Midterm Flashcards

1
Q

Cybernetics

A

study of loops (“control and communication”) in a system

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Cyborg

A

Organism + artifact that operates one system.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Centrifugal / watts governor

A

Regulates the speed of a steam engine. Balls go high and stop steam from entering. It then slows down and balls go low allowing steam in.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Homeostasis

A

A state of equilibrium that is maintained in a system. Maintaining a constant internal state.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Enactivism

A

Theory which believes cognition is for action. Learning is based on perception and action.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

White’s view on symbols and signs

A

A symbol can be anything while a sign is a symbol that has become transparent (single meaning). White believes humans can only understand symbols and manipulate symbols.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Transparency

A

Symbols with a single meaning.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Behaviorism

A

The mind is seen as a black box based on input/output. Classical Conditioning. Stimulus-response.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

The symbol and the Cognitive Revolution

A

The turning point is when we see behavior caused by underlying behavior instead of input/output. The symbol became a unit of mental processing unique to humans.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Computationalism/functionalism

A

Believes the cognitive process is a computational process. Functionalism believes the mental state comes from the role it plays in a system.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Multiple realizability

A

A mental state or information process that can be implemented in many physical forms.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Cognitivism

A

A cognitive theory that studies cognition as a distinct set of processes from outward behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Information Processing

A

Storing, manipulating, and retrieving information. Our fundamental function of cognition.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Newell and Simon’s General Problem Solver

A

A theoretical model of how humans solve problems meant to be used to implement artificial intelligence.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Mental Representations

A

Depends on who you ask. A cognitive symbol that represents something in reality. Our mental capacity can support them.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Representationalism

A

Our brain only perceives mental images. We create the perception that we experience.

17
Q

Symbolic Ai

A

AI research focuses on symbolic manipulation based on rules. Artificial agents use this to solve problems.

18
Q

Cognitive Simulation

A

Tried breaking down human tasks into a model and giving rules. However, it had difficulty understanding input when outside range.

19
Q

Physical Symbol Systems Hypothesis

A

Believed feeding the computer with enough symbols (facts and rules) would allow them to solve any problem. However, they learned it’s impossible as infinite rules and facts exist.

20
Q

The Symbol Grounding Problem

A

We don’t understand symbols as abstract ideas but through our bodily senses. What gives symbol meaning?

21
Q

The Chinese Room (J Searle)

A

It fights the idea of functionalism and believes acting identically means it’s a recreation. The Chinese room shows you can imitate but you aren’t recreating/understanding behavior.

22
Q

How Embodied cognition answers the Symbol Grounding Problem

A

We don’t understand symbols as abstract ideas but through our bodily senses. An example of Embodied Cognition.

23
Q

Central tenet of Embodied cognition

A

Cognition requires a body because they evolved together.

24
Q

The outfielder problem

A

Instead of excessive internal schema, we use the world to simplify it to a feedback loop. An example of Embedded Cognition.

25
Q

The perception/action loop

A

A feedback loop between acting in the world and perceiving the effect of that action in the world.

26
Q

The input/output picture

A

Sense-Think-Act. Relationship between mind and world going in a single direction: world is a stimulus that is processed, which leads to outward behavior.

27
Q

Enactive Perception

A

The action plays a fundamental role in the perception

28
Q

How does enactive differ from the input/output picture?

A

Action and perception are seen as nonlinear and instead bidirection. Mind and the world connection via the body.

29
Q

Experiential blindness

A

People have working input systems, but are functionally blind as they cannot understand input.

30
Q

Held & Hein 1963

A

Two cats are in a closed environment where one can’t move and only see. Without personal agency, normal cognition fails to develop. Example of Enactive Cognition.

31
Q

Cognitive scaffolding

A

Using external tools to do cognitive work.

32
Q

Niche construction

A

Changing(constructing) our environment(society) to help manage cognitive tasks for us. An example of Situated Cognition.

33
Q

Principle of ecological assembly

A

Our brains are not only a processor but also a manager. We use external resources to help us solve it on the spot.

34
Q

Thinking bottleneck

A

Real-life processes are too fast and the amount of info is too large for a full model. Dawson believes we leverage inherent dynamics between body and world to make faster decisions.

35
Q

Affordances

A

Abilities and action that can be taken based on object capabilities

36
Q

Inverse projection problem

A

A given stimulus has many possible interpretations. We reduce this with an inference technique informed by world experience.

37
Q

Ecological approach

A

Changing our behaviors based on the environment.

38
Q

Situated cognition

A

Cognition is based on the situation you are in.

39
Q

Embedded cognition

A

Cognition is based on the feedback between us and the world.