Mid-term #2 Flashcards

1
Q

Two Main Stages of Sleep

A

1) Slow Wave Sleep (SWS)
- Deep sleep stage for memory consolidation
2) Rapid Eye Sleep (REM)

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2
Q

3 Theories of Why We Sleep

A

1) Restoration: immune system, tissue repair, clearing of ‘brain junk’
- Interstitial space between neurons and support cells in the brain increases, allowing cerebrospinal fluid to flow better and clear our metabolic ‘waste’ products.
2) Adaptive Inactivity: we sleep to save energy and avoid predation
3) Learning & Memory: sleep supports learning and strengthens memory

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3
Q

2 Study Tips

A

1) Don’t CRAM
- Spread out study sessions boosts long-term retention.
2) Test yourself!
- Retrieving information is more effective than just studying it.

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4
Q

‘Memory Replay’ in the Hippocampus During Sleep

A
  • Hippocampal ‘place cells’ fire as a rat runs around in a circular cage.
  • A similar pattern of cells firing is seen while the rat is asleep.
    –> It’s almost like his hippocampus is ‘replaying’ his journey.
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5
Q

Piaget’s Stages

A

1) Sensorimotor
2) Pre-Operational
3) Concrete-Operational
4) Formal-Operational

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6
Q

Object Permanence

A
  • The understanding that an object or person continues to exist even when it’s out of sight.

Piaget: Object permanence as a major milestone in the sensorimotor stage.

Near-infrared spectroscopy (NIRS) showed that object permanence is associated with an increase in hemoglobin concentration in the frontal cortex.

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7
Q

Theory Given by Modern ‘Looking’ Time Techniques

A

Evolution has given us basic cognitive tools that are ready to go at birth.
- Key methodological advance: ‘Looking Time’
–> Babies will look longer at things that surprise them!

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8
Q

Three Examples of Core Knowledge (& Experiments)

A

1) Core knowledge of physics
- Babies show surprise (increased looking time) when ‘impossible’ physical events happen.

2) Core knowledge of other ‘agents’
- Event between a ball and a teddy bear. Baby observes someone reaching for a ball on the left side.
New Location Event: Reaching for the ball in a different position.
New Object Event: Reaching for the teddy bear.
Longer-looking time during the new object event – baby is habituated to the hand wanting the ball.

3) Core knowledge of numbers
- Two jars with balls in them, with obvious probability distribution.
An improbable sample of the distribution resulted in high-looking times.

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9
Q

Perceptual Narrowing

A

We only bother learning what we need to know…

  • Adults and children are better at human face recognition tasks.
    However, babies are better at discriminating monkey faces.
    At this age, babies have not figured out what is important.
  • Babies only bother learning the sounds relevant to their own language
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10
Q

“Statistical Learning”

A

The ability of humans and other animals to extract statistical regularites from the world around them to learn about the environment.

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11
Q

Statistical Learning of Words in Preverbal Infants

A

Experiment: Play a stream of ‘novel’ syllables to a baby with headphones.

Key Idea: Babies will passively learn the fake ‘words’ because some syllables predictably follow each other.

Baby listens/looks longer at ‘surprising’ test words.

Baby statistical learning relies on the hippocampus.
- Visual task w/ objects, and showed neural encoding of statistical regularities.

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12
Q

Critical Period for Language Learning

A

Language learning gets harder as we age.

The critical period for first language acquisition is considered to be the first few years of life.
The critical period for second language acquisition is estimated to be between 2 and 13 years of age.

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13
Q

Egocentric Bias

A

‘my thoughts are everyone’s reality’

  • A theory of mind failure.
  • Toddlers are jackasses!
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14
Q

Theory of Mind

A

The ability to understand that other agents by ascribing personal beliefs and mental states to them.

  • This develops around age 4.
    –> 4-year-olds w/ autism do not pass this task as well as their neurotypical counterparts.
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15
Q

Sally Anne Task

A

Sally has a basket. Anne has a box.

Sally has a marble. She puts the marble into her basket. Sally goes for a walk.

Anne takes the marble and puts it into the box.

Where will Sally look for her marble?
- Most adults would say that Sally will look in her basket.
- Most 3 year olds would say Sally would look in the box.

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16
Q

Secure Attachment

A

Insecure Avoidant:
Baby: Unconcerned by mother’s absence. Unresponsive on return.
Mother: Unresponsive. Child feels unloved and rejected.

Secure:
Baby: Upset, subdues when mother leaves. Happy on reunion.
Mother: Sensitive and responsive. Child feels positive and loved.

Insecure Resistant:
Baby: Intense distress on separation. Clingy and rejecting on return.
Mother: Inconsistent. Child feels angry and confused.

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17
Q

‘Strange Situation Experiment’

A

The child is observed playing for 20 minutes while caregivers and strangers enter and leave the room, recreating the flow of the familiar and unfamiliar presence in most children’s lives.

Baby’s reactions reflect their attachment style.

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18
Q

Four Behavioral Trends in Adolescents

A

1) Increased sensation-seeking and risk-taking behaviors
2) Changes in self-regulation and control
3) Identity formation
4) Large role of peer influence

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19
Q

Adolescence and PFC development

A

Adolescence is a critical state of development when the environment and activities of teenagers may guide selective synapse elimination (synaptic pruning), especially in the prefrontal cortex (PFC) but also in other key circuits!
- PFC is involved in self control, planning, inhibiting inappropriate actions, problem solving, multi-tasking, decision-making, self-awareness, social interaction… does an immature PFC explain some adolescent behaviors?

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20
Q

Spotlight Effect

A

People tend to believe that the social spotlight shines more brightly on them than it really does.

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21
Q

“Thin Slices”

A

Information gleaned from an instant impression can be as powerful as information gleaned by getting to know a person over a longer period of time.

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22
Q

Self-Enhancement Biases

A

We tend to believe we are ‘better-than-average.’

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23
Q

The “Illusion of Transparency”

A

A tendency for people to overestimate the extent to which others can discern their internal states.

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24
Q

The “Fundamental Attribution Error”

A

A tendency to believe that a behavior is due to a person’s disposition rather than the situation in which the person finds themselves.

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25
Q

The Big 5 Model of Personality

A

1) Openness – A person’s orientation toward novelty, change, and uncertainty.

2) Conscientiousness – The extent to which a person is focused, organized, and persistent in the pursuit of his or her goals.

3) Extraversion – A person’s level of arousal and preference for stimulation.

4) Agreeableness – A person’s orientation toward and style of interacting with others.

5) Neuroticism – A person’s propensity to experience negative emotions.

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26
Q

Genetic Influences on Personality

A

Genes may account for ⅓ of your personality.

The other 66% is accounted for by other factors.

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27
Q

Social Learning and Bobo Doll Experiment

A

Humans are ‘supercharged’ social learners.

The ‘Bobo Doll’ Experiment: children are able to learn social behaviors, such as aggression, through observational learning (without obvious reinforcement).

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28
Q

Three Features of Emotion

A

1) Physiological Responses – heart rate, perspiration, etc.
2) Overt Behaviors – flinching, freezing, running, etc.
3) Feelings – fear

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29
Q

The Two Dimensions of Emotion

A

1) Arousal – how physiologically activating/energetic an emotion is
2) Valence – how positive or negative an emotion is

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30
Q

Three Major Theories of Emotional Processing

A

1) The James-Lange Theory
- Do we run from a bear out of fear, or does fear come from running away?
- Evidence: Heart rate changes due to simply making different facial expressions.
Note: There are replication issues!

2) The Cannon-Bard Theory
- Two parallel systems; Emotionally relevant stimulus goes to a physiological response and a conscious feeling.
- Evidence: Remove the cortex of cats… and they still elicit ‘rage’

3) The Two-Factor Theory
- Emotionally relevant stimulus goes to a physiological response and a cognitive appraisal. The strength and label of an emotion leads to a conscious feeling.
- Evidence: Physiologically aroused in presence of something you think should scare you – label arousal as fear
- Having same bodily response in presence of something you think should delight you – label arousal as excitement

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31
Q

The Universality of Emotional Facial Expressions

A

The universality of facial expressions may be overstated.

We overemphasize how much information we get from faces. We also get information from body language.

32
Q

Amygdala Damage and Effects on Fear/Anxiety

A

Amygdala is a collection of subcortical nuclei found deep within the temporal lobe.
- It’s a key region for forming engrams of conditioned emotional responses.

There is reduced fear learning and reduced ‘fear feelings’ after amygdala damage.

33
Q

Two Pathways to the Amygdala for Fear

A

Low Road
Emotional Stimulus → Thalamus → Amygdala → Emotional Responses

High Road
Emotional Stimulus → Thalamus → Cortex → Amygdala → Emotional Responses

Low road – Direct & drives intense emotional responses
High Road – Stimulating the prefrontal cortex can dampen amygdala responses.

34
Q

“Needs” versus “Drives”

A

A need is a deficiency or lack that motivates a person to act, while a drive is a physiological tension that arises from an unmet need.

Need→Drive→Behavior

We need food, our drive is hunger, so we eat.

35
Q

Kant, Hume, and Mill Basic Ideas about Morality

A

Kant – universal moral law: the morality of actions can only be defined using reason to create general moral laws
- Act in accordance with universal moral law.

Hume – sentimentalism: ‘morals excite passions, and produce or prevent actions. Reason itself is utterly impotent in this particular. The rules of morality, therefore, are not conclusions of our reason.’
- Trust your gut.

Mill – utilitarianism – the morally right action is the action that produces the most good
- Do the math.

36
Q

The Trolley Problem

A

Would you throw the switch to divert the train?

Deontological ethics – what makes a choice right is its conformity with a moral norm.
–> Do not throw the switch!

Consequentialist ethics – whether an act is morally right depends only on consequences.
–> Throw the switch!

People with damage to the ventro-medial prefrontal cortex (VMPC) are more consequentialist during moral reasoning about the trolley problem.
Damage to emotional systems leads to a more reasoning-focused judgement that in the ‘push’ condition, one should still push the guy onto the tracks.

37
Q

Haidt’s 5 Moral Foundations

A

1) Harm/care: related to ability to feel others’ pain
2) Fairness/reciprocity: equality, justice
3) Authority/respect: deference to authority, traditions
4) Ingroup/loyalty: patriotism, self-sacrifice for group
5) Purity/sanctity: strong disgust norms

38
Q

Moral Dumbfounding

A

When a person makes a moral judgment but cannot defend on that judgment with reasons and arguments.

39
Q

Mechanisms of Cooperation

A

Evolutionary
- Kin Selection: the unit of reproduction is not the individual but rather the gene, so… you should favor your relatives
- Group Selection & Spatial Proximity: individuals with the same social strategies (e.g., cooperation) cluster together, then, the chance of new strategies arriving (e.g., defection) is reduced

Experiential
- Reputation: your own reputation, and the reputation of others, whether learned directly or indirectly (e.g., via gossip), leads us to use cooperation to signal that we would be good partners
- Reciprocity: I help you, you help me, You don’t help me? Fuck off.

40
Q

The Prisoner’s Dilemma, and “tit-for-tat”

A

Two prisoners are suspected of a crime but must decide whether to confess or remain silent. The best outcome for both prisoners is to remain silent, but the possibility that the other will confess leads them both to confess.

In real life, we have repeated interaction with others in our family, nation, etc.

Best strategy when you assume future interaction with other people?
–> In repeated interactions, best strategy is tit-for-tat!
- Cooperate the first time, and then imitate your opponents’ last action.

41
Q

Present Bias

A

People query their current mood to answer questions about happiness.

Weather can affect mood, thus affecting how people rate happiness.

42
Q

Affective Forecasting

A

We are not good at predicting future happiness!

Recall Harvard dormitory assignment survey.

43
Q

Impact Bias

A

We are also not good at recalling past happiness!

  • People often overestimate the impact future events will have on their happiness. People may also show a retrospective impact bias, overestimating the impact of past events on their happiness.
44
Q

Adaptation to ‘Set Points’

A

Individuals react to events but quickly adapt back to baseline levels (‘set points’) of subjective well-being.

Lottery winners were not happier than controls and took significantly less pleasure from a series of mundane events.

45
Q

Income and Happiness Debate

A

Money has some relationship to subjective well-being, but the exact relationship is still under debate.

Result: Beyond ~$75,000 (in 2010), increases in income no longer produce meaningful benefits to happiness.
Results: No satiation effect found.
– Two authors joined forces and re-analyzed smartphone data together.
–> Highest happiness respondents saw no satiation.
However, lowest happiness respondents saw satiation.

Factors:
Necessities
Status
Control
Luxuries

46
Q

Psychological Richness

A

A life characterized by a variety of interesting and perspective-changing experiences.

3 dimensions of a ‘good life’ – happiness, meaning, and psychological richness.

47
Q

Kinds of Norms

A

Prescriptive/Injunctive: what people ought to do

Descriptive/Statistical: what people tend to do

Conventional: one type of social norm that are mutually agreed upon practices that govern how people act in different social situations
- How to greet someone
- How to use utensils

48
Q

The Ultimatum Game – Norms of Fairness

A

There are two players.

Player 1 can split up the money via an offer to Player 2.
Player 2 can accept or reject the offer.

A rejection means neither get anything.
- Player 1 rarely offer below 40%, with Player 2 rejecting offers below 40%
–> Variations are different according to culture.

49
Q

Conformity - Asch’s Experiment & Stanley Milgram Experiments

A

Asch’s (1951) Experiment – demonstrated how individuals often conform to the majority opinion of a group, even when that opinion is clearly wrong.

  • Participants were asked to compare the length of lines, and when a group of confederates gave incorrect answers, a significant portion of participants conformed and gave the same wrong answer despite knowing it was incorrect.
  • Criticisms: Artificial setting, limited sample, and ethical concerns.

Stanley Milgram Experiments – measure how far participants would go in obeying an authority figure who instructed them to perform acts that conflicted with their personal conscience.
- Participants were instructed by an experimenter to administer electric shocks to the learner (a confederate) for incorrect answers to a memory task.
- These shocks were increased each time a learner made a mistake.
⅔ of all participants continued to the highest level of 450 volts. All participants continued to 300 volts.
- Conclusion: People appear to be more obedient to authority figures than we might expect, to the extent of potentially causing harm to an innocent human being. People are willing to harm someone if responsibility is taken away and passed on to someone else.
- Criticism: Handling of deception was extreme.

50
Q

Prejudice

A

positive vs negative evaluations of groups

51
Q

Stereotypes

A

specific traits associated with groups

52
Q

Discrimination

A

differential treatment of group members

53
Q

Implicit association test (IAT)

A

Measures attitudes and beliefs that people may be unwilling or unable to report.

A series of stimuli (words and/or images) is presented to each respondent, who must sort them into two categories.

The key assumption is that the stronger the association a respondent makes between two concepts, the faster they are to make these associations.

54
Q

How to Compute Expected Value for Simple Decision Tasks

A

Expected Value = (outcome 1 x probability 1) + (outcome 2 x probability)…

Essentially, it’s a weighted average of potential outcomes based on their likelihoods.

55
Q

“Expected Utility”

A

An economic theory that estimates the value of an action when the outcome is uncertain.

Probability x Outcome Utility

56
Q

Framing and Certainty effects

A

Framing Effect – cognitive bias that occurs when people’s decisions are influenced by how information is presented, rather than the information itself.

Certainty Effect – people tend to be more confident in certain outcomes, rather than less certain ones.

57
Q

Peak-End Rule

A

People tend to ignore the duration of pain or pleasure. The peak rating and the end rating predict the overall rating.

58
Q

Endowment Effect

A

People tend to value items they own more than items they don’t.

59
Q

3 Main “Heuristics” of Judgment

A

Heuristics – judgemental shortcuts that generally get us where we need to go quickly.

1) Availability Heuristic – estimates of frequency or probability made based on the ease with which instances come to mind.
Example: If you recently saw a plane crash, you might think that flying is more dangerous than driving. .

2) Representative Heuristic – estimating the probability of an event based on how similar it is to a known situation.
Example: Assuming someone is a lawyer because they are wearing a suit and carrying a briefcase.

3) Anchoring and Adjustment Heuristic – estimating based on an initial value, or anchor, and adjusting it until reaching a reasonable estimate.
People often do not adjust enough, and their final estimate is biased towards the anchor.
Example: If a customer sees a product’s original price before it’s discounted, they might view a discount as a great deal.

60
Q

Maximizers vs Satisficers

A

Maximizers want to ensure they get the most out of the choices they make.

Satisficers tend to adopt a ‘this is good enough’ approach.

61
Q

“System 1” versus “System 2” dichotomy

A

A model of the mind that describes two types of thinking processes in the brain.

System 1 – an automatic, intuitive, and emotional process that operates quickly and unconsciously. It’s responsible for our first reactions to situations and emotions, and for making split-second judgments. System 1 uses heuristics to prioritize relevant information and filter out the rest.

System 2 – a slower, more deliberate, and effortful system that’s responsible for conscious thought, reasoning, problem-solving, and decision-making.

The brain isn’t literally divided into two systems. However, some argue that the System 1 vs System 2 dichotomy doesn’t adequately account for the range of processes the mind can accomplish.

62
Q

Anxiety vs Fear

A

Anxiety – apprehension about a future fear
Fear – response to an immediate threat

63
Q

3 Components of Fear/Anxiety

A

1) Cognitive/Subjective
2) Physiological
3) Behavioral

64
Q

4 Anxiety Disorders in DSM5

A

1) Specific Phobias
2) Panic Disorder
3) Social Anxiety Disorder
4) Generalized Anxiety Disorder

65
Q

Diathesis-Stress Model

A

A theory that explains how a combination of vulnerability factors (diathesis) and stressors can lead to psychiatric disorders.

Factors: biological/psycological/social

Vulnerability means you may have all risk factors, but will never develop a mood disorder. Unless that vulnerability is triggered, you will be fine.
Protective factors help against developing mood disorders.

66
Q

Biopsychosocial Models of Disorders

A

A holistic approach to understanding and treating disease that considers the biological, psychological, and social factors that contribute to a patient’s conditions.

67
Q

Unipolar vs Bipolar Mood Disorders

A

Unipolar – MDD; characterized by a prolonged period of depression.

Bipolar – characterized by mood episodes that oscillate between manic episodes and depressive episodes.

68
Q

Phonemes

A

The smallest unit of speech to differentiate between utterances.

45 English phonemes.

69
Q

Morphemes

A

The smallest unit that denotes meaning

Morphemes make up our lexicon.
All combinations of morphemes make up your vocabulary.

Example: recharge - 2 morphemes
rechar(e)ing - 3 morphemes

70
Q

Lexicon

A

The collection of words and word elements that make up a language.

71
Q

Syntax

A

The study of sentences and their structure.

72
Q

Semantics

A

The study of word meanings.

73
Q

Recursion

A

Repetition of a grammatical structure or linguistic element, such as a phrase or setnence, within another sentence or phrase

Example: “Hand me the nails that Dan bought.”
Relative clause “that Dan bought” is contained within the larger noun phrase “the nails.”

Recursion allows language to
produce an infinite number of sentences.

74
Q

Pragmatics: Implicature

Tone/Emphasis Effects

A

‘I was wondering if you would be able to drive me to the airport tomorrow morning.’
You aren’t wondering if the person can drive. You want them to drive you to the airport tomorrow.

Tone/Emphasis – completely different meanings of the same sentence (‘I never said she stole my money’) depending on which word is stressed.

75
Q

Language/Thought Distinctions

A

Language and thought appear to be distinct.
- Significantly distinct brain networks for language versus thought.

Neuropsychology findings suggest you can think while not producing language (e.g. aphasia) or produce normal language with rather disorganized thoughts (e.g. Williams syndrome, some cases of schizophrenia).
- Language network–-supported functions: language comprehension and language production – consistent.
- Multiple demand network–supported functions: executive functions, novel problem solving, mathematics, some forms of reasoning, computer code comprehension
- Theory of mind – supported functions: social reasoning, mentalizing