Mental Model in Use Flashcards
Evaluate / Feedback
ROI2
Reflect, Reason, Obstacles, Orientation, Iterate, Improve
Luck factor
DIOR
Discover opportunity, Intuition, Optimism, Resilience
STORE Keeper 2ON
Steps
Time
Obstacles
Resources
Evaluate
Keeper as accountability
Objectives
Outcomes
Notes
Multiply Effort
DICE2
Delete unnecessary task
Improve quality
Create new activities
Enhance
Effective
12 P of Marketing Mix
Price
Product
Promotion
Place
Short term
Packaging
Position
Process
People
Long term
Policy
Partnership
Planning
Performance
HOME skills - Re Learning
Purpose
Scenario
Question
Assumption
Model
P - Square
Passion and Purpose
Switch Model - BTS
Direct the Rider: Bright Spots, Target and Vision, Specific Steps
Motivate the Elephant: Build Identity, Emotions, Small Steps
Shape the Path: Behavioral Transfer, Trigger Action, Shape the environment
SUCCES - Made to Stick
Simple
Unexpected
Concrete
Credible
Emotional
Story
5M Motivation Cycle
Mental Model
Mnemonic
Make use of
Memory
Motivation
Pocket of Time Usage
Study - Taxi
Connect - High Speed Railway
Organize - Aircraft
Physical Exercise - Bike
Read Book - Truck
Listen to Podcast - Train
Create mental model - Uber
Task to be completed - Bus
Visual - Ferry
Mediate - Motor Cycle
BEST - Champion Mind
Belief
Enjoyment
Self Talk
Toughness
Solution Focused - MECCA
Miracle questions
Exception questions
Coping questions
Calculating questions
Appreciation questions
10X
Thinking Exponentially
Hyper focus
Delegate
ATCS - Second Order Thinking
After what
Time period
Consequences
Stakeholder
FLOURISHING Model
Friend and Family
Love
Occupation
Usual Environment
Relatives
Income
Spare Time
Health
Identity
Nurture
Giving
Nature of Problem / Improvement, Body
Logical - Lips
Process - Shoulder
Future Prediction - Finger
Weigh - Waist
Creativity - Chest
Environment - Elbow
Business Process Reengineering - Man GIFTS3
Goal
Identify Process
Future Improvement
Test and SOP
Sustain, Survey, SOP
Mental Model
Accountability
Nature of Problem
Business Model Canvas
Feasibility: Key Activities, Key Resources, Key Partnership
Desirability: Channel, Value Proposition, Customer Relationship, Customer Segment
Viability: Cost & Revenue
MASTER3ING - Ultra Learning
Map of Learning
Attention
Straight into use, Separate into small steps
Target and weakness
Experimentation and Effort
Repetition, Refinement, Reflection
Increase Difficulty
Nail down and memorise
Guidance and Feedback
MMS - Efficiency
Maximise revenue
Multiply revenue
Master speed
Minimise cost
Standardise
Business Process Reengineering
- MAN GIFTS
Mental Model
Accountability
Nature of Problem
Goal Setting
Identify problem and process
Future goal and process
Test
Sustain, Study and SOP
Blue Ocean Strategy Action - CAST
Create new products
Add and enhance
Subtract and minimise
Terminate
Three x FIVE Whys
Why did it happen
Why did it not detect
What part of the system make this happen
Time Usage - CITE
Connection
Investment
Transaction
Expenditure
LEDS Breakthrough Everyday
Learning
Experiment
Do
Surrounding
Mental Accounting
Utilities
Family
Emotional
Entertainment
Self Development
Buy Utility Map
Stage: Purchase, Delivery, Use, Supplement, Maintenance, Disposal
Utility Lever: Productivity, Simplicity, Convenience, Risk Reduction, Fun & Image, Environmental Friendliness
Blue Ocean Shift
Pioneers
Settlers
Migrators
Entrepreneurial Mindset
Finance - Water
Product - Toilet
Market - Lighting
Human resources - Floor
Partnership - Furniture
Competitor - Window
Operations - Wall
Technology - Electricity
Three Tiers of Non-Customer
First Tier - Change to other user
Second Tier - Not willing to change at the moment
Third Tier - Not even considering
Satir Iceberg
Behaviors - Bear
Coping - Cat
Feelings - Fox
Feelings of Feelings - Frog
Perception - Pig
Expectation - Eagle
Longing / Yearning - Lion
Self - Swan
Satir Coping Style
Placating - Knee Down
Blaming - Anger
Super-reasonable - Professor
Irrelevant - Idiot
Leveler
Product Involvement and Brain
Informative
Affective
Habitual
Satisfactory
Marketing & Sales Goal to Client
Think Feel Do
Empathy Map Canvas
Goal
Pain and Gain (Think & Feel)
Hear
See
Do
Say
Pyramid Principle
Positive Statement - Pyramid
Complete Statement - Mummy
Conditions to be fulfilled - Sphinx
Method to Fulfil - Cat
Open-mindedness to Admit Wrong
Wrong - Woman
Weakness - Women
Miss
Feedback - Female
My Adventure Today - I Learn EMBA
Improvement
Learning
Experience
Music and Environment
Break the Routines
Adventurous Mindset
Think Like a Scientist - WE HEARD
Wrong
Experiment
Hypotheses
Evaluate
Analysis
Right
Data
Willpower - THE 3R
Today - Do it today
Hardest Things - Do hardest things first
Eliminate - Eliminate choices
Refuel
Reminders
Remove Temptation
Mutation game - SAUCE
Short Sentence to Describe
Alternative Variants
Unite different variants
Create new model
Eliminate options
Top Revenue Generating Model - SUM DATE
SaaS
Usage Rate
Marek place
Deep Tech
Advertisement
Transaction
E-commerce
THE 3R - Willpower
Today / Tonight
Hardest Things
Eliminate Choices
Refuel
Remove Distraction
Reminder for Future Goal
Project Feasibility Study - TBC LOFT Image
Task
Benefit
Cost
Legal
Operational
Financial
Time
Image
Dopamine Detox
Data
Objectives
Problem
Abstinence
Mindful
Insight
Next Step
Evaluate
Learning Everyday - ASK ME2 Thanks
Attitude
Skills
Knowledge
Mental Model
Evaluate
Environment
Thanks
Inversion - IF Women Can Avoid Aging
Identify Goal
Failure conditions
Worst Scenario
Cons
Avoidance Actions
Six buying questions (CIS2)
Change
Company
Instantly
Industry
Spending
Solutions
4Ps of Decision Checking List
Potential Outcomes
Payoffs
Probability
Preferences
I REDUCE2
Inertia
Endowment
Distance
Unexpected
Connected Case
Effort
Emotions