MIL Flashcards

1
Q

It is a system of arbitrary, vocal symbols
that permit all people in a given culture, or
other people who have learned the system
of that culture to communicate or to
interact

A

Language

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2
Q

the codes, conventions, formats, symbols and narrative structure that indicate the meaning of media messages to an audience.

A

Media Languages

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3
Q

This are system of signs that when put together create meaning.

A

Codes

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4
Q

these codes live outside the media product
themselves, but would be understood in similar ways in the ‘real life’ of the audience.

A

Symbolic Codes

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5
Q

the time and place of the narrative.

A

Setting

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6
Q

French term that means ‘everything within the frame’.

A

Miss En Scene

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7
Q

Actors portray characters in media products and contribute

A

Acting

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8
Q

codes that are specific to a media form
and do not live outside of them.

A

Technical Codes

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9
Q

Zoom in and Zoom Out

A

Dolly

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10
Q

Up and Down

A

Pedestral

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11
Q

Left and Right

A

Truck

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12
Q

Left and Right Still

A

Pan

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13
Q

Up and Down Still

A

Tilt

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14
Q

are the formal written language used in a media product

A

Written Codes

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15
Q

generally accepted ways of doing something.

A

Convention

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16
Q

the information sent from a source to a receiver.

A

Messages

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17
Q

the group of consumers for whom a media

A

Audience

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18
Q

People engaged in the process of creating and putting together media content

A

Producers

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19
Q

are ways in which the types of
media codes are expected to be arranged.

A

Form Convention

20
Q

refer to the basic structures of
narratives.

A

Story Convention

21
Q

refer to the common use of the
elements of narratives such as the characters, settings, or
themes in a certain type of media.

A

Genre Convention

22
Q

referring to the “creation of the mind, such as inventions

A

Intellectual Property

23
Q

includes patents, trademarks,
industrial design and geographical indication and
application of origin

A

Industrial Property

24
Q

covers literary works, films, music, artistic
works and architectural design

25
legal term used to describe the rights that creators have over their literary and artistic works.
Copyright
26
allow the rights owner to derive financial reward from the use of their works by others. ( 2 Types of Copyright)
Economic Right
27
protect the non-economic interests and integrity of the author (2 Types of Copyright)
Moral Rights
28
exclusive right granted for an invention
Patent
29
signature mark on their own product
Trademark
30
unauthorized use of a trademark or service mark.
Trademark Infringement
31
protects only the aesthetic features of a product
Industrial Design
32
essentially attributable to that location of origin.
Geographical Indications and Appellations of Origin
33
special kind of geographical indication
Apellation Of Origin
34
one can use a copyrighted work without a license
Fair Use
35
AMERICAN NON-PROFIT ORGANIZATION AND INTERNATIONAL NETWORK DEVOTED TO EDUCATIONAL ACCESS
Creative Commons
36
protect and secure the exclusive rights of scientists, inventors, artists and other gifted citizens to their intellectual property
Republic Act 8293
37
address crimes committed against and by means of computer system on 12 September 2012.
Republic Act No. 10175
38
aims to protect personal data in information and communications systems
Republic Act No. 10173
39
network etiquette is a set of rules for behaving properly online
Netiquette
40
situations that makes possible to do something.
Opportunity
41
Perspectivity frames how learners and teachers make meaning of events
PERSPECTIVITY FRAMEWORK
42
Learners have been able to integrate a variety of digital media forms into documents.
Highly Visual Evolution
43
something new and difficult which requires great effort and determination.
Challenges
44
the persons that are involved in the use, analysis, evaluation and production of media and information
PEOPLE MEDIA
45
are well-oriented to media sources and messages and able to provide information as accurate and reliable as possible.
PEOPLE AS MEDIA
46
Media practitioners who provide information coming from their expert knowledge of first-hand experience of event
PEOPLE IN MEDIA