly
Visual
48
* podcasts, radio broadcasts, audiobooks, and voice assistants
Audio
49
* includes information delivered through sound, such as speech, music, or sound effects
Audio
50
* widely used in advertising, education, and entertainment
Multi Media
50
* communicates information through images, graphics, and videos
Visual
51
* refers to content that conveys information through moving visuals, such as animation, film, and video
Motion Picture
52
refers to physical or digital tools that allow users to
Manipulative
52
interact with and manipulate the media to learn concepts or accomplish tasks
Manipulative
52
interactive simulations, educational games, and virtual labs
Manipulative
53
* combines text, audio, images, animations, and video to create engaging and rich information experiences
Multimedia
53
⚫ can represent change over time and capture real-world events * movies, animated graphics
Motion Picture
53
economic status, education level and geographic location
Socioeconomic Factors