Midterm I Flashcards

1
Q

Interests

A

Interests are what actors want to achieve through political action; their preferences over the outcomes that might result from their political choices

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2
Q

Interactions

A

Interactions are the ways in which the choices of two or more actors combine to produce political outcomes

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3
Q

Institutions

A

Institution is a set of rules (known and shared by the community) that structure interactions in specific ways. They are often embodied in formal treaties or in organisations like the UN

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4
Q

Realism

A

*view of glass being half empty human psychology, that we are all strategic making cost benefit analysis. Realists operate off of the logic of rationality. Quite self centred, they think my gain is your loss and vice versa. They believe in material power like alliances. From a realist perspective, the UN doesn’t matter because the big 5 created the system to serve them.

a. Actors - rational, unitary states
b. Interests - material power & security, relative, zero sum gains and relational, survival seeking.
c. Institutions - Anarchy (cooperation unlikely), institutions exert minimal influence (i.e UN)
d. Interactions - conflictual, coercive bargaining, security dilemma

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5
Q

Liberalism

A

a. Actors: Rational, Unitary states can vary
varies : domestic, international, transnational
b. Interests: Wealth, Liberty, Information, Principles \
Absolute “ Positive-Sum” Gains & Preferences
Incentives to increase information
c. Institutions: Anarchy (but cooperation possible)
Institutions facilitate cooperation. An example is economic interdependence
d. Interactions: Conflicts & Cooperation. An example is the Iran Nuclear Deal (securing mutual absolute gains)

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6
Q

Constructivism

A

a. Actors: Varies
Different ideas, culture, norms & identity
b. Interests: Nonmaterial, Socially-Constructed Norms
Normative, Standard of Appropriate Behaviour
c. Institutions: Intersubjective Constitution
“Anarchy is what states make of it”
Process not structure
d. Interactions: Socialization and Change

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7
Q

Anarchy

A

the absence of a central authority with the ability to make and enforce laws that bind all actors

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8
Q

Bargaining Theory of War

A

An interaction in which actors must choose outcomes that make one better off at the expensive of another. bargaining is redistributive: it involves allocating a fixed sum of value between different actors.

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9
Q

Coordination

A

a type of cooperative interaction in which actors benefit from all making the same choices and subsequently have no incentive to not comply

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10
Q

Collaboration

A

a type of cooperative interaction in which actors gain from working together but nonetheless have incentives to not comply with any agreement

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11
Q

Agenda-Setting Power

A

A first-mover advantage that helps an actor to secure a more favourable bargain

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12
Q

Prisoner’s Dilemma

A

A game theory scenario where two parties choose between cooperation and betrayal. Although mutual cooperation leads to a better outcome, the incentive to betray for individual gain often results in both sides choosing the worse collective outcome.

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13
Q

Chicken

A

A situation of brinkmanship where two players face the choice to back down or risk a catastrophic clash. The goal is to be bold enough to make the opponent yield, but if neither backs down, both suffer severe consequences.

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14
Q

Stag Hunt

A

A coordination game where mutual cooperation yields the highest reward, but the lack of trust may push individuals to opt for a safer, lower payoff. It demonstrates the challenge of achieving the best collective outcome when there’s a risk of defection.

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15
Q

Collective Action Problem

A

obstacles to cooperation that occur when actors have incentives to collaborate but each acts in anticipation that the others will pay the costs of cooperation

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16
Q

Public Goods

A

products that are non-excludable and non rivalrous in consumption such as national defence or street lights

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17
Q

Compellence

A

an effort to change the status quo through the threat of force

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18
Q

Deterrence

A

an effort to preserve the status quo through the threat of force

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19
Q

Audience Costs

A

negative repercussions for failing to follow through on a threat or to honour a commitment

20
Q

Brinkmanship

A

a strategy in which adversaries take actions that increase the risk of accidental war, with the hope that the other will “blink” or lose its nerve first and make concessions

21
Q

Incomplete Information

A

a situation in which actors in a strategic interaction lack information about other actors’ interests and/or capabilities

22
Q

Commitment Problems

A

Even when states can reach an agreement, they may not trust each other to uphold it. This issue arises when changes in power dynamics make it advantageous for one state to renege on the agreement in the future.

23
Q

Preventive War

A

a war fought with the intention of preventing an adversary from becoming stronger in the future. preventive wars arise because states whose power is increasing cannot commit not to exploit that power in future bargaining interactions

24
Q

Preemptive War

A

a war fought with the anticipation that an attack by the other side is imminent

25
Q

Capabilities & Resolve

A

resolve - the willingness of an actor to endure costs in order to acquire some good

26
Q

Indivisible Goods

A

a good that cannot be divided without diminishing its value

27
Q

Rally-Round-the-Flag

A

the tendency for people to become more supportive of their country in response to dramatic international events such as crises or wars

28
Q

Diversionary Incentive

A

the incentive that states leaders have to start international crises in order to rally public support at home

29
Q

Types of Domestic Actors

A

Leaders: Individuals who hold authority within a government, such as presidents, prime ministers, or dictators. They seek to remain in power and make decisions based on domestic and international factors.
Bureaucracies: Government agencies and departments involved in policy implementation, such as military institutions or foreign ministries. They can influence policy based on institutional interests.
Interest Groups: Organized groups representing specific interests, such as businesses, labor unions, or ethnic communities. They advocate for policies that benefit their members.
General Public: The population at large, whose opinions can shape policy through elections, public protests, or influencing leaders’ considerations for political survival.

30
Q

Theory of Political Survival

A

This theory suggests that political leaders make decisions aimed at ensuring their continued hold on power. Leaders distribute resources and benefits strategically to maintain the loyalty of their supporters, often focusing on members of the winning coalition or the selectorate. The theory explains how domestic political considerations influence leaders’ choices in international and domestic policy.

31
Q

Selectorate

A

The portion of the population that has a meaningful role in selecting the leader or influencing policy. In a democracy, the selectorate is large, including most voters. In autocracies, it’s smaller, often limited to political elites or military leaders. The size of the selectorate can impact the policies leaders pursue to maintain power.

32
Q

National vs. Particularistic Interests

A

National Interests: Broadly defined goals that benefit the entire country or a large proportion of the population, such as national security, economic prosperity, or environmental sustainability.
Particularistic Interests: Goals that benefit a smaller group or specific constituency within a country, like an industry, ethnic group, or polit

33
Q

Democratic Peace Theory

A

the observation that there are few, if any clear cases of war between mature democratic states

34
Q

Costly Signals

A

Actions or statements that carry a high cost and are used to convey credibility in negotiations or conflicts. Since the cost of making these signals is significant, it demonstrates the seriousness of the actor’s intentions. For example, military mobilizations or economic sanctions serve as costly signals to show commitment or deter opponents.

35
Q

Alliances

A

institutions that help their members cooperate militarily in the event of war

36
Q

Hub-and-Spoke System

A

In international relations, this refers to a network of bilateral agreements in which a dominant power (the “hub”) maintains separate relationships with other countries (the “spokes”). Instead of a multilateral approach where countries interact with each other, the dominant power serves as the central connector. This system can be used for trade agreements, military alliances, or diplomatic strategies.

37
Q

Collective Security

A

This concept refers to an arrangement in which multiple countries commit to defending each other against aggression. The idea is that an attack on one member is considered an attack on all, prompting a collective response. Examples include organizations like the United Nations, where the goal is to prevent wars through mutual cooperation and commitment to peace.

38
Q

Balancing vs. Bandwagoning

A

balance of power is a situation in which the capabilities of two states or groups of states are roughly equal while
bandwagoning is a strategy in which states join forces with the stronger side in a conflict

39
Q

Peace Enforcement Operations

A

a military operation in which force is used to make and/or enforce peace among warring parties that have not agreed to end their fighting

40
Q

Peacekeeping Operations

A

an operation in which regimes in troops and observers are deployed to monitor a ceasefire or peace agreement

41
Q

UN Security Council

A

the main governing body of the UN which has the authority to identify threats to international peace and security and to prescribe the organisation’s response including military and/or economic sanctions

42
Q

Grievances & Greed

A

Grievances refer to complaints or resentment against the government (such as inequality or repression) that often lead groups to seek change.
Greed involves a desire for access to resources (natural resources, political power) that might motivate rebellion.

43
Q

Explaining Rise of Organized Groups

A

group, country and international factors –> explain via notes

43
Q

Strategies of Insurgency

A

Insurgency Strategies
Rebel-strategies of asymmetric warfare strategy
Non-direct, combat based on hit & run attacks against government, civilian & military targets
Hiding in rough terrain or sympathetic groups
Purpose: impose costs and force concessions

44
Q

(Ir)rationality of Terrorism

A

Extremist Views - interests not shared with target audience
rational : strategic pursuit of interests is rational
Costly Actions - costs seem to outweigh benefits
rational: relative; costly signals
Random Attacks - attacks seem random in nature
Rational: strategic and premeditated to instill fear

45
Q

Target Audience of Terrorism

A
  1. the state
  2. the home population

–> check ppt