Media terms Flashcards

1
Q

ACTIVE AUDIENCE

A

Audiences actively engage in selecting media products to
consume and interpreting their meanings.

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2
Q

ANCHORAGE

A

The words that accompany an image (still or moving) contribute
to the meaning associated with that image.

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3
Q

ARC OF
TRANSFORMATION

A

The emotional changes a character goes through in the
process of the narrative. The events in the story mean that they
will ‘transform’ by the end of the story.

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4
Q

BRAND IDENTITY

A

The association the audience make with the brand, for example
Chanel or Nike, built up over time and reinforced by the
advertising campaigns and their placement.

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4
Q

BROADSHEET

A

A larger newspaper that publishes more serious news, for
example The Daily Telegraph has maintained its broadsheet
format.

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5
Q

CIRCULATION

A

The spreading of media products to audiences/users - the
method will depend on the media form e.g. circulation of print
magazines, broadcast of television programmes etc.

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6
Q

CROSS-PLATFORM
MARKETING

A

In media terms, a text that is distributed and exhibited across a
range of media formats or platforms. This may include film,
television, print, radio and the Internet.

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7
Q

CULTURAL CAPITAL

A

The media tastes and preferences of an audience, traditionally
linked to social class/background.

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8
Q

DIEGETIC SOUND

A

Sound that comes from the fictional world, for example the
sound of a gun firing, the cereal being poured into the bowl in
an advert, etc.

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9
Q

DISCOURSE

A

The topics, language and meanings or values behind them
within a media text. The discourse of lifestyle magazines, for
example, tends to revolve around body image and narcissism.

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10
Q

ETHNOCENTRIC

A

A belief in the superiority of one’s own ethnic group or culture.
For example, a newspaper will be more concerned to cover
stories that are closely related to the reader and their concerns.
Tabloid and local papers only tend to cover international news
stories if they can relate them specifically to their readers.

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11
Q

ETHOS

A

The beliefs, values and customs of, for example, media
organisations. In television, for example, what the channel
believes in and what it sees as its role.

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12
Q

FLEXI NARRATIVE

A

A more complex narrative structure with layers of interweaving
storylines. This challenges the audience and keeps them
watching.

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13
Q

HEGEMONY

A

Hegemony is the dominance of one group over
another, often supported by legitimating norms and ideas. For
example, the dominant social position in society is taken by
men and the subordinate one by women.

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14
Q

HOUSE STYLE

A

The aspects that make a magazine recognisable to its readers
every issue. The house style is established through the choice
of colour, the layout and design, the font style, the content and
the general ‘look’ of the publication.

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15
Q

HYPODERMIC NEEDLE
MODEL

A

The idea is that the media product
injects an idea into the mind of an audience who are assumed
to be passive and as a result will all respond in the same way.

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16
Q

ICONOGRAPHY

A

The props, costumes, objects and backgrounds associated with
a particular genre; for example, in a police series you would
expect to see, uniforms, blue flashing lights, scene of crime
tape and police radios.

17
Q

LUDOLOGY

A

The study of games and those who play them, relevant to video
games.

18
Q

COMPASION FATIGUE

A

When you start to lose care for emotive media products

19
Q

MEDIATION

A

The way in which a media text is constructed in order to
represent a version of reality; constructed through selection,
organisation and focus.

20
Q

MMORPG

A

Massively multi-player online role-playing game.

21
Q

NEWS AGENDA

A

The list of stories that may appear in a particular paper. The
items on the news agenda will reflect the style and ethos of the
paper.

22
Q

NON-DIEGETIC SOUND

A

Sound that comes from outside the fictional world, for example
a voiceover, romantic mood music etc.

23
Q

OPEN WORLD

A

In an open world computer game the player can move freely
though the virtual world and is not restricted by levels and other
barriers to free roaming.

24
Q

OPINION LEADERS

A

People in society who may affect the way in which others
interpret a particular media text. With regard to advertising, this
may be a celebrity or other endorser recommending a product.

25
Q

PASSIVE AUDIENCE

A

The idea (now widely regarded as outdated) that audiences do
not actively engage with media products, but passively
consume and accept the messages that producers
communicate.

26
Q

PLURALITY

A

In a media context, this refers to a range of content to suit many
people.

27
Q

PUBLIC SERVICE
BROADCASTER

A

A radio and television broadcaster that is financed by public
money (e.g. the licence fee in the UK) and is seen to offer a
public service by catering for a range of audiences and
providing information, as well as entertainment.

28
Q

SELECTION AND
COMBINATION

A

Media producers actively choose elements of media language
and place them alongside others to create specific
representations or versions of reality.

29
Q

SIMULCAST

A

The streaming of live radio programmes from the website at the

same time as they are broadcast on the radio.

30
Q

SPLASH

A

The story that is given the most prominence on the front page
of a newspaper.

31
Q

STRIPPED

A

A technique used in radio and television whereby a certain
programme is broadcast at the same time every day. In radio
this attracts an audience who associate a particular programme
with their daily routine, for example driving home from work.

32
Q

TABLOID

A

Refers to the dimensions of a newspaper; a tabloid is smaller
and more compact in size. However, there are further
connotations attached to the term and it also tends to refer to a
newspaper whose content focuses on lighter news, for example
celebrity gossip, sport and television.

33
Q

TEXTUAL POACHING

A

The way in which audiences or fans may take particular texts
and interpret or reinvent them in different ways e.g. by creating
fan fiction.

34
Q

‘WINDOW ON THE
WORLD’

A

The idea that media texts, particularly those that present
aspects of reality, for example news programmes, are showing
the audience the ‘real’ world as it happens.

35
Q

Archetype

A

A universal type of character found in various media texts, eg anti-hero, hero.

36
Q

Bricolage

A

Lots of media ideas coming together (hybridity)

37
Q

Censorship

A

The controls and regulations that exist about media content. Censorship powers can be held by governments or regulatory bodies.

38
Q

Cognitive surplus

A

The process by which something becomes an object that can be marketed and sold.

39
Q

Digital native

A

A person who is brought up with digital technology from an early age so using it comes naturally to them.

40
Q

Guerilla marketing

A

Low-cost and unconventional marketing methods with a clear focus on grabbing the audience’s attention. (I Daniel Blake, projecting)