Midterm 1 Flashcards
1
Q
Asobi
A
- Definition: “play”
- An important concept where play is often seen as a way to relax, relieve stress, and foster creativity
- Growing preference for play realities over real realities
1
Q
Liminal
A
- Occupying a position at, or on both sides of, a boundary or threshold
2
Q
Transnational
A
- Operating or extending across national boundaries
3
Q
Heian Era
A
- 794 - 1185
- Indigenization of Buddhism, modification of writing system, flowering of indigenous Japanese culture
- Leisure and “play” were very important
- Steady decline of political and economic power of aristocracy which lead to the rise of the samurai class
4
Q
Meiji Era
A
- 1868 - 1912
- Westernization, Modernization, Industrialization, and Urbanization
- Respect the Emperor and Expel the Barbarians
- Self Orientalizing: tactic use for national and individual benefit
5
Q
Taisho Period
A
- 1912 - 1926
- Rise to the print media
- An increase in woman in the workforce
- Clear distinction between work and play
- End of Taisho due to an increase state control and militarization
6
Q
Heisei Period
A
- 1989 - 2019
- Definition: achieving peace
- Period of Japanese history corresponding to the reign of Emperor Emeritus Akihito
7
Q
Moe
A
- A slang for an affective response to fictional character
- Feeling of affection, adoration, devotion, and excitment
8
Q
Reiwa Era
A
- Began 2019 and is the current era
- Definition: Order and Harmony
9
Q
Genji
A
- Tale of Genji
- Written by Murasaki Shikibu
- World’s first “psychological novel”
- Influence on Japanese “high” culture: literature, theatre, painting
10
Q
Onnagata
A
- Male portraying the ideal version of femininity
- Premise is that they are more feminine than a real woman
- Reached their height of power in the early 1800s
- Depicted as something only males can perform with the perception of the male under female kabuki role that made it enjoyable
11
Q
Kata
A
- Definition: form/style
- In kabuki, several specific styles are applied to acting and are known as kata
12
Q
Manzai
A
- Origins in Heian period
- Became part of entertainment in the Edo period
- More popular in Meiji period
- Follows the Boke (the idiot) & the tsukkomi (the straight-laced) duo
13
Q
Visual Kei
A
- Focuses on performance and aesthetics rather than a particular type of music
- Earn majority of their music income through live performance
- Carry their onstage persona into their personal lives
- The term onnagata is used commonly in the visual scene
- Allow for a significant playful performance of queerness within all of its lives
- Challenges the normative order in both heterosexual- and homo- based narratives
14
Q
Rakugo
A
- Traditional Japanese art of storytelling
- Unique form of storytelling that includes comic acting and mimicry as well as the art of narration
- Began to flourish in Japan in the Edo period
- Kabuki playing a significant role in the development of rakugo
15
Q
Shojo
A
- Definition: “young girl”
- Juvenile existence prior to the adoption of adult femininity
16
Q
Kabuki
A
- First appeared in 1603 but became associated with prostitution and seen as immoral
- By 1629, woman were prohibited from appearing in kabuki
- Became associated with onnagata
17
Q
Cosplay
A
- Combination of the words “costume” and “role-play”
- The four basic components of cosplay are: cosplayer, social setting, fictional character, and dress
- Judge based on accuracy and authenticity
- Safe, supportive social structure
17
Q
Takarazuka
A
- All female musical theatre group that play both male and female role on stage
- Female performers who specializes in male roles are called otokoyaku
- Exemplary female who can successfully portray both genders without being constrained by either
18
Q
Japonisme
A
- Cultural hybridization
- Meiji Period