media influences - video game violence Flashcards
what are experimental studies?
allow manipulation of variables and can measure short-term effects
- usually lab based
what 3 methods do psychologists use to study video game violence?
- experimental
- correlational
- longitudinal
what are correlational studies?
look for an association between two variables and can look at the short-term effects on computer games on aggression
what are longitudinal studies?
investigate behaviour for prolonged period of time, look for long-term effects of computer games on aggression
what method brings together the 3 methods that media psychologists use?
meta-analysis giving overall judgement of the size of the effect of violent media on aggressive behaviour
who conducted an experimental study?
Bartholow and Anderson
outline Bartholow and Anderson’s research
- asked 43 undergrad students, aged 18-23, (22 men, 21 women)
to play either a violent video game (Mortal Kombat), or a non-violent video game (PGA Tournament Golf) - all students then carried out the Taylor Competitive Reaction Time Task (TCRTT), which is a standard measure of aggressive behaviour, where ppt’s delivered blasts of white noise at a chosen volume, to punish a (non-existent) opponent
outline Bartholow and Anderson’s findings
- those who played the violent video game, selected significantly higher volumes, compared to non-violent video game players (5.97 vs 4.60)
who conducted a correlational study?
DeLisi
outline DeLisi’s research
- studied 227 juvenile offenders, with histories of serious aggressive behaviour (gang fighting)
- using a structured interview, they gathered data on several measures of aggression and of violent video game playing
outline DeLisi’s findings
- found a significant correlation between violent video game playing and aggressive behaviour
who conducted a longitudinal study?
Willoughby
outline Willoughby’s research
- studied sustained violent video game play and adolescent aggressive behaviours, across high school years
- sample of 1,492, 50.8% female
- ppt’s were surveyed annually from grade 9-12, about their video game play and aggressive behaviours
outline Willoughby’s findings
- sustained video game play was significantly related to increases in adolescents’ aggressive behaviour
- furthermore, more violent video game play predicted higher levels of aggression
who conducted a meta-analysis of the 3 types of study?
Anderson