Midterm 1 Review Flashcards

1
Q

UX Importance: What is the first law of ecommerce?

A

If users cannot find the product, they cannot buy the product.

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2
Q

How much of design project’s budget should be spent on usability?

A

10%

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3
Q

What is the purpose of a User Flow?

A

To show path(s) to a goal

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4
Q

Can User Flows include finished designs?

A

Yes

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5
Q

Can User Flows be part of a wireframe?

A

No

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6
Q

What is the purpose of Wireframes?

A

To illustrate a screen layout

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7
Q

Can Wireframes be apart of User Flow?

A

Yes

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8
Q

List 3 similarities between User Flows and Wireframes

A
  1. easy and quick to produce
  2. low production cost
  3. useful at early design stage
  4. visualize concepts effectively
  5. digestible for any audience
  6. faster team alignment
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9
Q

According to Moore’s Law, the number of transistors in an integrated circuit _______s every _____ year(s).

A

doubles, two years

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10
Q

What is Babbage’s Analytical Engine?

A

The first general-purpose computing device, mid 1800s.

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11
Q

What kind of users could use Batch Interfaces? (1945 - 1965)

A

only highly trained users

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12
Q

What was the input / output of Batch Interfaces (1945 - 1965)

A

Input: set of instructions prepared on punch cards / paper tape.
Output: paper printout

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13
Q

What kind of users can use Conversational Interfaces (1965 - 1985+)

A

Trained experts

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14
Q

With Conversational Interfaces, commands are ______ to discover

A

hard

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15
Q

With Conversational Interfaces, commands need to be ______.

A

learned

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16
Q

What is Bush’s “Memex”?

A

A early dual display computer designed to navigate through / add new information to a organized system.

17
Q

In what year was Graphical User Interfaces created?

A

1984 in slides, actually 1983 with Lisa

18
Q

Which computer company created the first personal computer usable with a GUI

A

Apple

19
Q

What are the 5 steps of the Design Thinking process?

A

Empathize, Define, Ideate, Prototype, Test (EDIPT)

20
Q

What is the purpose of the ‘Empathize’ Design Thinking process?

A

to determine what your users really want.

21
Q

What is the purpose of the ‘Define’ Design Thinking process?

A

to create a meaningful and actionable problem statement

22
Q

What is the purpose of the ‘Ideate’ Design Thinking process?

A

Generate ideas to solve the defined problem through Brainstorming, ‘Worst Possible Idea’, and Mind-Mapping.

23
Q

What are the two primary goals of Usability Goals?

A

Usability + Utility

24
Q

In the context of Usability Goals, how is ‘useful’ defined?

A

Useful = usability + utility

25
Q

What are the 5 components of Usability Goals?

A

Learnability, Efficiency, Memorability, Errors, Satisfaction (LEMES)

26
Q

List 5 of the Design Principles.

A
  1. Discoverability
  2. Feedback
  3. Constraints
  4. Mapping
  5. Consistency
  6. Affordance
  7. Structure
  8. Simplicity
  9. Tolerance
  10. Equity
  11. Flexibility
  12. Perceptibility
  13. Ease
  14. Comfort
  15. Documentation
27
Q

What are the four principles of Accessibility?

A
  1. Perceivable
  2. Operable
  3. Understandable
  4. Robust
    (POUR)
28
Q

List 3 types of accessibility issues

A
  1. Visual
  2. Motor / Mobility
  3. Auditory
  4. Seizures
  5. Learning / Cognitive
  6. Incidental
  7. Environmental
29
Q

What are the 3 accessibility testing tools?

A
  1. WAVE
  2. Color Oracle
  3. Image Analyzer
30
Q

What does the WAVE accessibility testing tool do?

A

evaluates the overall level of accessibility for any given website.

31
Q

What does the Color Oracle accessibility testing tool do?

A

displays a sites colors in a manner similar to how color blind people would see the page.

32
Q

What does the Image Analyzer accessibility testing tool do?

A

Examines website images and tests their compliance with accessibility standards.

33
Q

According to George Miller’s theory (1956), how many chunks of information can be held in short-term memory at a time?

A

7 +- 2

34
Q
A