midterm 1 Flashcards

1
Q

define socialization

A

process by which we learn values/norms of society

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2
Q

define social media

A

internet platform where individuals can create and exchange content

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3
Q

content analysis

A

look at content of media, analyzing amounts or trend

limitation: doesn’t tell us the effect/impact of content

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4
Q

hypodermic needle theory

A

everyone is impacted by media in the same way (passive consumers)

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5
Q

cultivation theory

A

media cultivates views overtime

  1. resonance: more relatable = more views shift
  2. mainstreaming: beliefs converge to mainstream overtime for heavy viewers
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6
Q

social cognitive theory

A

learning by observation is influenced by:

  1. mental states/personal/cognitive factors: motivation, emotion, attention, self-efficacy, interest, identification
  2. reinforcements and punishments of models

behaviour is shaped by cognitive > environment

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7
Q

uses and gratifications theory

A

users actively shape relationship with media (purpose for using media impact how the media influences them

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8
Q

self-determination theory

A

competence + autonomy + relatedness –> motivation + engagement –> well-being performance

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9
Q

agenda setting

A

media tells consumers WHAT to think

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10
Q

framing theory

A

media tells us HOW to think about issues/weigh them

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11
Q

elaboration likelihood

A

central = aspects of the message/credibility
peripheral = surface issue (ie. appearance of speaker)

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12
Q

reinforcing spirals

A

social identity/existing beliefs reinforced through media –> more echo chambers

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13
Q

mood management

A

seek equilibrium

  1. maximize positive mood/minimize negative mood
  2. homeostasis of arousal
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14
Q

henri tajfel social identity

A

out-group = same, in-group = diverse

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15
Q

evolutionary attachment

A

we form connections with familiar people
best media approximates face to face cmmc^n closest

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16
Q

exemplification

A

events causing strong emotion –> lasting impression

17
Q

third person effect

A

others more impacts by media than me

18
Q

first person effect

A

i’m more impacted by media than others but only when media effects are positive

19
Q

fundamental attribution effect

A

others’ Bx are due to stable, internal reasons
my Bx is due to external factors

20
Q

social learning

A

learning through observation (bobo doll)

21
Q

info processing/meme theory

A

meme = basic unit of info, replicable, transmitted

22
Q

reduction hypothesis

A

more media = less time for intellectual content

  1. time displacement: media displaces time from education content (data –> reduced reading acquisition in young children)
  2. mental efforts: become more passive over time
  3. decreased attention, increases impulsivity

have all been debunked –> relationship is likely due to 3rd variable (eg. parental neglect)

23
Q

goldilocks principle

A

curvilinear pattern between media and achievement

24
Q

capacity model

A

we have limited resources –> trade off between narrative and educational content (narrative dominance)

less distance = better learning

narrative comprehension mediates the effect of viewer characteristics on educational comprehension

25
Q

catharsis

A

purging violent impulses

26
Q

priming theory

A

violent stimuli primes violent thoughts

27
Q

scripts theory

A

screenplays of how to act in different situations
certain scripts can be primed

28
Q

excitation transfer

A

violent media –> arousal –> interpret as anger –> act aggressively

29
Q

desensitization

A

repeated exposure to violent media = reduced reaction to violence (orbital frontal cortex)

30
Q

general aggression model

A

input –> internal states –> appraisal –> feedback loop

input: personality/situaiton
internal states: cognitive, arousal, affect

31
Q

factors influencing success of educational TV

A
  1. educational goals
  2. media features (moderate discrepancy, repetition, interactive)
  3. characters (para-social relationship)
  4. age of child (too young = no vocab benefits, too old –> spinach effect)
32
Q

factors impacting likelihood of aggression

A
  1. aggressive emotions
  2. aggressive traits
  3. aggressive thoughts
  4. psychological factors
33
Q

contextual features

A
  1. perpetrators are appealing: glamorized violence
  2. violence is rewarded/unpunished
  3. violence is justified
  4. violence is realistic
34
Q
A