Midterm 1 Flashcards
How can we make the spelling tennis ball game easier?
switch teams
beginning middle and end of leading a game
start, solid content, close well
play community 1-4
playing for fun - support each other for growth, surprises and fun!
- emphasize teamwork and share the power
- play is communication and communication facilitates playfulness
- involvement and participation - access, wait time
- integration of everyone
facilitation vs arbitrary authority
making things easy for people vs commanding them
where does power come from? 1- 5
relationships you establish - trust, confidence, learn from mistakes, model foolish, communication
the four ps of getting a game going/ 4 p’s of facilitation
purpose, planning, prep, and presentation
purpose - 3
fun and successful
what do i want to have happen?
did i fulfill my purpose?
planning - 1- 5 things to consider
every single variable - players, situation, setting, game, leader
players 1- 5- 2
how many
needs, abilities, size and mix, lightning rods, culture/interests
- pos emotional experience, challenge and complexity
situation - 1 - 3
context - emotional(group) and circumstance of activity
what do we need to do?
emergencies/backup plans?
setting
physical environment
game - 4
energy, competitive vs cooperative, expressiveness, mood
leader - 4
confidence, experience, support
complex/simple activity
successful performance
work together as a group - experiences between members
overplan with flexibility - 3
unanticipated circumstances
# of people/gps
open to opinions
Fail safe games - 2
have a few that always work/extra time
where will it fit? how it wraps up the mood
MAPP - 3
max activity per player - keep them engaged and try not to eliminate people
dont be detrimental to their emotions as it will be detrimental to the objective of your game as it takes away the focus
Should you plan extra games?
yes but have flex time and just enjoy
prep - 3
gathering, testing, set up
gathering - 3
supplies, information of group, hip pocket list of script of order and timing (your anchor)
testing - 3
practice, confidence and eye contact, what ifs
presentation -1- 5 - 2
recruit, focus, explain
describe, demo, ask for questions, do it, adapt it - debrief
types of learners, variation and flexibility of things if they do it too quickly/slowly
for attention getting - 5 - optional
huggles freeze and melt red hanky whisper noise making things
recruiting - 6
invite them
humor
enthusiasm
give them something as soon as they walk in
let them know they dont hae to be perfect
dont guilt trip
focussing - 4
flow - challenge, focus, attention, spirit
warm ups - 2
ice breakers
changing mindsets
dividing teams - 4
diversity, quickly, creatively, playfully
explaining
over 75% of human communication is nonverbal - model what you want
describe - 2
info - objective
seen and heard
demo - 5
keep it splendidly simple use your players practice rounds background story safety issues
ask for questions - 2
they can observe first then join
ask a particular person what the rules are
adapt it - 5
with your players access safety novelty challenge
when you are playing multiple games - 4
warm ups are important
common games to start
competitive later
initial games are your assessment tools
what is leadership - 4
inpire/promote positive change by engaging followers to exercise leadership in their own right - ambrose
art of getting people to perform a task willingly - knight
series of behaviours that enables a group to accomplish commonnly desired goals - ray
process of exerting influence over others - eastman
has there been much change in the development of the definition?
no
business world recognized what?
leaders are required and they have certain characteristics or traits
you are not a leader unless
there are people following you
leadership vs management production
change and movement vs order and consistency
process vs end product
3 ideas of leadership
establish direction with a vision and set strategies
aligns people - communication/commitment/teams
motivates and inspires - energize, empower and satisfy
3 ideas of management
planning and budgeting
organizing and staffing
controlling and problem solving
does leadership or management lead to success?
neither, blending the 2
a productive leader - 2
leads and accomplishes goals
why play cooperative games? in what environments do these happen in?
experience the skills that good followers and leaders do in mostly non-threatening, mostly fun, hopefully learning environment
are coorperative games traditional?
no, its what you learn after you know - earl weaver
3 characteristics of cooperative games
infinite and finite - specific ending vs no winner or loser - rules change over time
intentionally contain a certain amount of spontaneous unpredictability
doesnt have all the answers/ending