Midterm Terminology Flashcards
ludomusicology
the study of game music
adaptive audio
music that gives a clue that something in the game has changed.
interactive audio
Audio that responds to something the player does.
dynamic audio
Reacts to changes in the gameplay environment.
diegetic music
when you are watching something occur and music is played that the character can hear and you can hear.
nondiegetic music
music that only the viewer/player hears, not the characters.
music
organized sound
ostaino
short bits of music
mona fine
a continually repeated musical phrase or rhythm:
granular synthesis
taking one section of a sound, pulling it out, and combining it with others.
envelope
TIA
television interface adaptor
dmc
direct memory channel;
double tracking
each channel is a track, and it is duplicated twice. (one may be slightly delayed to make the sound wobbly/thicker) (ex: Sonic Boss theme)
dsp
digital sound processing; saves space so other things can be added, adjusts sounds, ie sounds Can be adjusted for distance from player