Midterm 1 Flashcards

1
Q

Asobi

A
  • Definition: “play”
  • An important concept where play is often seen as a way to relax, relieve stress, and foster creativity
  • Growing preference for play realities over real realities
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1
Q

Liminal

A
  • Occupying a position at, or on both sides of, a boundary or threshold
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2
Q

Transnational

A
  • Operating or extending across national boundaries
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3
Q

Heian Era

A
  • 794 - 1185
  • Indigenization of Buddhism, modification of writing system, flowering of indigenous Japanese culture
  • Leisure and “play” were very important
  • Steady decline of political and economic power of aristocracy which lead to the rise of the samurai class
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4
Q

Meiji Era

A
  • 1868 - 1912
  • Westernization, Modernization, Industrialization, and Urbanization
  • Respect the Emperor and Expel the Barbarians
  • Self Orientalizing: tactic use for national and individual benefit
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5
Q

Taisho Period

A
  • 1912 - 1926
  • Rise to the print media
  • An increase in woman in the workforce
  • Clear distinction between work and play
  • End of Taisho due to an increase state control and militarization
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6
Q

Heisei Period

A
  • 1989 - 2019
  • Definition: achieving peace
  • Period of Japanese history corresponding to the reign of Emperor Emeritus Akihito
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7
Q

Moe

A
  • A slang for an affective response to fictional character
  • Feeling of affection, adoration, devotion, and excitment
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8
Q

Reiwa Era

A
  • Began 2019 and is the current era
  • Definition: Order and Harmony
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9
Q

Genji

A
  • Tale of Genji
  • Written by Murasaki Shikibu
  • World’s first “psychological novel”
  • Influence on Japanese “high” culture: literature, theatre, painting
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10
Q

Onnagata

A
  • Male portraying the ideal version of femininity
  • Premise is that they are more feminine than a real woman
  • Reached their height of power in the early 1800s
  • Depicted as something only males can perform with the perception of the male under female kabuki role that made it enjoyable
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11
Q

Kata

A
  • Definition: form/style
  • In kabuki, several specific styles are applied to acting and are known as kata
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12
Q

Manzai

A
  • Origins in Heian period
  • Became part of entertainment in the Edo period
  • More popular in Meiji period
  • Follows the Boke (the idiot) & the tsukkomi (the straight-laced) duo
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13
Q

Visual Kei

A
  • Focuses on performance and aesthetics rather than a particular type of music
  • Earn majority of their music income through live performance
  • Carry their onstage persona into their personal lives
  • The term onnagata is used commonly in the visual scene
  • Allow for a significant playful performance of queerness within all of its lives
  • Challenges the normative order in both heterosexual- and homo- based narratives
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14
Q

Rakugo

A
  • Traditional Japanese art of storytelling
  • Unique form of storytelling that includes comic acting and mimicry as well as the art of narration
  • Began to flourish in Japan in the Edo period
  • Kabuki playing a significant role in the development of rakugo
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15
Q

Shojo

A
  • Definition: “young girl”
  • Juvenile existence prior to the adoption of adult femininity
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16
Q

Kabuki

A
  • First appeared in 1603 but became associated with prostitution and seen as immoral
  • By 1629, woman were prohibited from appearing in kabuki
  • Became associated with onnagata
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17
Q

Cosplay

A
  • Combination of the words “costume” and “role-play”
  • The four basic components of cosplay are: cosplayer, social setting, fictional character, and dress
  • Judge based on accuracy and authenticity
  • Safe, supportive social structure
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17
Q

Takarazuka

A
  • All female musical theatre group that play both male and female role on stage
  • Female performers who specializes in male roles are called otokoyaku
  • Exemplary female who can successfully portray both genders without being constrained by either
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18
Q

Japonisme

A
  • Cultural hybridization
  • Meiji Period
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19
Q

Orientalism

A
  • Critical model that is often applied to the study of Japan
  • The approach through colonial paternalism and feminization of the subject
20
Q

Edo Period and Bakumatsu

A
  • Tokugawa Shogunate (1603-1868)
  • “Play” oriented
  • Consumption of playful entertainments became a symbol of well-being and financial success
  • Creation of an urban leisure class
  • Bakumatsu: end of the era (1853-1868), decline of the shogunate after the arrival of the Black Ships from America
21
Q

Nihonjinron

A
  • Positioning Japan as a unique and unknowable entity
  • The discourse that developed in post-war Japan positing that Japan is a unique, pure, and exclusive culture unknowable to non-Japanese
22
Q

Wakashu

A
  • Young boys start playing female roles
  • In 1652, Wakashu prohibited emergence of Onnagata
23
Q

Genroku Period

A
  • 1688 -1703
  • High point of Edo culture
  • Kabuki and Bunraku puppet theatre are most representative of the arts
24
Q

Bunraku

A
  • Japanese traditional puppet theatre
25
Q

Androgeny

A
  • Possibility for both erasure and exaggeration
  • Can indicate both more sexuality and an erasure of sexuality/asexuality
26
Q

Joso

A

Dressing as a woman

27
Q

Cross-dressing

A
  • Common mainstream media in Japan
  • Cross dressing allows for a questioning of “natural” societal norms
28
Q

Queer

A

Having or relating to a gender identity or as a sexuality that does not fit society’s traditional ideas about gender or sexuality

29
Q

Hybridity

A

Anything derived from heterogenous sources, or composed of different or incongruous elements

30
Q

Characteristics of Visual Kei

A
  • Aggressive metal punk combined with melodic classical passages
  • Masculine sound (mental & punk) with feminine (classical & pop) performance
  • Guitar based
  • Transgressive = gothic feminine (roses and candles)
  • Strong connection between music and visual elements (ie: English lyrics and western setting)
  • Visual and gender fragmentation (hybrid visual image)
31
Q

Cosplayer

A
  • Anyone who expresses his or her freedom and passion for a character by dressing and acting similar to that character
  • Extraordinary level of dedication and commitment to the depiction of a chose character
32
Q

AKB48

A
  • Japanese all female idol group
  • Heavily criticized due to fan culture and idol relationship
  • Idols you can meet: handshake session
  • constant exposure across media platform
33
Q

Fandom

A
  • Fans have been repositioned more positively as a creative consumer of media
  • Had a negative connotation prior to repositioning
  • Consume mass culture
34
Q

Otaku

A
  • Antisocial and introverted geek (a mildly negative connotation)
  • Committed fan “in search of intensified meanings and pleasures”
35
Q

Idol

A
  • An object of desire, a fantasy or ideal construct which resonates with deep affective of emotional meaning
  • Dependent on fan support through interaction and recognition
  • Core of Japanese media due to their ability to attract the attention of audiences
36
Q

Jimusho

A
  • Definition: Agencies
  • Creates and circulates idol’s image
  • Importance of image to ad industry
37
Q

Cool Japan

A
  • Japanese conservative policy makers wanted to strengthen national identity and traditional values
  • Established and designed to expand Japan’s impact on foreign markets through pop culture products
38
Q

Arashi

A
  • A band of of 5 members
  • A big success from mid 2000
  • Chosen to become leader of national tourism
  • Promotion of Japan
39
Q

Sports

A
  • Connected to the media by the creation of markets in a consumer culture through advertising
40
Q

Professional Wrestling (Sumo)

A
  • One of the most popular sports on 1950s TV
  • Japanese national sport
  • Gained prominence in Edo period
  • No women in the ring
41
Q

Baseball

A
  • High school baseball
  • Dream of Koshien (National High School Baseball)
42
Q

Hanashiki

A
  • Rakugo storyteller
43
Q

Yose

A
  • Rakugo storytelling theatre
44
Q

Hiki

A
  • Financial patrons
45
Q

Moga

A
  • A modern girl
46
Q

Maid Cafe

A
  • First appeared in Akihabara in the late 1990s
  • Evolved from dating simulation games
  • A network of support in an era of economic decline and familial and group alienation
  • Creation of a sense of community
  • Enjoy playing across the boundary between fiction/fantasy and reality
47
Q

Rank these time period in order and name the year:
Edo, Reiwa, Heian, Heisei, Meiji, Taisho

A
  • Heian (794 - 1185)
  • Edo (1603-1868)
  • Meiji (1868 - 1912)
  • Taisho (1912 -1926)
  • Heist (1989 - 2019)
  • Reiwa (2019 - now)
48
Q

3/11

A
  • March 11, 2011
  • An undersea earthquake occurred in the Pacific Ocean that caused a tsunami
  • The Great East Japan Earthquake
49
Q

Post Bubble

A
  • 1990s
  • High growth
  • Life of luxury
  • Capitalism (trends to make money)
50
Q

Nanshoku

A
  • Male love
  • A big role in the development of Onnagata
  • Highly regarded practice