Media influences part 2 Flashcards
What are the three explanations of media influences on anti social behaviour
- desensitisation
- dishinibition
- cognitive priming
What is desensitisation
- if we witness a violent action, usually we would experience psychological arousal associated with activiation of the sympathetic nervous systen
- however when children repeatedly view agression on TV they become habituated to its effects and so a stimulus has a diminishing impact, resulting in a reduction in anxiety and physiological arousal upon viewing/playing
- promotes the idea that using agression to solve conflict is socially acceptable
Research for desensitisation- Funk et al (2004)
-negative attitudes towards violence weaken, less emphathy is felt for victims and their injuries are minimised and dismissed
Research for desensitisation- Belson (1978)
- found no link between exposure to violence and anti social behaviours
- study involved 1,500 teenage boys and explored hours watching TV violence and anti social attitude
- the lack of link demonstrates that desensitisation may not occur at all
Research for desensitisation- Bushman (2009)
when individuals who played violent video games for only 20 mins saw someone injured in a fight they actually took longer to help than individuals playing a non violent video games suggesting that violent media makes people numb to the suffering of others
AO3- desnsitisation
- mixed research findings- desensitisation does not always have an effect on aggression- the link between exposure to media violence and sensitisation may be more complex than orignially thought
- individual differences- we are all exposed to aggressive behaviour but don’t all become aggressive
What is disinhibition
- according to this model, the usual restraints we feel surrounding violence and aggression are loosened after exposure to violent media
- aggressive behaviour made to appear normative in such media- it seems acceptable, making people disinhibited
- video games show violence being rewarded at the same time as consequences are minimized or ignored- this creates social norms for viewer
What are the three ways of explaining disinhibition
- anonymity and invistibility- player is behind a screen
- solipstic introjection- becoming merged with the player in the game and so acting as the character
- minimisation of authority- often no law enforcement in games so behaviour is classified as criminal is acted out in virtual world
Research for disinhibition- Berkowitz and Alioto (1973)
- found that pps who saw a film depicting aggression as vengeance have more fake electric shocks of longer duration to a confederate
- this suggests that media violence may disinhibit aggressive behaviour when it is presented as justified
- vegeance is a powerful justification for violence, and justified violence more likely to be seen as socially acceptable- this adds validity to disinhibition concept as demonstrates link between removal of social constraints and subsequent aggressive behaviour
AO3- disinhibition
- works well to explain disinhibition in vengeful film situations and also violent video games but doesn’t explain all forms of media
- also research suggests that the effect of disinhibition is only relevant while engaging in the media- disinhibition and engagement are correlated
What is cognitive priming
- the idea that cues presented in media provide us with a “script” and may trigger behaviour in the recipient- can be prosocial and aggressive
- as we use media a lot, we are exposed to cues regularly
- the effects of these cues are moderated- we do not act out what we see and the cues only act as triggers if the content is similar
Research for cognitive priming- bushman and Anderson (2002)
- someone who habitually watches violent media accesses scripts aggressive scripts more readily
- this means they are more likely to interpret cues as aggressive, resort to violent solution ignoring alternative courses of action
- CBT could be used to challenge hostile cognitive biases and help encourage alternative interpretations
Research for cognitive priming- Murray et al (2007)
- brain activity measured via fMRI scans of children watching violent and non violent films
- found those watching violence had increased activity in brain areas linked to emotions and those linked to episodic memory
- shows that memories had been formed that could later react to cues and prompt aggressive or violent behaviour
AO3 cognitive priming
- works to explain both aggressive and prosocial behaviour
- but individual differences- someone who is more violent demonstrates violent behaviour
- it cannot be used to change an aggressive individual to a prosocial individual
- can’t establish cause and effect
- cognitive priming, desnsitisation and disinhibition are all overlapping factors- there are other factors