Media Influences On Agreassion Flashcards
What is desensitisation?
Making someone less sensitive through repeated exposure.
Therefore repeated exposure to violence will make them less sensitive to aggression making it more likely to occur.
Why is computer games and the role of desensitisation a concern with regards to aggression?
- The primary concern is that exposure to violent video games may have a desensitisation effect and that people playing the games may receive positive reinforcement from using violence. Therefore transferring aggressive violent behaviours to real life.
- Desensitisation may also affect the moral judgement of those playing the games, they may not see it as wrong to use violence.
- Repeated exposure to violence prompts less of a emotional reaction to it therefore they will more likely behave aggressively.
What is disinhibition?
-When normal constraints on behaviour are loosened after exposure to media violence. So aggressive behaviour becomes normalised and an individual acts in an uncharacteristic way.
Why does disinhibition occur when playing computer games?
- anonymity and visibility: The individual feels reduced responsibility for behaviour
- Solipsistic introjection: The individual will feel that they are becoming cognitively emerged with the actor in the game. Therefore uncharacteristic behaviour may occur as the individual is no longer behaving like themselves.
- Minimisation of authority: There is no law enforcement or awareness of potential legal consequences as there is in everyday life. Behaviour classified as aggressive is acted out in the virtual world.
What is cognitive priming?
The idea that cues presented in computer games trigger aggressive behaviours in us.
- When a cue such as a gun is presented an individuals schemas will be triggered to behave aggressively in that situation.
- This means previously learned behaviours or responses are triggered by a cue.
AO3 for desensitisation
Bushman:
- conducted a study investigating the effects of desensitisation on aggression.
- Two conditions
1st. Participants were asked to play a violent computer game for 2 minutes
2nd. Control group (Participants did not play a violent computer game) - They were then exposed to someone being injured in a fight
- It took the experimental group a lot longer to help the injured confederate compared to the control group.
-This suggests Desensitisation occurs shortly after being exposed to media violence and that it can normalise aggressive behaviour.
AO3 for disinhibition
Berkowitz:
-Participants who saw a film depicting aggression as vengeance game more electric shocks of longer durations to a confederate.
- This suggests media violence may disinhibit viewers aggressive behaviour when it is justified. This is because vengeance is a powerful justification for violence which loosens social constraints on behaviour as it seems socially acceptable
- This shows us individuals behave aggressively when social constraints are loosened due to justification supporting the role disinhibition has on aggression
AO3 for cognitive priming
Fischer:
- Conducted a study investigating the effects of song lyrics on behaviour
- They gave male participants songs that stated negative qualities towards women
- They found the behaved more aggressively towards a female confederate
- they found the control group who listened to neutral song lyrics did not
- The process was replicated with females and were made to listen to music stations negative qualities of males and found similar results with regards to how they behaved towards a male confederate
- This suggests cues can trigger certain aggressive responses supporting the role of cognitive priming on aggressive behaviour.