Midterm Flashcards

1
Q

1.

Interaction Design

A

A systematic way to go about developing usable interactice products and interfaces. As well as constructing usable interactice artifacts

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2
Q

Systematic Design

A

Follows a definined processes and principles established by decades of development

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3
Q

Unsystematic Design

A

Relies on your intuition talent and luck

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4
Q

Interaction Designers

A

people involved in the design of all the interactice aspects of a product

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5
Q

Usability engineers

A

People who focus on evaluating products, using usability methods and principles

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6
Q

Web Designers

A

People who develop and create the visual design of websites such as layouts, navigation schemes

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7
Q

Information Architects

A

people who come up with ideas of how to structure information such as corparate webbsites

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8
Q

User Experience Designers (UX)

A

People who do all the above who may also carry out field studies to inform the design of products how they are used appropriated etc.

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9
Q

5 things in Interactive Design

A

Identify, Develop, Build, Evaluate, Process

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10
Q

Identify in Interactive Design

A

The needs and establishing requirements functional and usability goals experience goals context and user characteristics

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11
Q

Build in Interactive Design

A

Create interactive prototypes that can be communicated and assessed

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12
Q

Evaluate in Interactive Design

A

See what is being built throughtout the process and the user experience it offers

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13
Q

Process in Interactive Design

A

Interative and user centered

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13
Q
A
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14
Q

What do we need to know about the user?

A

Their skills, contect, functional/usability goals and Quality when interacting with the product

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15
Q

Usability Goals

A

Effectiveness, Efficiency, Safety, Utility, Learnability, Memorability

16
Q

Effectiveness in Usability Goals

A

Allows users to ahieve their goals

17
Q

Effciency in usability Goals

A

Allows quick performance of tasks

18
Q

Safety in Usability Goals

A

Does not put users safety of the safety of any artifact or work product at risk

19
Q

Utility in Usability Goals

A

Users actually use the offered features

19
Q

Learnability in Usability Goals

A

Easy to Learn

20
Q
A
21
Q
A