Midterm 1 Flashcards

1
Q

Pure Conflict

A

Also called zero-sum games or constant-sum games

  • Payoffs sum to zero
  • Ex. One football team wins (+1) the other loses (-1)
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2
Q

Non-Zero Sum Game

A

Players’ interest are not always in direct conflict

Ex. Trade, joint ventures (opp. for all to gain), or nuclear war (everyone loses)

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3
Q

Perfect Information

A

Players know what has happened every time a decision has to be made and they know the other player’s objective
Ex. Chess

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4
Q

Imperfect Information

A

Uncertainty about relavent external circumstances (i.e. the weather)

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5
Q

Asymmetric Information

A

One player knows more than the other does

Ex. Selling/buying a used car; dating

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6
Q

Screening

A

Strategy of the less informed player to elicit information from the more-informed player

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7
Q

Signaling

A

Strategy of the more informed player to convey his “good” information credibly to the less-informed

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8
Q

Strategy

A

A complete, contingent plan for a player in the game

-describes what he will do in every possible circumstance (even those that won’t be reached in actual play)

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9
Q

Strategy Set

A

The collection of all feasible strategies for that player

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10
Q

Decision Node

A

A point in the game at which someone has a decision to make.

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11
Q

Terminal node

A

An end point in a game tree, where the rules of the game allow no further moves, and payoffs for each player are realized

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12
Q

Rollback Equilibrium

A

The strategies for each player that remain after rollback analysis has been used to prune all the branches that can be pruned.

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13
Q

First-mover advantage

A

The ability to commit oneself to an advantageous position and to force the other players to adopt it.

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14
Q

Second-mover advantage

A

the flexibility to adapt oneself to the others’ choices.

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15
Q

Bargaining Game

A

A game in which two (or more) players

bargain over how to divide the gains from trade.

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16
Q

Disagreement Value (BATNA-Best alternative to negotiated agreement)

A

The value the players can expect to receive if negotiations break down

17
Q

Hawk-Dove

A

a situation in which it is mutually beneficial for the players to play different strategies.

18
Q

Nash Equilibrium

A

A configuration of strategies such that each player’s strategy is best for him, given those of the other players.

19
Q

Dominance Solvability

A

when successive (iterated) elimination of dominated strategies leads to a unique outcome

20
Q

Dominance Solvable Game

A

A game in which successive (iterated) elimination of dominated strategies leads to a unique outcome

21
Q

Assurance Game

A

A game with two pure strategy nash equilibria–one that is risk dominant and one that is payoff dominant

A game where each player has two strategies say cooperate and not and it is best to cooperate if the other does too and not to cooperate if the other doesn’t. The best outcome for each player is when both cooperate.

22
Q

Chicken Game

A

A game where each has two strategies swerve and straight so that both Straight, Swerve and Swerve, Straight are nash equilibria, each prefers the outcome where they go straight and the other swerves and the outcome where they both go straight is worst for both of them.

23
Q

Extensive Form

A

Representation of a game by a game tree

24
Q

Strategic Form

A

Representation of a game in a game matrix

25
Q

Game Tree

A

Representation of a game in the form of nodes, branches, and terminal nodes and their associated payoffs

26
Q

Equilibrium Path of Play

A

The path of play actually followed when players choose their rollback equilibrium strategies in a sequential game.

27
Q

Intermediate Value Function

A

A rule assigning payoffs to nonterminal nodes in a game.

28
Q

Bertrand Paradox

A

competition is incredibly intense even

though there are only 2 …rms.

29
Q

Ultimatum Game

A

A form of bargaining where one player makes an offer of a particular split of the total available surplus, and the other has only the all-or-nothing choice of accepting the offer or letting the game end without disagreement, when both get zero surplus.

30
Q

Information Set

A

A set of nodes among which a player is unable to distinguish when taking an action

31
Q

Rollback

A

Analyzing the choices that rational players will make at all nodes of a game, starting at the terminal nodes and working backwards to the initial node.