Media Influences On Aggression Flashcards

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1
Q

What are the effect of computer games and what is the negative outcome?

A
  • exposure to violence in games has a desensitisation affect.
  • the positive reinforcement in games in relation to violence makes you less reactive to violence in real life.
  • it can affect moral judgement.
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2
Q

What are games thought to relive and what is this called?

A
  • stress

- called Catharsis - purging of a strong emotion.

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3
Q

Name a piece of research into the effects of computer games

A
  • Weinstein
  • found a positive cathartic effect
  • found using adolescent males that computer games release aggression and calm them down.
  • computer games are a socially accepted outlet for intense feelings by this age group.
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4
Q

Name two pieces of evaluation for computer games.

A

❌ only research short term affects, doesn’t consider long term affects of violence in computer games.

❌ affects of computer games vary - children are more impressionable and still developing. Will affect their moral code more than adults.

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5
Q

What is de- sensitisation?

A
  • the more someone is exposed to violent/ aggressive media the less aggressive media will affect you.
  • emotional response reduced.
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6
Q

What is the negatives with de - sensitisation?

A
  • makes aggressive behaviour not seem as bad.

- creates more violence as it is not viewed as aggressive. But it is to someone who is not de - sensitised.

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7
Q

What does research show in de - sensitisation?

A

That children become more tolerant to violence the more colons films they watch.

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8
Q

What is disinhibition?

A
  • aggression shown in computer games that may not be shown other wise ( everyday life)
  • creates uncharacteristic behaviour
  • brings aggression out of people who everyday are passive.
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9
Q

What are the three types of explanations for disinhibition?

A
  1. Anonymity and invisibility
  2. Solipsistic introjection
  3. Minimisation of authority
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10
Q

What is anonymity and invisibility?

A
  • invisible when on computer game
  • less responsibility for behaviour
  • less fear
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11
Q

What is solipsistic introjection?

A

Feeling cognitively merged with an actor in a game

  • playing as an alter gamer - part of the game
  • behaviour uncharacteristically to match the game.
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12
Q

What is minimisation of authority?

A
  • no law enforcement or awareness of legal consequences

- Crimea last behaviour acted out in a game

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13
Q

Name some research into disinhibition?

A
  • 2 groups of 6 boys
  • 1 Watches violent hockey
  • 1 watches non violent media
  • naturalistic observation
  • found violent tv prompted higher amount of cues for aggression.
  • androcentric on boys
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14
Q

Name two pieces of evaluation for disinhibition.

A

❌ no research to show affects of media away from the media. Only shows aggression when engaged in media.

❌ disinhibition May only occur when fully engaged in the game with no distractions (external stimuli) this is hard to find people fully concentrated. Therefore applicability of research is not widespread.

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