Media influences part 2 Flashcards

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1
Q

What are the three explanations of media influences on anti social behaviour

A
  • desensitisation
  • dishinibition
  • cognitive priming
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2
Q

What is desensitisation

A
  • if we witness a violent action, usually we would experience psychological arousal associated with activiation of the sympathetic nervous systen
  • however when children repeatedly view agression on TV they become habituated to its effects and so a stimulus has a diminishing impact, resulting in a reduction in anxiety and physiological arousal upon viewing/playing
  • promotes the idea that using agression to solve conflict is socially acceptable
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3
Q

Research for desensitisation- Funk et al (2004)

A

-negative attitudes towards violence weaken, less emphathy is felt for victims and their injuries are minimised and dismissed

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4
Q

Research for desensitisation- Belson (1978)

A
  • found no link between exposure to violence and anti social behaviours
  • study involved 1,500 teenage boys and explored hours watching TV violence and anti social attitude
  • the lack of link demonstrates that desensitisation may not occur at all
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5
Q

Research for desensitisation- Bushman (2009)

A

when individuals who played violent video games for only 20 mins saw someone injured in a fight they actually took longer to help than individuals playing a non violent video games suggesting that violent media makes people numb to the suffering of others

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6
Q

AO3- desnsitisation

A
  • mixed research findings- desensitisation does not always have an effect on aggression- the link between exposure to media violence and sensitisation may be more complex than orignially thought
  • individual differences- we are all exposed to aggressive behaviour but don’t all become aggressive
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7
Q

What is disinhibition

A
  • according to this model, the usual restraints we feel surrounding violence and aggression are loosened after exposure to violent media
  • aggressive behaviour made to appear normative in such media- it seems acceptable, making people disinhibited
  • video games show violence being rewarded at the same time as consequences are minimized or ignored- this creates social norms for viewer
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8
Q

What are the three ways of explaining disinhibition

A
  • anonymity and invistibility- player is behind a screen
  • solipstic introjection- becoming merged with the player in the game and so acting as the character
  • minimisation of authority- often no law enforcement in games so behaviour is classified as criminal is acted out in virtual world
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9
Q

Research for disinhibition- Berkowitz and Alioto (1973)

A
  • found that pps who saw a film depicting aggression as vengeance have more fake electric shocks of longer duration to a confederate
  • this suggests that media violence may disinhibit aggressive behaviour when it is presented as justified
  • vegeance is a powerful justification for violence, and justified violence more likely to be seen as socially acceptable- this adds validity to disinhibition concept as demonstrates link between removal of social constraints and subsequent aggressive behaviour
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10
Q

AO3- disinhibition

A
  • works well to explain disinhibition in vengeful film situations and also violent video games but doesn’t explain all forms of media
  • also research suggests that the effect of disinhibition is only relevant while engaging in the media- disinhibition and engagement are correlated
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11
Q

What is cognitive priming

A
  • the idea that cues presented in media provide us with a “script” and may trigger behaviour in the recipient- can be prosocial and aggressive
  • as we use media a lot, we are exposed to cues regularly
  • the effects of these cues are moderated- we do not act out what we see and the cues only act as triggers if the content is similar
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12
Q

Research for cognitive priming- bushman and Anderson (2002)

A
  • someone who habitually watches violent media accesses scripts aggressive scripts more readily
  • this means they are more likely to interpret cues as aggressive, resort to violent solution ignoring alternative courses of action
  • CBT could be used to challenge hostile cognitive biases and help encourage alternative interpretations
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13
Q

Research for cognitive priming- Murray et al (2007)

A
  • brain activity measured via fMRI scans of children watching violent and non violent films
  • found those watching violence had increased activity in brain areas linked to emotions and those linked to episodic memory
  • shows that memories had been formed that could later react to cues and prompt aggressive or violent behaviour
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14
Q

AO3 cognitive priming

A
  • works to explain both aggressive and prosocial behaviour
  • but individual differences- someone who is more violent demonstrates violent behaviour
  • it cannot be used to change an aggressive individual to a prosocial individual
  • can’t establish cause and effect
  • cognitive priming, desnsitisation and disinhibition are all overlapping factors- there are other factors
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