Midterm chp1-6 Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

What was Ancient Egypt know for ?

A
  • role of leisure
  • preparation
  • lived life to the fullest
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What was Ancient Greece known for ?

A

• mind, body, spirit

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What was Ancient Rome known for ?

A
  • class system
  • games
  • entertainment
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What was the Middle Ages known for ?

A

• work ethic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What was Paliolithic known for ?

A
  • cultural period of the Stone Age

* gathering and hunting

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What was the Renaissance period known for ?

A

• rebirth

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Define Leisure

A

•it’s contextual
-time, place, people
•free time, activity, state of mind

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Define recreation

A

• organized

-organized sports

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Define play

A

•spontaneous

- done for its own sake

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Freedom from vs. freedom to

A
FROM
    - routine of life
    - less satisfying 
TO 
    - choice 
    - more satisfying
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Define Schole

A
  • character development ethic (Ancient Greece)

* known today as leisure

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Define Eudaimonia

A

•Aristotle- happiness is engaging in worthwhile pursuits (good actions)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Define serious leisure

A

•systematic pursuit of an activity

    - long term commitment 
    - high standard of performance
    - instnsic motivation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Define risk

A

• high-risk recreation

- bungee jumping, rock climbing, surfing, etc

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Categories of health/development(4)

A
  • physical
  • emotional
  • social
  • cognitive
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Define gender identity

A
  • a persons private sense of, and subjective experience in, their own gender
  • example of role play in social development
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

What is locus of control (child-centered)

A
  • the extent to which individuals believe they can control events that affect them
  • important to emotional maturity
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Define Intrinsic motivation

A

•doing something for its own reason (the activity is it’s own reward)

19
Q

Define extrinsic motivation

A
  • doing something for another reason, such as for status or a reward
  • study of kids drawing-when extrinsic reward given they lost intrinsic motivation
20
Q

Define compensation/spillover

A
  • how we look at leisure in response to work

* we enjoy or work so much that we want to do some of those things once we get home bc we enjoy it

21
Q

Autotelic

A

•intrinsic, flow theory, I do it for the satisfaction

22
Q

Categories of pleasure

A

•sensory , expressive, intellectual

23
Q

Link between spirituality and leisure

A
  • means to connecting with a supreme power
  • means to personal meaning
  • means to connect with others
24
Q

Define culture

A

•the distinct ways the people in differnt social groups live

25
Q

Characteristics of culture

A
  • learned
  • shared
  • symbols
  • integrated
26
Q

Culture Mechanisms of change

A
  • innovation
  • diffusion
  • loss
  • acculturation
27
Q

define society

A

28
Q

Define modernization

A

•a transition involving the implementation of recent techniques, methods, or ideas
(Technological development)

29
Q

Define ethnocentricity

A

•the belief that ones own culture is superior in every way to all others

30
Q

Define leisure crowding

A

•a subjective and negative judgment about the number of objects (people) in a given space

31
Q

Define distance decay

A

•increase in distance that bring about decreases in most forms of behavior

32
Q

Define space-time compression

A

•process that accelerate the experience of time and thus reduce the significance of distance

33
Q

Define place attachment

A

•an emotional bond between a person and a place

34
Q

Define place identity

A

•a place provides the source of self-identification for a person

35
Q

Define management

A

Conservation, preservation, sustainable tourism

36
Q

Define conservation

A

•efficient use of natural resources over the long term

37
Q

Define preservation

A

•protection of natural resources from human damage

38
Q

Define sustainable tourism

A

•controlling visitation to tourist sites so that impact is neither permanent nor irreversible

39
Q

Define surplus energy

A

•burning up excess energy

40
Q

Define preparation

A

•practice for adult life

41
Q

Define relaxation

A

•recuperation

42
Q

Define behavioristic

A

• response to stimulus

43
Q

Define catharsis

A

•letting off emotional stimulus

44
Q

Define arousal seeking

A

•seeming optimal arousal