midterm 1 Flashcards
define socialization
process by which we learn values/norms of society
define social media
internet platform where individuals can create and exchange content
content analysis
look at content of media, analyzing amounts or trend
limitation: doesn’t tell us the effect/impact of content
hypodermic needle theory
everyone is impacted by media in the same way (passive consumers)
cultivation theory
media cultivates views overtime
- resonance: more relatable = more views shift
- mainstreaming: beliefs converge to mainstream overtime for heavy viewers
social cognitive theory
learning by observation is influenced by:
- mental states/personal/cognitive factors: motivation, emotion, attention, self-efficacy, interest, identification
- reinforcements and punishments of models
behaviour is shaped by cognitive > environment
uses and gratifications theory
users actively shape relationship with media (purpose for using media impact how the media influences them
self-determination theory
competence + autonomy + relatedness –> motivation + engagement –> well-being performance
agenda setting
media tells consumers WHAT to think
framing theory
media tells us HOW to think about issues/weigh them
elaboration likelihood
central = aspects of the message/credibility
peripheral = surface issue (ie. appearance of speaker)
reinforcing spirals
social identity/existing beliefs reinforced through media –> more echo chambers
mood management
seek equilibrium
- maximize positive mood/minimize negative mood
- homeostasis of arousal
henri tajfel social identity
out-group = same, in-group = diverse
evolutionary attachment
we form connections with familiar people
best media approximates face to face cmmc^n closest