Midterm 1 Flashcards
Lewin’s interactionist model
Behavior= f(person x situation)
Person= individual characteristics
Situation=environment
Used in an input-output model of decision making
Consumer decision journey
Initial consideration set-> active evaluation (information gathering, shopping)-> moment of purchase-> post purchase experience (ongoing exposure)->trigger causes loyalty loop back to moment of purchase
Quantitative research (2 types)
Secondary data: uses already available info to infer consumer preferences
Primary data: use of survey, observation or experiments to directly measure consumer preferences
-sales data from past purchases, time of purchase, location of purchase
Problem: inferring causation (need correlation, temporal antecedence and no third factor)
Qualitative research
Interviews, focus groups, ethnography and projective techniques
I.e. ZMET
ZMET
A research tool that elicits the key associations(metaphors) that capture the core meaning of the brand
Steps
- Give me respondents several days to gather 12 pictures they associate with brand
- Guided interview
- create Association map
3 layers of a metaphor
- Surface metaphors: everyday language (I.e. I am drowning in debt or bank froze his assets)
- Metaphor themes: below the surface (I.e. money is liquid)
Deep metaphors: relatively few and universal (I.e. money is a resource)
Controlled vs automatic processing
- automatic( less resources) controlled (more resources)
- processes can move from controlled to automatic with practice (We are cognitive misers)
Motivation (MOA)
Motivation: inner state of arousal that impels one to action
triggered by something that is
- personally relevant
- Costly/risky
- Consistent with one’s goals, values, and needs
Ability (MOA)
Possession of the skills or means to make an outcome happen
Influenced by
- Knowledge and expertise
- Financial resources
- Social network
Opportunity (MOA)
Set of circumstances that makes it possible for an outcome to happen
Influenced by
- Time
- Availability
- Repetition
- Pack of distraction
Needs
Discrepancy between actual state and ideal state
I.e. maslows hierachy of needss
4 basic needs
- Control; the ability to influence in one’s environment (I.e. illusion of control)
- Esteem: sense of self worth or personal value (attributional bias)
- Belonging: people have an inherent need for acceptance and connection to other ppl (in group vs out group bias)
- Meaningfulness: having a sense of purpose (rooted in desire to avoid mortality salience/ terror management theory)
New coke conclusions
- Consumer owns the brand
- brand meanings are a portfolio (some for long haul, some for specific times)
How we process information
Stimulus input-> exposure-> attention-> perception-> comprehension
Exposure
The process by which consumers come in contact with a stimulus
-without it there is no opportunity to process
Attention (and properties)
The act of devoting cognitive resources to a stimulus
-most ads try to catch attention by “cutting through the clutter”
Properties
- Limited amount of attention
- Selective (cognitive misers)
- Can be divided
What motivates consumers to pay attention?
- Personal relevance
- Perceived risk/cost
- Consistent with personal values, needs and goals
- Pleasant stimuli (music, attractive person, humor)
- Surprising stimuli (novel and unexpected)
- Stimuli that is Easy to process