Midterm Flashcards

1
Q

Where there is change there is also ___

A

Opportunity

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2
Q

3 categories of unexpected

A
  1. success: Facebook
  2. failure: totally unpredictable, obvious after the fact
  3. outside event: Hurricane Katrina
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3
Q

incongruities

A

things that just don’t make sense; they don’t feel right

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4
Q

process needs

A

taking a process that already exists, and improving it by incorporating newly available knowledge

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5
Q

7 Sources of innovation

A
  1. unexpected
  2. incongruities
  3. process needs
    4.industry market structure
  4. demographics
  5. changes in perception
  6. new knowledge
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6
Q

growth

A

change- innovation opportunities (Apple led to smartphones)

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7
Q

maturing

A

industry leaders can fail- blockbuster was beat out by netflix

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8
Q

convergence

A

uber/lyft are around because of smart phones

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9
Q

model

A

rapid change had led to constant innovation

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10
Q

transition curve of entrepreneurship

A

uninformed optimism
informed pessimism
crisis of meaning
crash and burn
informed optimism

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11
Q

empathy interviews

A

purpose: by entering and understanding another persons thoughts we can understand the choices that person makes, we can understand their behavioral traits, and we are able to identify their needs

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12
Q

how to choose who to interview

A

focus on middles, averages and extremes

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13
Q

empathize phase

A

gain insight on customers through interviewing

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14
Q

design thinking process

A

iterative process that goes on and on
empathize
define
ideate
prototype
test
implement

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15
Q

convergent thinking

A

where we judge ideas, criticize them, refine them, combine them and improve them, all of which happens in our conscious thought

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16
Q

divergent thinking

A

where we imagine new ideas, original ones which ae different from what has come before but which may be rough or half-baked to start with, and which often happens subconsciously

17
Q

amygdala

A

the part of the brain responsible for detecting potential threats

18
Q

brainstorming

A

method design teams use to generate ideas to solve clearly defined problems

19
Q

brainstorming rules

A
  1. set a time limit
  2. begin with a target problem
  3. refrain from judgement
  4. encourage weird and wacky ideas
  5. aim for quantity
  6. build on other’s ideas
  7. stay visual
  8. allow one conversation at a time
20
Q

why prototype

A
  • to ideate
  • to communicate
  • to start a conversation
  • to fail quickly and cheaply
  • to test possibilities
21
Q

testing steps to success

A

think of how to solicit good feedback
test your prototype on the right people
ask the right questions
be neutral when you present your idea
adapt while you test
let your participants contribute ideas

22
Q

power of feedback

A

the purpose of feedback is to help you improve

23
Q

giving feedback

A

-positive mindset
-include self-disclosure
-explain how certain behaviors affect the team as a whole
-praise as well as give things to improve
-be genuine
-be useful
-check biases
-be specific

24
Q

receiving feedback

A

-take a breath
-be an active listener
-ask questions for clarity
-show appreciation

25
Q

Minimum viable product

A

about learning and validating with the least amount of effort ad resources spent

26
Q

pivot

A

a shift in business strategy to test a new approach after receiving feedback