Midterm Flashcards

1
Q

What is the Scientific Method?

A

A complicated loop (not a straight line); Problem, information, hypothesis, test, analysis, conclusion, communication

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2
Q

Why Experiments in Economics?

A

Test standard assumptions in models, identify biases and irrationalities, etc.

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3
Q

Nature of Experiments

A

They don’t prove anything. All science is imperfect. Theories are always revised. Never dead or proven.

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4
Q

3 Components of a Scientific Economic Study

A

Environment, Institution, Behavior

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5
Q

What is of interest and the thing that drives a particular experiment?

A

Either the environment, institution, or behavior

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6
Q

Environment

A

What makes up an economic system (people (subjects, experimenter), resources, constraints); What

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7
Q

Institution

A

The set of rules governing the interaction of agents or use of resources; What influences the decision-making process?

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8
Q

Behavior

A

The decisions that agents make; What happened? How much?

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9
Q

Ways to explore the component of interest

A

Theory, Existing Data Analysis, Experiments

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10
Q

Use of Theory to explore

A

Limited applicability, abstract/artificial (math), perfect identification

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11
Q

Data Analysis exploration

A

Fixed environment, real world, imperfect (or impossible) identification; causal inference possible, but never identification

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12
Q

Experiments exploration

A

Partly constructed and organic, creates new data, randomized identification (but still imperfect)

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13
Q

Incentives (definition)

A

Something that incites or tends to incite to action or greater effort

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14
Q

Examples of incentives (and what’s the best)

A

Cash, Class Credit, Shocks, Points, etc.

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15
Q

Why do people give?

A

Utility function includes others’ utility.

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16
Q

What’s warm-glow?

A

Satisfaction from giving to someone Ui()=x+f(payments to j by i)

17
Q

Altruism function

A

Ui(Uj)=x+Uj(10-x)

18
Q

Inequity Aversion

A

Resistance of inequalities

19
Q

Hawthorne Effects

A

Change of subject’s behavior when knowing they’re being watched (doesn’t require intentionality)

20
Q

Experimenter Demand Effects

A

Change of subject’s behavior to what the experimenter wants (requires intentionality)

21
Q

Observer Effects

A

Observation changes behavior (doesn’t require subject awareness)

22
Q

Social Distance

A

Sense of familiarity or non-familiarity

23
Q

How does guilt come into play?

A

People don’t like appearing unfair to others or themselves

24
Q

Describe an ultimatum game

A

Have money, give to other player and they accept/reject

25
Q
A