Midterm 1 Flashcards

1
Q

Granularity/Modularity

A

Mod:
The extent to which a system can be broken down into its various parts

Gran:
size and amount of effort it take to produce a module

Non Modular:
Nuclear powerplant as it needs to be closely monitored

Modular:
Wikipedia lots of people can make small edits and can be verified somewhat easily

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2
Q

Social Network

A

In person or electronic relations formal or informal, This also includes the harm/help new media causes to these things.

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3
Q

Network Effects

A

the value of a network increases exponentially depending on the number of ppl in the network

example: bell and rogers have big companies, bought lots of other companies so small company struggles to build up customers

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4
Q

Network Neutrality

A

company carrying goods cannot discriminate between plpl who wanna transport similar things. Applied in phone pricing and management of internet.

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5
Q

Participatory Culture

A

Culture in which citizens are not just media consumers but also media producers

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6
Q

Networked Information Economy

A

products and services are created and value is added through social networks operating on large or global scales.

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7
Q

Electromagnetic Spectrum

A

Light spectrum, high is gamma, x ray low is radio higher that that is phones/WIFI, this part is called the radio spectrum

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8
Q

Convergence (Culture and
Technologies)

A

various models of technology brought into one thing (modern phone)

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9
Q

Digital Divide

A

gap between those who have internet vs those who don’t, also included speed/access difficulties (slow connection, internet not in your native language)

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10
Q

Algorithm

A

system of instructions to solve a problem, usually for computers

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11
Q

Technological Determinism

A

theory that technology is an autonomous force that changes society. assumes that technology has a causal and controlling power in human affairs, and that it tends to dictate users behaviors

opposite of social determinism ( social shaping of technology)

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12
Q

Short Messaging Service (SMS)

A

text msg, can come from system operators or other phones

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13
Q

Social Production

A

creation of goods/services in a collaborative way. Wikipedia is an example

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14
Q

Platform

A

company that provides a wide service?
Google (searching), Amazon (sales),
Microsoft (software)

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15
Q

Social Shaping of Technology

A

(social determinism) explains technology change by the influence of key social groups

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16
Q

Political Economy Approach

A

theory that say law, economy and political environment interrelated and they establish and keep social order. In regards to new media this focuses on regulations/development of media in the way that government wants

17
Q

Mobile New Media

A

personal, interactive, internet-enabled and user-controlled portable platform that provides for the exchange of and sharing of personal/non-personal information among users.

18
Q

Web 2.0

A

Known as social media,
Web 2.0 refers to cites where things happen online via the contributions of the users

19
Q

Hypertext

A

blue underlines words that provides links on web pages

20
Q

“Long Tail” Economy

A

business strategy that allows companies to realize significant profits by selling low volumes of hard-to-find items to many customers, instead of only selling large volumes of a reduced number of popular items

21
Q

Social Capital

A

the assets one has in the form of relationships with others

22
Q

Telegraph

A
  • Used binary code of dots and dashes—Morse code
    was the internet of the 1800s and allowed for Standardized instantaneous communication around the world
23
Q

Medium/Media

A

Means of accomplishing something or communicating information, an “intervening substance”. Today media includes various tech and it’s audience.

24
Q

Space-Binding/Time-Binding

A

A time-binding medium (e.g., clay or stone tablets, monuments,
statuary) has great durability and the power to carry messages
across long periods of time, but is incredibly difficult to move

A space-binding medium (e.g., paper, the telegraph) is more
ephemeral and easily destroyed, but can be moved across space
without difficulty

25
Q

Hype

A

Excitement or potential seen from a new form of media with potential for overestimation of its future impact

Related to New empiricism n counter hype

26
Q

Diffusion of Innovations Model

A

models the rate of adoption and spread of innovation in social system. it models different categories of users and what they want

27
Q

Dark Patterns

A

designers use their
knowledge of human behaviour to implement deceptive functionality that is not in the best interest of the user.

28
Q

Radio

A

Short wave electromagnetic communication

related to advertising and how government took something and commercialized it

29
Q

User-Generated Content

A

users of the app make the content, ie. instagram

30
Q

Cultural Theory

A

View new media as a means to develop culture n communication.
Can reflect our biases: Female virtual assistants, racism etc

31
Q

New Empiricism

A

tries to ground new media studies in real data and the real experiences of those who use media

a break from the earlier utopian and dystopian approaches

An empirical approach to new media tends to
have an “after-the-event” element

related to hype/counter hype