Midterm Flashcards
Confirmation Bias
a tendency of people to favor information that confirms their beliefs or hypotheses;
resulting from top-down or expectancy-driven processing, expecting a specific result skews a person’s perception
Blind Spot
no rods or cones where the optic nerve leaves eye, blind spot is filled in by the brain
Mental Model
A person’s schema of dynamic systems, typically include our understanding of system components, how the system works, and how to use it. Generate a set of expectancies about how it works and often vary on their degree of completeness and correctness
Situational Awareness
“user’s awareness of the meaning of dynamic changes in their environment”, or “the perception of the elements in the environment within a volume of time and space, the comprehension of their meaning, and the projection of their status in the near future” p. 143
Task Saturation
number of tasks being able to perform, as tasks rise so does performance up to the optimal point then performance drastically falls as tasks become too much (from memory, couldn’t find in book or slides)
Bottom-Up Processing
What our senses tell us is there (stimulus driven)
Top-Down Processing
Perception based on your knowledge (and desires) of what should be there (knowledge driven)
Optic Flow
the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and the scene
Attentional Capture
salient stimulus dimensions designed to capture your attention when it is directed elsewhere
Change Blindness
failing to notice a change in something due to its lack of salient stimulus characteristics, even though the change may be significant
Ambient System
The system around you, whether it be light, temperature, sound, etc
Focal System
Cognitive operating system in which information is obtained directly, i.e. the individual is attending to the cues (sort of the opposite of the ambient system)
Visual Search
Series of eye movements used to detect a target in the visual field. Several models exist:
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Serial search: Sequential scanning of stimuli needed to detect target (attentive processes)
- Search time increases with # of display elements
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Parallel search: Target “pops-out” of multi-element display without scanning (pre-attentive processes)
- Search time constant, not affected by number of display elements
- Expectancy Effect: Search where we expect targets to occur, e.g., football quarterbacks, radiologists
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Availability Effect: search where it is easiest and most obvious (can overcome expectancy)
- New drivers may not check mirrors because they are not obvious
- Saliency helps the search (draws our attention):
- Motion/flickering
- Bright/colorful (high contrast)
- Large size (global)
Cognitive Tunnelling
Occurs during troubleshooting. It’s the tendency to fixate on a particular hypothesis, look for cues to confirm it, and interpret ambiguous evidence as supportive.
Cognitive Priming
Occurs when you match observed patterns to previous experiences; priming takes place on a subconscious, or “naturalistic” level
Workload
The perceived demand placed on you by some task (it can be mental or physical); the workload depends on the amount of your total capacity that is being utilized, and so it’s dependent on your ability; workload for a given task will vary from person to person
Cue
Information perceived by one or more of our senses (visual, audio, tactile, etc.) which enable us to make some inference (e.g. shadows and texture density are depth cues that inform us of how far away things are)
Front End Analysis
first stage of human factors in the system lifecycle; purpose is to understand the users, their needs, and the demands of the work situation; usually accomplished by performing a user analysis, environment analysis, and function and preliminary task analysis (Ch.3-p.37, slide 38)
Conceptual Design
second stage of human factors in system lifecycle (according to the slides); function allocation stage; assigning tasks to humans or machines taking into account capabilities and limitations of each while considering relative value, cost effectiveness, and cognitive/affective behavior (Ch.3- slides 38,60)
User Centered Design
center the design process around the user by determining user needs and by involving the user at all stages of the design process (Ch.3-p.35, slide 37)
Iterative Design
third stage of human factors in system lifecycle (according to the slides); evaluate design based on detailed task analysis followed by other activities such as interface design and prototyping, heuristic evaluation, cost/benefit analysis of alternatives, workload simulation and modeling, safety analysis, and usability testing (Ch.3-p.50, slides 38,61-64)
Saliency
From the dictionary: prominent, conspicuous, or striking
one of the four factors of selective attention; salience is a bottom-up process, characterizing what is described as attentional capture (example: car horn capturing someone’s attention) (Ch.6-p.123, slide 7)
Masking
when one sound is covered or “hidden” by another sound (Ch.5-p.96)
Unitization
- Part of the analyzing perceptual process
- Is the transformation from analyzing individual, specific features to analyzing on a broader scale
- Example: Reading, as we get better at reading, we don’t need to look at every letter to read the word
Perceptual Loop
- Continuous process by which we perceive data and act on it
- Perception (extraction of meaning from sensory inputs)
- Recognition (understanding what the senses are perceiving)
- Action (choosing to do something based on recognition of sensory inputs)
- Environmental Stimulus (everything in the environment that can be perceived)
- Attended Stimulus (stimulus in the environment that we are focused on)
- Stimulus on Receptors (sensory receptors receive are stimulated)
- Transduction (taking the sensory information and transferring it to the brain)
- Processing (interpreting the information being sent to he brain from the sensory inputs)
- back to Perception
- Continuous process by which we perceive data and act on it
Phon
- Used as the units in equal loudness curves
- 1 phon = perceived loudness of a 1 db tone at 1000 Hz