MIL Handouts Flashcards

1
Q

is described as done by people without professional journalism training (using) the tools of modern technology and the global distribution of the Internet to create, augment, or fact-check media on their own or in collaboration with others

A

citizen journalism

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2
Q

is the fraudulent acquisition and use of a person’s private identifying information, usually for financial gain

A

identity theft

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3
Q

is the fraudulent attempt to obtain sensitive information or data, such as usernames, passwords and credit card details, by disguising oneself as a trustworthy entity in an electronic communication

A

phishing

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4
Q

is an attempt to exploit a computer system or a private network inside a computer. Simply put, it is the unauthorized access to or control over computer network security systems for some illicit purpose

A

hacking

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5
Q

one of the major breakthroughs that occurred in this age in education which enables the students from all walks of life and all locations to have access to education

A

Massive Open Online Course (MOOC)

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6
Q

examples of sites that offer MOOC

A

coursera.org
mooc-list.com
edx.org
model.upou.edu.ph

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7
Q

a person that can decode, evaluate, analyze and produce both print and electronic media

A

media literate person

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8
Q

is a simple and flexible format of presenting information or conveying ideas whether hand-written, printed or displayed on-screen

A

text

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9
Q

refers to the representation or style of a text in the digital format

A

typeface (font)

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10
Q

connotes formality and readability in large amount of texts. This font is usually used for the body text of books, newspapers, magazines and research publication.

A

Serif

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11
Q

examples of serif typeface

A

times new roman, garamond, baskerville

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12
Q
  • brings a clean or minimalist look to the text. This font is used for clear and direct meaningof text such as road signage, building directory or nutrition facts in food packages
A

sans serif

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13
Q

examples of sans serif typeface

A

arial, helvetica, calibri, tahoma, verdana

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14
Q

carries a solid or heavy look to text. This font can be used for large advertising sign on billboards

A

slab serif

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15
Q

examples of slab serif

A

rockwell, playbill, blackoak

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16
Q
  • draws much attention to itself because of its brush-like strokes. This must be used sparingly and not to be used in large body text. This font is usually used in wedding invitation cards or other formal events
A

script

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17
Q

examples of script typeface

A

edwardian, vladimir, kunstler

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18
Q

caters to a wide variety of emotions (such as celebration, fear, horror, etc.) or themes (such as cowboys, circus, holidays, summer, kiddie, etc.)

A

display or decorative

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19
Q

examples of display or decorative typeface

A

chiller, jokerman, curlz mt

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20
Q

7 design principles in designing a text

A
  1. emphasis
  2. appropriateness
  3. proximity
  4. alignment
  5. organization
  6. repetition
  7. contrast
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21
Q

refers to the importance or value given to a part of the text-based content

A

emphasis

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22
Q

refers to how fitting or suitable the text is used for a specific audience, purpose or event.

A

appropriateness

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23
Q

refers to how near or how far are the text elements from each other. When two things are closely related, we bring them close together

A

proximity

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24
Q

refers to how the text is positioned in the page. This can be left, right, center or justified

A

alignment

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25
Q

refers to a conscious effort to organize the different text elements in a page. Organization ensures that while some text elements are separated from each other they are still somehow connected with the rest of the elements in the page

A

organization

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26
Q

concerns consistency of elements and the unity of the entire design. This encourages the use of repeating some typefaces within the page

A

repetition

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27
Q

creates visual interest to text elements. It is achieved when two elements are different from each other

A

contrast

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28
Q

materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the use, analysis, evaluation and production of visual images

A

visual information and media

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29
Q

types of visual media

A

photography, screenshots, data visualization, memes, comic strips/books, visual note-taking, infographics

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30
Q

visual media produced by formal organizations such as schools, government, and established media/publishing outfits

A

formally produced visual media

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31
Q

visual design elements

A
  1. line
  2. shape
  3. value
  4. texture
  5. color
  6. form
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32
Q

describes a shape or outline. It can create texture and can be thick or thin

A

line

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33
Q

usually a geometric area that stands out from the space next to or around it, or because of differences in value, color, or texture

A

shape

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34
Q

– the degree of light and dark in a design. It is the contrast between black and white and all the tones in between

A

value

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35
Q

the way a surface feels or is perceived to feel. It can be added to attract or repel interest to a visual element

A

texture

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36
Q

determined by its hue (name of color), intensity (purity of the hue), and value (lightness or darkness of hue)
-It plays a major role in our visual perception, as it influences our reactions about the world around us

A

color

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37
Q

a figure having volume and thickness. An illusion of a 3-dimensional object can be implied with the use of light and shading

A

form

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38
Q

8 visual design principles

A
  1. consistency
  2. center of interest
  3. balance
  4. harmony
  5. contrast
  6. directional movement
  7. rhythm
  8. perspective
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39
Q

– an area that first attracts attention in a composition. This area is more important when compared to the other objects or elements in a composition

A

center of interest

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40
Q

a feeling of visual equality in shape, form, value, color, etc

A

balance

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41
Q

– brings together a composition with similar units

A

harmony

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42
Q

– offers some change in value creating a visual discord in a composition. It shows the difference between shapes and can be used as a background to bring objects out and forward in a design

A

contrast

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43
Q

– a visual flow through the composition. It can be the suggestion of motion in a design as you move from object to object by way of placement and position

A

directional movement

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44
Q

a movement in which some elements recur regularly. Like a dance, it will have a flow of objects that will seem to be like the beat of music

A

rhythm

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45
Q

created through the arrangement of objects in two-dimensional space to look like they appear in real life

A

persepective

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46
Q
  • live or recorded audio sent through radio waves to reach a wide audience
A

radio broadcast

47
Q

vocal and/or instrumental sounds combined in such a way as to produce beauty of form, harmony, and expression of emotion

A

music

48
Q

recording of an interview, meeting, or any sound from the environment

A

sound recording

49
Q

any sound, other than music or speech, artificially reproduced to create an effect in a dramatic presentation, as the sound of a storm or a creaking door

A

sound clip/effects

50
Q
  • a digital audio or video file or recording, usually part of a themed series, that can be downloaded from a website to a media player or computer
A

audio podcast

51
Q

different ways of storing audio media

A
  1. tape
  2. CD
  3. USB Drive
  4. Memory Card
  5. Computer Hard Drive
  6. Internet/Cloud
52
Q

magnetic tape on which sound can be recorded

A

tape

53
Q

a plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer data

A

CD

54
Q

an external flash drive, small enough to carry on a key ring, that can be used with any computer that has a USB port

A

USB Drive

55
Q

is a small storage medium used to store data such as text, pictures, audio, and video, for use on small, portable, or remote computing devices

A

memory card

56
Q

secondary storage devices for storing audio files

A

computer hard drive

57
Q

websites or file repositories for retrieving audio files, and more precisely the files are stored in some datacenter full of servers that is connected to the Internet

A

internet/cloud

58
Q

different audio file formats

A
  1. MP3
  2. M4A/AAC
  3. WAV
  4. WMA
59
Q

a common format for consumer audio, as well as a standard of digital audio compression for the transfer and playback of music on most digital audio players

A

MP3

60
Q

an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves better sound quality than MP3 at similar bit rates

A

M4A/AAC

61
Q

is a Microsoft audio file format standard for storing an audio bitstream on PCs. It has become a standard file format for game sounds, among others

A

WAV

62
Q

is an audio data compression technology developed by Microsoft and used with Windows Media Player

A

WMA

63
Q

the objects or things that we have to work with Dialogue

A

elements of sound design

64
Q

absence of audio or sound

A

silence

65
Q

Principles of Sound Design

A
  1. Mixing
  2. Pace
  3. Transition
  4. Stereo Imaging
66
Q

the combination, balance and control of multiple sound elements.

A

mixing

67
Q

Time control. Editing. Order of events: linear, non-linear, or multi-linear.

A

pace

68
Q

How you get from one segment or element to another

A

transition

69
Q

types of transition

A
  1. segue
  2. crossfade
  3. fade
  4. fade to black
  5. waterfall
70
Q

type of transition where one element stops, the next begins

A

segue

71
Q

type of transition where one element fades out, the next fades in, and they overlap on the way

A

crossfade

72
Q

First element fades to inaudible before the second element begin

A

fade

73
Q

V-Fade with some silence between elements

A

fade to black

74
Q

As first element fades out, the second element begins at full volume. Better for voice transitions, than for effects

A

waterfall

75
Q
  • Using left and right channel for depth
A

stereo imaging

76
Q

produced motion media that are created by individuals often for personal use

A

informal motion media

77
Q

motion media that are created by professionals who follow industry standards in creating, editing and producing motion media

A

formal motion media

78
Q

steps in formal motion media production

A
  1. writing the story in a storyboard
  2. script writing and dialogue recording
  3. animators sketch the drawings
  4. adding background sound and details
  5. drawings are rendered
  6. video production by acting out
79
Q

abbreviation of GIF

A

graphic interchange format

80
Q

abbreviation for TTF

A

true type font

81
Q

abbreviation for OTF

A

open type font

82
Q
  • animated gifs(Graphic Interchange Format), Flash, Shockwave, Dynamic HTML
A

animation

83
Q

design principles of motion media and information

A
  1. Speed
  2. Direction
  3. Motion
  4. Timing
84
Q

can indicate a movement from one direction to another

A

direction

85
Q

refers to the route that the object will take. It shows the change in direction of a movement

A

motion path

86
Q

– a method of communication in which the program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect the program’s outputs

A

interactive media

87
Q

the communication process that takes place between humans and computer software

A

interactivity

88
Q

. One area where interactivity is most useful

A

online training

89
Q

a software application developed specifically for use on small, wireless computing devices such as smartphones and tablets, rather than desktop or laptop computers

A

mobile apps

90
Q

a television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world

A

3D TV

91
Q

a game played by electronically manipulating images produced by a computer program on a television screen or other display screen

A

video games

92
Q

a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision making or character development

A

role playing games (RPG)

93
Q

any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players

A

massively multiplayer open role playing games (MMORPG)

94
Q

the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors

A

virtual reality/immersive environment

95
Q

websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content

A

social media

96
Q

compare prices; compare features of similar items; add to cart; choose payment type; track delivery; get advice from experts; search products; check local availability; get product recommendations

A

online shopping

97
Q

choose a game; play with computer; play with others; choose a level, in-game customization

A

online gaming

98
Q

interact with content; interact with instructors; interact with classmates

A

online classes

99
Q

group chat; search groups; search friends; translate language

A

chat

100
Q
  • exchange information; give reaction; news on demand; monitor views
A

news and information

101
Q

choose your own adventure; get multimedia content; experience game elements

A

video

102
Q

a special region to act as a trigger to another web page. The hotspot could be a circle, triangle, rectangle or polygon

A

hotspot

103
Q
  • an image or portion of an image that changes in appearance when the mouse cursor moves over it
A

rollover

104
Q

clicking on them displays a relevant content with an appropriate graphic

A

tabs

105
Q
  • a menu slide that branches to different events
A

timeline

106
Q

the number of clicks and the time spent in an interactive function provide data points

A

numbers/processes

107
Q

non-linear interactive slideshow where the pathway through the show is determined by the user’s interaction with it

A

slideshow

108
Q

FAQs abbreviation

A

frequently asked questions

109
Q

a card that when clicked flips to display a description and other information

A

flip cards

110
Q

also known as ITV or iTV. A form of media convergence, adding data services to traditional television technology

A

interactive television

111
Q

“the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally

A

multi media

112
Q

examples of uses of multimedia

A
  1. entertainment and fine arts
  2. education
  3. engineering/research
  4. industry
  5. medicine
  6. in public spaces
113
Q
A