Media Influences On Aggression Flashcards
Give a study for how films have influenced aggression.
Exposed 5-6 year old Finnish children to either violent or non-violent films. Compared to children who had seen non-violent films, those who had watched violent films were subsequently rated higher on physical aggression.
Evaluate the study into how films lead to aggression.
Poorly operationalised
Parents had a biased view
Unethical
Give strengths and weakness of using lab studies.
Control over extraneous variables so more confidence
Cause and effect can be determined
Artificial environment means aggression not displayed realistically
Due to ethical reasons real life situations can’t be measured so less realistic due to no consequences.
Give strengths and weaknesses of using correlations.
More realistic than lab studies as looks at real cases
No cause and effect - do aggressive individuals seek out aggressive media? A third variable is living in an aggressive family or having an aggressive personality - leads to people spending more time on video games.
Give strengths and weaknesses of using longitudinal studies.
Looking at aggression over time gives a more valid and realistic interpretation of the true impact of games
Confounding variables
Poor population validity - attrition. Did non aggressive or aggressive pps drop out leaving a skewed sample?
Give strengths and weaknesses of meta-analyses
More valid and scientific way of understanding implications
Research not done specifically by researchers so they don’t know how cals it is eg operationalisation could be different.
Publication bias.
Give a lab study into the effects of computer games into aggression.
Compared the effects of playing a violent game with watching a cartoon. Children who played the game exhibited more verbal and physical aggression than those who watched the cartoon.
Give a correlation into the effects of computer games into aggression.
227 juvenile offenders with a history of serious aggression. Using a structured interview they collected data on several measures of aggression and violent computer game playing. They found a positive correlation w how often they played computer games and aggression
Give a longitudinal study into the effects of computer games on aggression.
Surveyed 430 children aged 7-9 years at 2 points during the academic year. Children who had high exposure to video games became more verbally aggressive and less pro social.
Give a meta analysis into the effects of computer games on aggression.
Meta analysis of 136 studies which used different research methods. They found playing violent computer games was linked to an increase in aggressive behaviour, thoughts and feelings in males and females.
Generally evaluate research into the media effects into aggression.
C - androcentric samples, difficult assessing the longevity of media effects, difficult to find 2 computer games that are equivalent, difficult to find a baseline measure or a completely non aggressive group. Aggression is a vague concept that people have different interpretations of so research will probably vary. Challenging research eg one study found computer games were cathartic for people.
P - interventions to reduce impact
Give an overview of media exposure leading to aggression because of desensitisation.
Proposed that with continual exposure to a stimulus out response is decreased. Therefore if aggression is presented daily there is a reduction in our psychological and physiological responses.
What is an indication that desensitisation has occured?
Reduced physiological arousal eg heart rate (reduced activity of sympathetic ANS) when presented w media violence. Individuals also less likely to notice real life violence and show sympathy to victims. If the individual no longer feels anxious they might start to regard it as normal and be prepared to be more agg.
How does desensitisation cause aggression from media exposure?
Violence and aggression present in news reports and many computer games. Desensitisation as a response to to violence in computer games can be negative. They might not respond to real aggression with physiological arousal eg fear. So individuals are more likely to accept violence and aggression so be more likely to respond violently be aggressively when the opportunity arrises.
Evaluate desensitisation as an explanation for why media exposure causes aggression.
S - pps played a violent or non-violent computer game for 20 mins and shown a 10 min clip of real life violence. Violent game = lower heart rate suggesting desensitisation.
C - media violence widespread yet not all individuals act aggressively. Individual differences in level of emotion experienced must account for why some are more desensitised.
I - behaviour is determined in that playing violent games will cause aggression due to desensitisation. Ignores free will.