Midterms Flashcards

1
Q

Mise-en-scene

A

All of the elements placed in front of the camera to be photographed: settings, props, lightning, costumes, makeup, a figure behavior (meaning actors, their gestures, and their facial expressions); from the French, meaning that which has been put into the scene or onstage. Also includes the camera’s actions and angles and the cinematography. *The totality of expressive content within the image.

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2
Q

Cinematography

A

The photography of motion pictures.

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3
Q

Location

A

A real place used by filmmakers as the setting of a given scene, as opposed to a set that is specifically designed and constructed for a film.

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4
Q

Composition

A

The formal arrangements of shapes within the image, including people, sets, props, and landscape elements. (The relationship of lines, volumes, masses, and shapes at a single instant in a representation.)

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5
Q

Shot

A

The basic element of filmmaking – a piece of film run through the camera, exposed, and developed; an uninterrupted run of the camera; or an uninterrupted image on film. A unit of length or duration – a minimal unit of dramatic material.

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6
Q

Scene

A

A unit of dramatic action that takes place in one location during a single time period. Consists of several shots or more.

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7
Q

Close-up

A

A shot that isolates an object in the image, making it appear relatively large. (Usually of a person’s face).

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8
Q

Extreme close-up

A

Might be of the person’s eyes – or mouth – or nose – or any element isolated at very close range in the image.

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9
Q

Long shot

A

A shot in which the camera appears to be fairly far away from the subject being filmed, though special lenses can create the impression of great distance where much less distance exists.

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10
Q

Extreme long shots

A

Show the object or person at a vast distance surrounded by a great amount of the surrounding space.

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11
Q

Medium shot

A

A shot taken from a medium distance from a person or object; in terms of the human body, it’s from the waist up.

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12
Q

Three-quarter shot

A

A shot taken from a distance that reveals the human body from the head to just below the knees.

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13
Q

Full shot

A

A shot that includes the entire human body from head to toe, with little space above the head and below the feet.

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14
Q

Telephoto lens

A

A lens that greatly magnifies distant objects, the way a telescope does; a telephoto lens has a shallow depth of field, meaning that only objects in the distance are in focus, with everything in front of them appearing blurry.

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15
Q

Medium close-ups

A

Close-ups taken from the chest up.

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16
Q

Eye-level shot

A

A shot taken from the height of an average human being, so the camera appears to be looking straight at the characters and/or objects being filmed.

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17
Q

Low-angle shot

A

A shot taken from a camera that is positioned much lower than the subject being filmed, so that the effect is that of looking up at the subject.

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18
Q

High-angle shot

A

A shot taken from a camera that is positioned much higher than the subject being filmed, so that the effect is that of looking down on the subject.

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19
Q

Bird’s-eye view

A

An extreme overhead shot, taken seemingly form the sky or ceiling and looking straight down on the subject.

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20
Q

Dutch tilt (canted angle)

A

When the camera tilts horizontally and/or vertically.

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21
Q

Two-shot

A

A shot in which two people appear, usually in medium distance or closer; two-shots are dominated spatially by two people, making them ideal for conversations.

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22
Q

Three-shot

A

A shot in which three people dominate the image – not three people surrounded by a crowd, but three people who are framed so as to constitute a distinct group, with little space between them and the frame.

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23
Q

Master shot

A

A shot taken from a long distance that includes as much of the set or location as possible and all the character in the scene.

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24
Q

24 frames per second

A

the standard speed of a film.

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25
Q

Undercranking

A

A special effect created by slowing down the film as it moves through the camera from its usual 24 frames per second; when undercranked footage is run through a projector – which still operates at the normal 24 frames per second – the effect created is fast motion.

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26
Q

Overcranking

A

A special effect created by speeding up the film as it moves through the camera from its usual 24 frames per second; when overcranked footage is run through a projector – which still runs at the normal 24 frames per second – the effect created is slow motion.

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27
Q

Synchronized sound film

A

Dialogue, sound effects and diegetic music that are heard at the same time that the source appears onscreen. (Characters being seen and heard speaking at the same time onscreen.)

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28
Q

Image tracks

A

That portion of the cinematic medium that contains the picture, as opposed to the soundtrack.

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29
Q

Soundtrack

A

That portion of the cinematic medium that contains aural information – dialogue, music, and sound effects; on celluloid, it’s the squiggly line on the side of the image frames.

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30
Q

Lexiconning

A

A process by which films are shortened for broadcasting on television; the standard 24 frames per second speed is increased by a matter of hundredths of a frame per second, the cumulative effect of which may shorten the film by as much as 6 or 7 percent of its total running time.

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31
Q

Frame

A

(a.) The individual rectangular photographs on a strip of motion picture film which, when run through a projector, yield the impression of movement owing to slight variations in the position of the objects being photographed; (b.) the four borders of the projected image.

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32
Q

Retake

A

A 2nd, 3rd, 10th, or even 100th attempt to film a given shot; the term retake sometimes implies that the shooting occurs on a day subsequent to the original takes; actors are often brought back to the studio at the end of production to shoot retakes of shots and scenes the director finds to be problematic for one reason or another.

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33
Q

Editing

A

The process of splicing one shot to another; (synonymous with cutting).

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34
Q

Aspect ratio

A

The ratio of the film image’s width to its height.

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35
Q

Academy ratio

A

The standard aspect ratio established in 1932 by the Academy of Motion Picture Arts and Sciences; it’s often said to be 1.33:1, but in fact it’s 1.37:1 – a rectangle that is about a third again as wide as it is tall.

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36
Q

Pan

A

when the camera itself is stationary but pivots on its axis from side to side.

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37
Q

Tilt (vertical pan)

A

the camera is stationary but tilts up and down

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38
Q

Moving shot

A

when the camera is placed on a moving object

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39
Q

Tracking shot (dolly)

A

when the camera moves parallel to the ground

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40
Q

Crane

A

if the camera moves up and down through space

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41
Q

Hand-held cameras

A

cameras reduced in size so that the operator could carry it while filming; creates hand-held shots

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42
Q

Steadicam

A

fits onto camera operator’s body (via vest) in such a way that when he or she walks, the effect is that of very smooth movement

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43
Q

Varifocal lenses

A

zoom lenses; creates the illusion of the camera moving.

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44
Q

Motivated camera movements

A

those prompted by the characters and events in the film

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45
Q

Unmotivated camera movements

A

those that pertain to the filmmaker’s commentary on characters and events

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46
Q

Extra

A

an actor who has no lines in a crowd scene

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47
Q

Long take

A

meaning that the shot continues without a cut for an unusually long time

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48
Q

Sequence shot

A

a single shot may serve as its own sequence or scene

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49
Q

Offscreen space

A
Offscreen right
Offscreen left
Offscreen top
Offscreen bottom
Behind the set
Behind the camera
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50
Q

Diegetic

A

offscreen spaces that pertain to the world of the film’s story

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51
Q

Nondiegetic

A

the space behind the set; it doesn’t have anything to do with the world of the film’s story

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52
Q

Reframing

A

reveals and maintains spatial continuity from image to image without cutting

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53
Q

Cinerama

A

uses three interlocked cameras to record three separate images which, when projected across a specially curved screen, yielded a single continuous widescreen image with an aspect ratio of 2.77:1

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54
Q

Cinemascope

A

introduced by 20th century Fox, uses anamorphic lens to squeeze a very wide image onto each frame of standard sized film stock and another anamorphic lens on the projector to spread it back out again

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55
Q

Vistavision

A

developed by Paramount Pictures, was first used in White Christmas (1954). Instead of the film frames running vertically on the celluloid, with the sprocket holes on the side, vistavision frames run horizontally and the sprocket holes are on the top and bottom.

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56
Q

Todd-AO

A

named for producer Mike Todd and the American Optical Company. Another widescreen process with an aspect ratio of 2.20:1. It was an early 70mm process, whereas the others used 35mm film.

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57
Q

Letterboxing

A

preserving the original aspect ratio of a widescreen film when transferring the film to DVD or broadcasting it on television

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58
Q

Blocking

A

a term derived from theater; planning where and when actors move around the stage or film set

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59
Q

composition

A

the arrangement of people and things within the rectangular frame

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60
Q

key light

A

aims directly at the subject–most likely the main character or object in the shot–and is the brightest light source for the shot

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61
Q

fill light

A

a softer lighter, usually placed opposite of the key light; cuts down on shadows created by the bright key light

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62
Q

backlight

A

shines behind the subject or object, separating the subject from the background, enhancing the sense of depth.

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63
Q

high key lighting

A

intense lighting; bright cheerful atmosphere

64
Q

low key lighting

A

subdued lighting

65
Q

top lighting

A

lighting from overhead

66
Q

three-point lighting

A

key light, fill light, backlight

67
Q

5 types of film stock

A
black and white negative 
color negative
intermediate stock
black and white print
color print
68
Q

negative film

A

film that is run through a camera and exposed to light frame by frame. Processing this film creates a positive print

69
Q

exposure index

A

the film’s sensitivity to light

70
Q

tinting

A

dyeing the film’s base

71
Q

toning

A

dyeing one’s component in the emulsion

72
Q

monochromatic

A

comprised of a single color, usually in a variety of shades.

73
Q

depth of field

A

the area of the image between foreground and background that remains in focus

74
Q

deep focus

A

objects near the camera, midway, and far from the camera are all in sharp focus

75
Q

rack focus shot

A

focus pull; changes the plane of focus within the shot by way of a change in focus rather than zoom.

76
Q

Editing/cutting

A

the process in which filmmakers link individual shots to one another

77
Q

Cut

A

the simplest transition. attaches two strips of film together with a piece of tape

78
Q

Important transitions

A
Fade-in
Fade-out
Iris-in
Iris-out
Dissolve
Wipe
79
Q

Montage

A

taken from the French meaning assemble. Describes the various ways in which filmmakers string individual shots together to form a series. In France, it means editing. In US, it refers specifically a film sequence that relies on editing to condense or expand action, space, or time.

80
Q

classical Hollywood-style editing

A

to keep audience so wrapped up in the fictional world created onscreen that they cease to be conscious of watching a movie and think they’re witnessing something real.

81
Q

matching on action

A

when a piece of physical action in the first shot continues in the second shot

82
Q

eye-line matching

A

direction of the character’s gaze determine where the camera is placed

83
Q

graphic matching

A

matching on the basic of a compositional element

84
Q

Sound on film

A

records sound onto photographic film in the form of light waves, less cumbersome and was adopted around the world

85
Q

Sound on disc

A

recorded sounds on phonographs discs (records) which had to be cued to begin playing at precisely the correct instant in order to match the imaged projected on screen

86
Q

Boom microphone

A

glorified broom handle that a microphone is attached to before being held out over the actor’s heads just out of camera range

87
Q

Radio microphones

A

small and wireless, easy to hide

88
Q

Shotgun microphones

A

pick up sounds at some distance but must point exactly in the direction of the sound being miked

89
Q

Analog/digital form sounds

A

sounds are recorded onto magnetic tape that is edited the same way as an image track

90
Q

Digital audio work station (DAW)

A

a computer and specialized application that match the digital recording with the image.

91
Q

Postproduction

A

the period after the images have been shot

92
Q

Foley walker

A

one who recreates a more accurate effect by walking on sand or gravel and recording the sounds of that result

93
Q

composer

A

one who writes an original score

94
Q

sound mixer

A

takes all the different components: dialogue, sound effects, score, etc and bring them together in a balanced way.

95
Q

dialogue

A

all the spoken words in a film including conversations, monologues, random words in crowd scenes, and voice over narration.

96
Q

music

A

can be diegetic or nondiegetic

97
Q

synchronous sounds

A

occurring at the same time; a sound is heard at the same instant as its source appears on the screen.

98
Q

nonsynchronous sounds

A

sounds that occur at a different time and/or different space than what appears onscreen.

99
Q

asynchronous sounds

A

sounds that are heard without their sources being seen onscreen (the same as offscreen sound)

100
Q

ambient sound

A

background noises of the scene’s environment

101
Q

voice over narration (VO)

A

a character seemingly speaks directly to the audience without appearing onscreen

102
Q

amplitude

A

volume; the loudness or softness of the sound we hear.

103
Q

sound perspective

A

aural equivalent of three dimensional vision

104
Q

direct sound

A

created directly from its source: an actor’s mouth is miked and sounds it produces is recorded.

105
Q

reflected sound

A

sound that bounces off the floor, ceiling, walls and reaches the microphone a phase later than direct sound.

106
Q

pitch

A

sound’s fundamental frequency

high or low

107
Q

timbre

A

cover virtually every other aspect to a given sound, also called tone quality.

108
Q

3 main categories of film sound

A

music, sound effects, dialogue

109
Q

Romantic Comedy

A

a sub genre of the comedy genre in which two people fall in love with each other by going through a series of mishaps and confusions, some notable romantic comedies are Bringing up Baby, Pillow Talk, When Harry Met Sally, and Knocked Up.

110
Q

Room Tone

A

he faint, barely audible sounds of the particular room in which dialogue has been recorded; room tone is recorded separately from dialogue.

111
Q

Rotoscoping

A

the projection of live-action footage, frame by frame, onto an animator’s drawing table so that he or she can trace the figures with great precision.

112
Q

rough cut

A

a preliminary, edited version of a film that includes all the major story elements but without any fine-tuning of the visual and audio tracks

113
Q

scene

A

a unit of dramatic action that takes place in one location during a single time period.

114
Q

score

A

the music, usually nondiegetic, that accompanies the image.

115
Q

segmentation

A

a formal, written breakdown of a film’s narrative into its component parts.

116
Q

sequence

A

a component of film narrative that maintains a unity of time, place, or dramatic action but introduces a discontinuity; for example, a single dramatic action (a man goes shopping) continues throughout a sequence but the location change ( a large department store, a jewelry shop, a florist, a sporting goods store) and time is speeded up (shots of clocks on the wall reveal the passing of an entire afternoon).

117
Q

sequence shot

A

a single shot that serves, seemingly paradoxically, as its own sequence or scene; a particular type of long take that covers an entire sequence or scene from beginning to end.

118
Q

shot/reverse-shot pattern

A

an editing technique that records the interaction between two characters, usually a conversation, who are facing one another with one series of shots often taken over the shoulder of one character and another series of shots taken over the shoulder of the other character; note that the so-called reverse shot is not actually taken from the truly opposite angle, because such an angle would violate the 180 system.

119
Q

shot

A

the basic element of filmmaking-a piece of film run through the camera, exposed, and developed; an uninterrupted run of the camera; or an uninterrupted image on film.

120
Q

shotgun microphone

A

a specialized mike that must be pointed directly at a sound source but that can pick up sound at a great distance.

121
Q

slasher film

A

a subgenre of the horror film characterized by the menacing presence of a psychotic who wields a butcher knife, meat cleaver, machete, straight razor, box cutter, pigsticker, or X-acto knife to bloody and fatal effect; classic examples of the subgenre are Halloween and Friday the 13th.

122
Q

sound bridge

A

an aural transition from one scene to the next in which the sound of the second scene is heard at the tail end of the image track of the first; for instance, for the last few seconds of an exterior street scene are accompanied by the sound of a telephone ringing, after which the director cuts to a shot of a bedroom interior with a ringing telephone on the night table.

123
Q

sound on disc

A

an early method of synchronizing sound to motion picture images in which sound was recorded on phonograph discs (records) and played back when the film was screened.

124
Q

sound on film

A

the dominant method of synchronizing sound to motion picture images in which sound was recorded on phonograph discs (records) and played back when the film was screened.

125
Q

soundtrack

A

that portion of the cinematic medium that contains aural information dialogue, music, and sound effects; on celluloid, its the squiggly line on the side of the image frames.

126
Q

special effects

A

any image or element within the image that has been produced by extraordinary technical means-that is, beyond the ordinary technology required to make a film.

127
Q

splatter film

A

a subgenre of the horror film that features as its main convention the liberal use of stage blood; critics cite the shower montage in Alfred Hitchcock’s Psycho as the most important precursor of the splatter film, which began in earnest with George Romero’s Night of the Living Dead.

128
Q

star

A

a film performer who has a national or international reputation and sizable box office appeal and who consistently appears in major roles.

129
Q

steadicam

A

an apparatus that fits onto a camera operator’s body (via a vest) in such a way that when he or she walks, the camera-which is small and lightweight enough to be carried-records a very smooth movement, as opposed to a hand-held camera that records every bump in every step.

130
Q

story

A

all the events of the narrative as they occur in chronological order from beginning to end, including not only those that we see and hear, bot those we infer.

131
Q

studio system

A

the mode of production that dominated American filmmaking from the early 1920s to the late 1940s, a period during which the so-called Hollywood studios were actually vertically integrated distribution companies that produced and exhibited their own products-movies.

132
Q

superimposition

A

a special effect in which there are two or more images visible onscreen at the same time; the midway point of a dissolve is a superimposition.

133
Q

synchronized sound

A

dialogue, sound effects, and diegetic music that are heard at the same time that the source appears onscreen.

134
Q

syuzhet

A

more or less synonymous with plot, the ordering of story events within the film.

135
Q

take

A

a single attempt to record a shot; a shot may require many takes before a director is satisfied.

136
Q

three-quarter shot

A

a shot taken from a distance that reveals the human body fro the head to just below the knees.

137
Q

talkies

A

films with synchronized dialogue; short for talking pictures.

138
Q

telephoto lens

A

a lens that greatly magnifies distant objects, the way a telescope does; a telephoto lens has a shallow depth of field, meaning that only objects in the distance are in focus, with everything in front of them appearing blurry.

139
Q

three-point lighting

A

a very commonly used lighting setup, consisting of three main light sources-a key light, a fill light, and a backlight; the effect is a centrally illuminated subject (by the key light) seen in an evenly lit setting (by the fill light) but separated visually from the background (by the backlight).

140
Q

three-shot

A

a shot in which three people dominate the image-not three people surrounded by a crowd, but three people who are framed so as to constitute a distinct group, with little space between them and the frame.

141
Q

tilt

A

a camera movement achieved by pivoting the camera on a vertical axis, or up and down, with the camera remaining stationary on the ground; for example, a tilt could begin with the ground floor of a skyscraper and end with the top of the building; to describe this shot, one would say or write, “The camera tilts from the ground floor to the top of the building.”

142
Q

timbre

A

all the qualities of a sound that are not described by volume and pitch, such as its richness or tinniness, its fullness or hollowness, its nasalness if it’s a human voice, and so on; synonymous with tone quality.

143
Q

title cards

A

words printed on a page or piece of cardboard, photographed, and edited into a film (usually a silent film) conveying bits of dialogue or information about location, time frame, or backstory.

144
Q

tracking shot

A

a mobile framing shot in which the camera moves forward, backward, or laterally; also called a dolly.

145
Q

transitions

A

any number of methods by which one shot is linked to the next; see cut, dissolve, fade-in, fade-out, iris-in, iris-out, and wipe.

146
Q

traveling matte

A

matte work that consists of two separately shot moving images that are combine in processing.

147
Q

two-shot

A

a shot in which two people appear, usually in medium distance or closer; two-shots are dominated spatially by two people, making them ideal for conversations.

148
Q

undercranking

A

a special effect created by slowing down the film as it moves through the camera from its usual 24 frames per second; when under cranked footage is run through a projector-which still operates at the normal 24 frames per second-the effete created is fast motion.

149
Q

vertical integration

A

the system of production, distribution, and exhibition that characterized Hollywood’s studio system; the so-called studios were essentially distribution and exhibition companies that provided their own product to distribute and exhibit thereby integrating their operations in a three-tiered, or vertical, way.

150
Q

vertical tilt

A

see tilt

151
Q

VistaVision

A

a widescreen process developed by Paramount Pictures in 1953 and 1954 to compete with 20th Century-Fox’s CinemaScope; while CinemaScope’s frames ran vertically on the celluloid, VistaVision’s frames ran horizontally, with the sprocket holes on the top and bottle of each frame; most VistaVision films used matters or masking to produce aspect rations that ranged from 1.66:1 and 1.85:1 to 2:1; a few notable VistaVision films are The Searcher, Funny Face, Vertigo, and North by Northwest.

152
Q

wide-angle lens

A

a lens with a wide horizontal field of view, the opposite of a telephoto lens; wide-angle lenses have great depth of field, meaning that objects at various degrees of distance from the camera can remain in focus, while only objects very close or very far away from the camera are blurry.

153
Q

widescreen

A

a general term for any of the processes that yield an aspect ration wider than the standard Academy ration of 1.37:1; these include CinemaScope, Cinerama, Panavision, SuperPanavision 70, Techniscope, Technirama, Todd-AO, Tohoscope, VistaVision and UltraPanavision 70.

154
Q

wipe

A

a type of transition from one shot to another in which the second shot appears to push the first shot off the screen; wipes may take the form of horizontal or vertical line moving across the screen, or they may take graphic shapes such as a star wipe, a spiral wipe or an iris wipe.

155
Q

wire removal

A

a CGI technique in which the rigging cables that support actor who are suspended in the air are digitally removed rom the image, thus making it appear that the characters are flying.

156
Q

zoom

A

a lens with a variable focal length, meaning that it shifts from wide-angle to telephoto and back; with a tracking shot, the whole camera moves, whereas with a zoom only parts of the lens move but the camera itself remains in place.