Midterm 1 Flashcards
Pure Conflict
Also called zero-sum games or constant-sum games
- Payoffs sum to zero
- Ex. One football team wins (+1) the other loses (-1)
Non-Zero Sum Game
Players’ interest are not always in direct conflict
Ex. Trade, joint ventures (opp. for all to gain), or nuclear war (everyone loses)
Perfect Information
Players know what has happened every time a decision has to be made and they know the other player’s objective
Ex. Chess
Imperfect Information
Uncertainty about relavent external circumstances (i.e. the weather)
Asymmetric Information
One player knows more than the other does
Ex. Selling/buying a used car; dating
Screening
Strategy of the less informed player to elicit information from the more-informed player
Signaling
Strategy of the more informed player to convey his “good” information credibly to the less-informed
Strategy
A complete, contingent plan for a player in the game
-describes what he will do in every possible circumstance (even those that won’t be reached in actual play)
Strategy Set
The collection of all feasible strategies for that player
Decision Node
A point in the game at which someone has a decision to make.
Terminal node
An end point in a game tree, where the rules of the game allow no further moves, and payoffs for each player are realized
Rollback Equilibrium
The strategies for each player that remain after rollback analysis has been used to prune all the branches that can be pruned.
First-mover advantage
The ability to commit oneself to an advantageous position and to force the other players to adopt it.
Second-mover advantage
the flexibility to adapt oneself to the others’ choices.
Bargaining Game
A game in which two (or more) players
bargain over how to divide the gains from trade.