Midterm Flashcards

This deck was made to help Athabasca students taking ADMN232 study for their Midterm.

1
Q

Management

A

Getting work done through others.

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2
Q

Efficiency

A

Getting work done with a minimum of effort, expense, or waste.

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3
Q

Effectiveness

A

Accomplishing tasks that help fulfill organizational objectives.

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4
Q

4 Management Functions

A

Planning, Organizing, Controlling, Leading

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5
Q

Planning

A

Determining organizational goals and the means for achieving them.

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6
Q

Organizing

A

Deciding where decisions will be made, who will do what jobs and tasks, and who will work for whom.

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7
Q

Controlling

A

Monitoring progress toward goal achievement and taking corrective action when needed.

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8
Q

Leading

A

Inspiring and motivating workers to work hard to achieve organizational goals.

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9
Q

Meta-Analysis

A

A study of studies, A statistical approach that provides the best scientific estimates of how well management theories and practises work.

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10
Q

4 Levels of Management

A

Top, Middle, First-Line, Team Leaders

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11
Q

Top Managers

A

Executives responsible for the overall direction of the organization.

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12
Q

Middle Managers

A

Managers responsible for setting objectives consistent with top management’s goals, and planning and implementing subunit strategies for achieving these objectives.

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13
Q

First-Line Managers

A

Managers who train and supervise performance of non managerial employees and who are directly responsible for producing the company’s products or services.

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14
Q

Team Leaders

A

Managers responsible for facilitating team actives toward goal accomplishment.

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15
Q

3 Managerial Roles

A

Interpersonal, Informational, Decisional

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16
Q

Figurehead Role

A

The interpersonal role managers play when they perform ceremonial duties.

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17
Q

Leader Role

A

The interpersonal role managers play when they motivate and encourage workers to accomplish organizational objectives.

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18
Q

Liaison Role

A

The interpersonal role that managers play when they deal with people outside their units.

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19
Q

Monitor Role

A

The informational role managers play when they scan their environment for information.

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20
Q

Disseminator Role

A

The informational role mangers play when they share information with others in their departments or comapanies.

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21
Q

Spokesperson Role

A

The informational role managers play when they share information with others outside their departments or companies.

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22
Q

Resource Allocator Role

A

The decisional role managers play when they decide who gets what resources.

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23
Q

Negotiator Role

A

The decisional role managers play when they negotiate schedules, products, goals, outcomes, resources, and employee raises.

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24
Q

Technical Skills

A

The ability to apply the specialized procedures, techniques, and knowledge required to get the job done.

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25
Q

Human Skills

A

The ability to work well with others.

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26
Q

Conceptual skills

A

The ability to see the organization as a whole, how the different parts effect each other and how the company fits into or is affected by its environment.

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27
Q

Motivation to Manage

A

An assessment of how enthusiastic employees are about managing the work of others.

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28
Q

Competitive advantage through people

A

Employment security, Selective hiring, Self managed teams and decentralization, High wages contingent of organizational performance, Training and skill development, Reduction of stays differences, Sharing information.

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29
Q

External Environments

A

All events outside a company that have the potential to influence or affect it.

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30
Q

Environmental Change

A

The rate at which a company’s general and specific environments change.

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31
Q

Stable Environment

A

Environment in which the rate of change is slow.

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32
Q

Dynamic Environment

A

Environment in which the rate of change is fast.

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33
Q

Punctuated Equilibrium Theory

A

Theory that holds that companies go through long, simple periods of stability (equilibrium), Followed by short periods of dynamic, fundamental change (revolution), and ending with a return to stability (new equilibrium)

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34
Q

Environmental Complexity

A

The number of external factors in the environment that affect organiztation.

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35
Q

Simple Environment

A

An environment with few environmental changes.

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36
Q

Complex Environment

A

An environment with many environmental changes.

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37
Q

Environmental Munificence

A

Degree to which an organization’s external environment has an abundance or scarcity of critical organizational resources.

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38
Q

Uncertainty

A

Extent to which managers can understand or predict which environmental changes and trends will affect their business.

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39
Q

General Environment

A

The economic, technological, sociocultural, and political trends that indirectly affect all organizations.

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40
Q

Specific Environment

A

The customer, competitor, supplier, industry regulation, and public pressure group trends that are unique to an industry and that directly affect how a company does business.

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41
Q

Business Confidence Indices

A

Indices that show Managers’ level of confidence about future business growth.

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42
Q

Technology

A

Knowledge, Tools, and Techniques used to transform inputs (raw material) into outputs (finished products or services)

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43
Q

Competitors

A

Companies in the same industry that sell similar products or services to customers.

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44
Q

Competitive approach

A

A process for monitoring commentators that involves identifying competitors, anticipating their moves, and determining their strengths and weaknesses.

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45
Q

Suppliers

A

Companies that provide material, human, financial, and informational resources to other companies.

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46
Q

Supplier Dependence

A

The degree to which a company relies on a supplier because of the importance of the supplier’s product to the company and the difficulty of finding other sources of that product.

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47
Q

Buyer Dependence

A

The degree to which a supplier relies on a buyer because of the importance of that user to the supplier and the difficulty of selling it’s products to other buyers.

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48
Q

Opportunistic Behaviour

A

A transaction in which one party in the relationship benefits at the expense of the other.

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49
Q

Relationship Behaviour

A

A mutually beneficial, longterm exchange between buyers and suppliers.

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50
Q

Industry Regulation

A

The regulations and rules that govern the business practises and procedure of specific industries, businesses, and professionals.

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51
Q

Advocacy Groups

A

Groups of concerned citizens who band together to try to influence the business practises of specific industries, businesses, and professionals.

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52
Q

Public Communications

A

Is an advocacy group tactic that relies on voluntary participation by the news media and advertising industry to get an advocacy group’s message out.

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53
Q

Media Advocacy

A

Is an advocacy group tactic of framing issues as public issues, exposing questionable, exploitative, or unethical practises, and forcing media coverage by buying media time or creating controversy that is likely to receive extensive news coverage.

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54
Q

Product Boycott

A

Is an advocacy group tactic of protesting a company’s action by convincing consumers not to purchase its products or services.

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55
Q

Environmental Scanning

A

Is searching the environment for important events or issues that might affect an organization.

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56
Q

Cognitive Maps

A

Graphic depictions of how managers believe environmental factors relate to possible organizational actions.

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57
Q

Internal Environment

A

The events and trends inside an organization that affect management, employees, and organizational culture.

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58
Q

Organizational Culture

A

The values, beliefs, and attitudes shared by organizational members.

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59
Q

Visible Artifacts

A

Visible signs of an organization’s culture, such as the office design and layout, company dress codes, and company benefits and perks such as stock options, personal parking spaces, or the private company dining room.

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60
Q

Organizational Stories

A

Stories told by organizational members to make sense of organizational events and changes, and to emphasize culturally consistent assumptions, decisions and actions.

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61
Q

Organizational heroes

A

People who are celebrated for their qualities and achievements within an organization.

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62
Q

Organizational Rituals

A

Routine activities that emphasize the organization’t culture.

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63
Q

Organizational Ceremonies

A

Planned activities or events that emphasize cultural consistent assumptions, decisions and actions.

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64
Q

Organizational Symbols

A

Something that represents another thing.

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65
Q

Company Vision

A

A companies purpose or reason for existence.

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66
Q

Behavioural Addition

A

Is the process of having managers and employees preform new behaviours that are central to and symbolic of the new organizational culture of that company wants to create.

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67
Q

Behavioural Substitution

A

Is the process of having managers and employees perform new behaviours central to the “new” organizational culture in place of behaviours that were central to the “old” organizational culture.

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68
Q

Ethics

A

The set of moral principles or values that defines right and wrong for a person or group.

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69
Q

Ethical Behaviour

A

Is behaviour that conforms to a society’s accepted principles of right and wrong.

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70
Q

Workplace Deviance

A

Unethical behaviour that violates organizational norms about right and wrong.

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71
Q

Production Deviance

A

Unethical behaviour that hurts the quality of work produced.

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72
Q

Property Deviance

A

Unethical behaviour aimed at the organizations property.

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73
Q

Shrinkage

A

Employee theft of company merchandise.

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74
Q

Political Deviance

A

Is using ones influence to harm others in the company.

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75
Q

Personal Aggression

A

Is hostile aggressive behaviour toward others.

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76
Q

Ethical intensity

A

The degree of concern people have about an ethical issue.

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77
Q

Magnitude of consequences

A

The total harm or benefit derived from an ethical decision.

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78
Q

Social Consensus

A

Agreement on whether behaviour is bad or good.

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79
Q

Probability of Effect

A

The chance that something will happen and then result in harm to others.

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80
Q

Temporal immediacy

A

The time between an act and the consequences the act produces.

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81
Q

Proximity of Effect

A

The social, psychological, cultural, or physical distance between a decision maker and those affected by his or her decisions.

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82
Q

Concentration of Effect

A

The total harm or benefit that an act produces on the average person.

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83
Q

Pre conventional Level of Moral Development

A

First level of moral development in which people make decisions based on selfish reasons.

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84
Q

Conventional Level of Moral Development

A

Second level of moral development in which people make decisions that conform to societal expectations.

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85
Q

Post Conventional of Moral Development

A

Third level of moral development in which people make decisions based on internalized principles.

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86
Q

Principle of Long-Term Self-Interest

A

Ethical principle that holds that you should never take any action that is not in your or your organizations long-term self-interest.

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87
Q

Principle of Personal Virtue

A

Ethical Principle that holds that you should never do anything that is not honest, open, and truthful, and which you would not be glad to see reported in the newspaper or on TV.

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88
Q

Principle of Religious Injunctions

A

Ethical principle that holds that you should never take any action that is not kind and that does not build a sense of community; a sense of everyone working together for a commonly accepted goal.

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89
Q

Principle of Government Requirements

A

Ethical principle that holds that you should never tie any action that violates the law, for the law represents the minimal moral standard.

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90
Q

Principle of Utilitarian Benefits

A

Ethical principle that holds that you should never take any action that does not result in greater good for society. Instead, do whatever creates the greatest good for the greatest number.

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91
Q

Principle of Individual Rights

A

Ethical principle that holds that you should never take any action that infringes on others’ agreed-on rights.

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92
Q

Principle of distributive Justice

A

Ethical principle that holds that you should never take any action that harms the least among us; the poor, the uneducated, the unemployed.

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93
Q

Overt Integrity Test

A

Written test that estimates employee honesty by directly asking for job applicants what they thinker feel about theft or about punishment of unethical behaviours.

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94
Q

Personality-Based Integrity Test

A

Written test that indirectly estimates employee honesty by measuring psychological traits such as dependably and conscientiousness.

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95
Q

Whistle-Blowing

A

Reporting others’ ethics violations to management or legal authorities.

96
Q

Social Responsibility

A

A business obligation to pursue policies, make decisions, and take actions that benefits society.

97
Q

Shareholder Model

A

View of social responsibility that holds that an organization’s overriding goal should be profit maximizing for the benefit of shareholders.

98
Q

Stakeholder Model

A

Theory of corporate responsibility that holds that management’s most important responsibility, long-term survival, is achieved by satisfying the interest of multiple corporate stakeholders.

99
Q

Stakeholders

A

Persons or groups with a “stake” or legitimate interest in a company’s actions.

100
Q

Primary Stakeholder

A

Any group on which an organization relies for its long-term survival.

101
Q

Secondary Stakeholder

A

Any group that can influence or be influenced by the company and can affect public perception about its socially responsibility behaviour.

102
Q

Economic Responsibility

A

The expectation that a company will make a profit by producing a valued product or service.

103
Q

Legal Responsibility

A

The expectation that a company will obey society’s laws and regulations.

104
Q

Ethical Responsibility

A

The expectation that a company will not violate accepted principles or right and wrong when conducting its business.

105
Q

Discretionary Responsibility

A

The expectation that a company will voluntarily serve a social role beyond its economic, legal, and ethical responsibilities.

106
Q

Social Responsiveness

A

The strategy chosen by a company to respond to stakeholder’s economic, legal, ethical, or discretionary responsibility for problems.

107
Q

Defensive Strategy

A

A social responsiveness strategy where a company chooses to admit responsibility for a problem but do the least required to meet social expectations.

108
Q

Accommodative strategy

A

A social responsiveness strategy where a company chooses to accept responsibility for a problem and do all that society expects to solve problems.

109
Q

Proactive Strategy

A

A social responsiveness strategy where a company anticipates responsibility for a problem before it occurs and would do more than society expects to address the problem.

110
Q

S.M.A.R.T Goals

A

Goals that are specific, measurable, attainable, result-oriented, and time-bounded.

111
Q

Goal Commitment

A

The determination to achieve a goal.

112
Q

Action Plan

A

The specific steps, people, and resources needed to accomplish a goal.

113
Q

Proximal Goals

A

Short-term goals or sub goals.

114
Q

Distal Goals

A

Long-term or primary goals.

115
Q

Option-Based Planning

A

Maintaining planning flexibility by making small, simultaneous investments in many alternative plans.

116
Q

Learning Based Planning

A

Learning better ways of achieving goals by continually testing, changing, and improving plans and strategies.

117
Q

Strategic Plans

A

Overall company plans that clarify how the company will serve customers and position itself against competitors over the next two to five years.

118
Q

Vision

A

Inspirational statement of an organization’s enduring purpose.

119
Q

Mission

A

Statement of a company’s overall goal that nullifies company-wide efforts toward its vision, stretches and challenges the organization, and possesses a finish line and timeframe.

120
Q

Targeting

A

Mision stated as a clear specific company goal.

121
Q

Common-Enemy Mission

A

Company goal of defeating a corporate rival.

122
Q

Role-Model Mission

A

Company goal of imitating the characteristics and practises of a successful company.

123
Q

Internal-Transformation Mission

A

Company goal of remaining competitive by making dramatic changes in the company.

124
Q

Tactical plans

A

Plans created and implemented by middle managers that specify how the company will use resources, budgets, and people over the next six months or two years to accomplish specific goals within its mission.

125
Q

Management By Objectives (MBO)

A

A four step process in which managers and employees discuss and select goals, develop tactical plans, and meet regularly to review progress toward goal achievement.

126
Q

Operational Plans

A

Day-to-day plans, developed and implemented by lower-level managers, for producing or delivering the organization’s products and services over a 30 day to 6 month period.

127
Q

Single-Use Plans

A

Plans that cover unique one time only events.

128
Q

Standing plans

A

Plans used repetitively to handle frequently recurring events.

129
Q

Policy

A

Standing plans that indicate the general course of action that should be taken in response to a particular even or situation.

130
Q

Procedure

A

Standing plan that indicates the specific steps that should be taken in response to a particular event.

131
Q

Rules and Regulations

A

Standing plan that describe how a particular action should be performed, or what must happen or not happen in response to a particular event.

132
Q

Budgeting

A

Quantitive planning through which managers decide how to allocate available money to best accomplish company goals.

133
Q

Stretch Goals

A

Extremely ambitious goals that, initially, employees don’t know how to accomplish.

134
Q

Benchmarking

A

The process of identifying outstanding practises, processes and standards in other companies and adapting them to your company.

135
Q

Scenario Planning

A

The process of developing plans to deal with several possible future events and trends that might affect the business.

136
Q

Aggregate Product Plans

A

Plans developed to manage and monitor all products in development at any given time.

137
Q

Product Prototype

A

A full-scale, working model of a final product that is being tested for design, function and reliability.

138
Q

Moore’s Law

A

Prediction that every 18 months, the cost of computing will drop by 50 percent as computer processing power doubles.

139
Q

Raw Data

A

Facts and figures.

140
Q

Information

A

Useful data that can influence people choices and behaviour.

141
Q

First-Mover Advantage

A

The strategic advantage that companies earn by being the first in an industry to use new information technology to substantially lower costs or to differentiate a product or service from competitors.

142
Q

Acquisition Cost

A

The cost of obtaining data that you don’t have.

143
Q

Processing Cost

A

The cost of turning raw data into usable information.

144
Q

Storage Cost

A

The cost of physically or electronically archiving information for later use and retrieval.

145
Q

Retrieval Cost

A

The cost of accessing already-stored and processed information.

146
Q

Communication Cost

A

The cost of transmitting information from one place to another.

147
Q

Bar Code

A

A visual pattern that represents numerical data by varying the thickness and pattern of vertical bars.

148
Q

Electronic Scanner

A

An electronic device that converts printed texts and pictures into digital images.

149
Q

Optional Character Recognition

A

Software to convert digitalized documents into ASCII text (American Standard Code for Information Interchange) that can be searched, read, and edited by word-processing and other kinds of software.

150
Q

Processing Information

A

Transforming raw data into meaningful information.

151
Q

Data Mining

A

The process of discovering unknown patterns and relationships in large amounts of data.

152
Q

Data Warehouse

A

Stores huge amounts of data that have been prepared for data mining analysis by being cleaned of errors and redundancy.

153
Q

Supervised Data Mining

A

The user tells the data mining software to look and test for specific patterns and relationships in a data set.

154
Q

Unsupervised Data Mining

A

The user simply tells the data mining software to uncover whatever patterns and relationships it can find in a data set.

155
Q

Association or Affinity Patterns

A

When two or more database elements tend to occur together in a significant way.

156
Q

Sequence Patterns

A

When two or more database elements tend to occur together in a significant pattern, but one of the elements proceeds the other.

157
Q

Predictive Patterns

A

Help identify database elements that are different.

158
Q

Data Clusters

A

When three or more database elements occur together (i.e. Cluster) in a significant way.

159
Q

Protecting Information

A

The process of insuring that data are reliably and consistently retrievable in a usable format for authorized users, but no one els.

160
Q

Firewall

A

Hardware or software device that sits between the computers in an internal organizations network and outside network, such as the internet.

161
Q

Virus

A

A program or piece of code that attaches itself to other programs on your computer and can trigger anything from a harmless flashing message to the reformatting of your hard rive to a system wide network shutdown.

162
Q

Data Encryption

A

Transforms data into complex, scrambled digital codes that can be unencrypted only by authorized users who possess unique decryption keys.

163
Q

Virtual Private Network

A

Encrypts internet data at both ends of the transmission process.

164
Q

Conferencing System

A

A communications system that lets two or more users in different locations see and talk to each other as if they were in the same room.

165
Q

Document Conferencing

A

Communications system that allows two or more people in different locations to simultaneously view and make comments about a document.

166
Q

Application sharing

A

Communications system that allows two or more people in different locations to make changes in a document by sharing control of the software application running on one computer.

167
Q

Desktop Videoconferencing

A

Communication system that allows two or more people in different locations to use video cameras and computer monitors to see and hear each and share documents.

168
Q

Executive Information System (EIS)

A

Data processing system that uses internal and external data sources to provide the information needed to monitor and analyze organizational performance.

169
Q

Intranets

A

Private company networks that allow employees to easily access, share, and publish information using intranet software.

170
Q

Freeware

A

Computer software that is free to whomever wants to use it.

171
Q

Shareware

A

Computer software that you can try before you buy, but if you keep it beyond the trial period, usually 30 days, you must buy it.

172
Q

Electronic Data Interchange (EDI)

A

The direct electronic transmission of purchase and ordering information from one company’s computer system to another company’s computer system.

173
Q

Extranet

A

Allows companies to exchange information and conduct transactions with outsiders by providing them direct, web-based access to authorized parts of a company’s intranet or information system.

174
Q

Internet

A

A global network of networks that allows users to send and receive data from anywhere in the world.

175
Q

Knowledge

A

The understanding that one gains from information.

176
Q

Decision Support System (DSS)

A

An information system that helps managers to understand specific kind of problems and potential solutions and to analyze the impact of different decision options “what if” scenarios.

177
Q

Expert System

A

Information system that contains the specialized knowledge and decision rules by experts and experienced decision makers, so that non experts can draw on this knowledge base to make decisions.

178
Q

Decision-Making

A

The process of choosing a solution from available alternatives.

179
Q

Rational Decision-Making

A

A systematic process of defining problems, evaluating alternatives, and choosing optimal solutions.

180
Q

Problem

A

A gap between a desired state and an existing state.

181
Q

Decision Criteria

A

The standards used to guide judgements and decisions.

182
Q

Absolute Comparisons

A

A process in which each criterion is compared to a standard or ranked on its own merits.

183
Q

Relative Comparisons

A

A process in which each decision criterion is compared directly to every other criterion.

184
Q

Bounded Rationality

A

Decision-making process restricted in the real world by limited resources, incomplete and imperfect information, and managers limited decision-making capabilities.

185
Q

Information Overload

A

Situation in which decision makers have too much information to attend to.

186
Q

Maximizing

A

Choosing the best alternative.

187
Q

Satisfying

A

Choosing a “good enough” alternative.

188
Q

Condition of Certainty

A

Conditions in which decision makers have complete information and knowledge of all possible outcomes.

189
Q

Conditions of Risk

A

Conditions in which decision makers face a very real possibility of making the wrong decisions.

190
Q

Positive Frame

A

Couching a problem in terms of a gain, thus influencing decision makers toward becoming risk-adverse.

191
Q

Negative Frame

A

Couching a problem in terms of a loss, thus influencing decision makers toward becoming risk-seeking.

192
Q

Conditions of Uncertainty

A

Conditions in which decision makers don’t know the odds of winning or loosing.

193
Q

Risk Propensity

A

A person’s tendency to take or avoid risk.

194
Q

Available Bias

A

Unrecognized tendency of decision makers to give preference to recent information, vivid images that evoke emotions, and specific acts and behaviours that they personally observed.

195
Q

Representative Bias

A

Unrecognized tendency of decision makers to judge the likelihood of an events occurrence based on its similarity to previous events.

196
Q

Anchoring and Adjustment Bias

A

unrecognized tendency of decision makers to use an initial value or experience as a basis of comparison throughout the decision process.

197
Q

Decision Rule

A

Set of criteria that alternative solutions must meet to be accepted to the decision maker.

198
Q

Dictionary Rule

A

Decision rule that requires decision makers to rank criteria in order of importance and then test alternative solutions against those criteria in rank order, so that alternatives that meet the most important criterion must then meet the second most important criterion, and so on.

199
Q

Minimum Threshold Rule

A

Decision rule that requires alternative solutions to meet all the established minimum decision criteria.

200
Q

Multivariable Testing (MVT)

A

A systematic approach of experimentation used to analyze and evaluate potential solutions.

201
Q

Escalation of commitment

A

The tendency for a person who has already made a decision to more strongly support that original decision despite negative information that clearly indicates it was wrong.

202
Q

GroupThink

A

A barrier to good decision making caused by pressure within the group of member to agree with each other.

203
Q

C-Type Conflict (Cognitive)

A

Disagreement that focuses on problem and issue related differences of opinion.

204
Q

A-Type Conflict (affective)

A

Disagreement that focuses on individual or personal oriented issues.

205
Q

Devil’s Advocacy

A

A decision making method in which an individual or a subgroup is assigned the role of a critic.

206
Q

Dialectical Inquiry

A

A decision-making method in which decision maker state the assumptions of a purposed solution (thesis) and generate a solution that is opposite (antithesis) of that solution.

207
Q

Nominal Group Technique

A

Decision-making method that begins and ends by having group members quietly write down and evaluate ideas to be shared with the group.

208
Q

Delphi Technique

A

A decision0making method in which a panel of experts responds to questions and to each other until reaching agreement on an issue.

209
Q

StepLadder Technique

A

When group members are added to a group discussion one at a time (i.e. like a stepladder), the existing first take the time to listen to each new members thoughts, ideas, and recommendations, and then the group. in tern, shares the ideas and suggestions that it already considered, discusses the new and old ideas, and then makes a decision.

210
Q

Brainstorming

A

A decision-making method in which group members build on each other’s ideas to generate as many alternative solutions as possible.

211
Q

Electronic Brainstorming

A

A decision-making method in which group members use computers to build on each others ideas and generate many alternative solutions.

212
Q

Production Blocking

A

A disadvantage of face-to-face brainstorming in which a grow member must wait to share an idea because another member is presenting an idea.

213
Q

Control

A

A regulatory process of establishing standards to achieve organizational goals, comparing actual performance against the standards, and taking corrective action, when necessary.

214
Q

Standards

A

A basis comparison when measuring the extent to which various kinds of organizational performances are satisfactory or unsatisfactory.

215
Q

Benchmarking

A

The process of identifying outstanding practises, processes, and standards in other companies and adapting them to your company.

216
Q

Feedback Control

A

A mechanism for gathering information about performance deficiencies after the occur.

217
Q

Concurrent Control

A

A mechanism for gathering information about performance, deficiencies as they occur, eliminating or shortening the delay between performance and feedback.

218
Q

Feedforward Control

A

A mechanism for monitoring performance inputs rather than outputs to prevent or minimize performance deficiencies before they occur.

219
Q

Control Loss

A

Situation in which behaviour and work procedures do not conform to standards.

220
Q

Regulation Costs

A

The cost associated with the implementing or maintaining control.

221
Q

Cybernetic Feasibility

A

The extent to which it is possible to implement each step in the control process.

222
Q

Bureaucratic Control

A

Use of hierarchical authority to influence employee behaviour by rewarding or punishing employees for compliance or non-compliance with organization policies, rules, and procedures.

223
Q

Objective Control

A

Use of observable measures of worker behaviours or outputs to asses performance and influence behaviour.

224
Q

Behaviour Control

A

Regulation of the behaviours and actions that workers perform on the job.

225
Q

Output Control

A

Regulation or workers results or outputs through rewards and incetives.

226
Q

Normative Control

A

Regulation of workers behaviour and decisions through widely shared organization values and beliefs.

227
Q

Conservative Control

A

Regulation or workers behaviour and decisions through work group values and beliefs.

228
Q

Autonomous work groups

A

Groups that operate with-out managers and are completely responsible for controlling work group processes, outputs, and behaviour.

229
Q

Sel-Control (Self-Managment)

A

Control system in which managers and workers control their own behaviour by string their own goals, monitoring their own progress, and rewarding themselves for goal achievement.

230
Q

Balanced Scorecard

A

Measurements of organizational performance in four equally important areas; Finances, customers, internal operations, and innovative and learning.

231
Q

Sub optimization

A

Performance improvement in one part of an organization but only at the expense of decreased performance in another part.

232
Q

Economic Values Added (EVA)

A

The amount by which company profits (revenues minus expenses minus taxes) exceed the cost of capitol.

233
Q

Customer Defections

A

Performance assessment which companies identify which customers are leaving and measure the rate at which they are leaving.

234
Q

Value

A

Customer perception that the product quality is excellent for the price offered.

235
Q

4 Level of Waste Minimization

A

Waste prevention and reduction, Recycle and reuse, Waste Treatment, Waste disposal.