Memory System Flashcards

1
Q

What is the working memory model?

A

So named since it performs a number of functions

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2
Q

Who created the working memory model?

A

Baddeley and Hitch - 1978

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3
Q

What does the working memory model consist of?

A
Central executive
Phonological loop 
Episodic buffer 
Visuomotor-spatial sketchpad 
Long term memory
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4
Q

What is the central executive?

A

The control centre of the working memory model.

It uses three other systems to control all the information moving in and out of the memory system.

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5
Q

What is the phonological loop?

A

Deals with auditory information from the senses and helps produce the memory trace.

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6
Q

What is the visuospatial sketchpad?

A

Used to temporarily store visual and spatial information.

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7
Q

What’s an example of information in the phonological loop?

A

The coach’s instructions
Call of a team mate
Sound of a ball a racket

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8
Q

What are the parts of the phonological loop?

A

A Phonological store and an Articulatory system, which helps it to produce a memory trace.

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9
Q

What does a memory trace do?

A

It can be sent to the LTM where it can trigger motor programmes, or images that contain components of a skill, so that this motor programme can then be used to produce movement.

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10
Q

What is a memory trace?

A

Its an initial mental idea of the skill.

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11
Q

What’s an example of information in the visuospatial sketchpad?

A

It concerns sight - seeing the ball
Where - what part of the court the ball will land
Feel of movement - flight of a gymnast during a vault.

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12
Q

What are the parts of the visuospatial sketchpad?

A

Visual cache

Inner scribe

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13
Q

What does the visual cache do?

A

Holds information about form and colour

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14
Q

What does the inner scribe do?

A

Deals with spatial and movement information.

Suggest that information about sporting actions can be recognised and acted upon.

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15
Q

What’s the episodic buffer?

A

Co-ordinates the sight, hearing and movement information from the working memory into sequences to be sent to the LTM.

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16
Q

What does the episodic buffer produce?

A

Integrated sequences of sight, sound and movements which can be sent to the long-term memory.
These sequences produce patterns of skilled actions that are put in order and sent to the LTM.

17
Q

What are the sequences? (Episodic buffer)

A

The starting point for the initiation of motor programmes, which are patterns of the whole skill, and can be used to produce movement.

18
Q

What’s an example of the episodic buffer?

A

The information about the path of the ball, the sound of the ball on the stick and the position of the limbs may help the skill of receiving the ball before making a dribble in hockey.

19
Q

What is Long term memory?

A

Receives information from the working memory and has an unlimited capacity for the storage of motor programmes.

20
Q

What are the stages of the working memory?

A

1 - pick up relevant information from the environment (selective attention).
2 - once the relevant information has been collected, the working memory produces a memory trace.
3 - the memory trace is then sent to the LTM so the trace can be compared to information already contained in the storage area of the LTM.
4 - the LTM can then send information back to the working memory for use in the current sporting situation.

21
Q

What’s an example of working memory and LTM working together?

A

Tennis - the working memory would send an image or trace of the position of the opponent and the flight of the ball to the LTM so that the scenario can be immediately compared to information already stored there and an appropriate return shot can then be decided upon.

22
Q

What are the features and functions of the working memory?

A

Initiates actions by sending the memory trace.
Has limited capacity - 7 items at a time.
Information overload = memories lost or disregarded, selective attention needed to avoid this.
Limited time scale of 30 seconds - lost/reused.

23
Q

What are the features and functions of the long-term memory?

A

Important information stored in the LTM as motor programmes (better than memory trace).
Has an unlimited capacity, can store information for a lifetime.
Develops the ‘know how to’ things (riding a bike, swimming).

24
Q

What’s the key to effective use of the memory?

A

To ensure that useful information and motor programmes are stored in the LTM so that learned skills can be moved back to the working memory, for use at the current time.

25
Q

What strategies can be used to ensure items are stored in the LTM?

A
Rewards 
Association 
Mental practice 
Breaking the task down/chunking 
Focus 
Repetition 
Chaining
26
Q

What is meant by rewards?

A

Extrinsic and intrinsic rewards help to motivate the performer to want to remember correct actions.

27
Q

What is meant by association?

A

Association of actions you wish to learn with appropriate actions or emotions already stored in the memory.

E.g - getting a swimming certificate and feeling pride. Then associate this feeling with the actions you did, so you will remember them.

28
Q

What is meant by mental practice?

A

When the parts or sub-routines of a skill are imagined over and over again in the mind without physical movement, this can help to store information in the memory.

29
Q

What is meant by chunking?

A

Breaking the skill down into parts, especially when the skill is complicated, can help to prevent information overload.
Therefore the performer can learn one aspect of the task before going on to learn the next part of the skill.

30
Q

What is meant by focus?

A

Focusing on the task and ignoring distractions helps the process of selective attention which in turn will ensure that correct information goes to short-term and then long-term memory

31
Q

What is meant by repetition?

A

Repetition of an action.
Repeated practice to the stimulus will ensure, that skill are coded and stored as motor programmes in the LTM, and those motor programmes will sit in the LTM until they are needed.

32
Q

What is meant by chaining?

A

Items of information are recalled as a sequence, so that one movement links to the next.
Particularly useful in recalling serial skills such as a dance routine.