media influences on aggression Flashcards
forms of the media and their affect on aggression
- TV, radio, films, newspapers
- regularly seeing aggression in the media is thought to lead to increased aggression in the media
SLT in the media
- identification with an attractive but violent hero, increases the likelihood aggression will be imitated
- may learn vicariously that aggression solves problems and gets rewarded
- viewers moral decision making can be socialized by media aggression
- extreme violence is justified
the effects of computer games: increase aggression
- watching TV and movies= passive
- computers= you have control
- in some cases aggression is only way to play the game
- aggressive behaviour is reinforced directly
the effects of computer games: decrease aggression
- reduce likelihood of real life aggression
- video games provide catharsis
- relief from releasing negative emotion
what is desensitisation?
- repeated exposure to extreme aggression removes the strong emotional responses associated with it
- makes it easier for people to be aggressive themselves
what is disinhibition?
- people often have a strong desire to not be aggressive, impulses are inhibited due to socialisation
- repeated exposure to justified aggression disinhibits avoidance of aggression in real life
what is cognitive priming?
- mental scripts + schemas of how to respond in certain situations
- can learn schemas from TV and video games
- hero acting aggressively when threatened becomes cues/ priming stimuli
- when exposed to these cues, in a similar context you’re more likely to act aggressively
evaluations research support: Williamson observed aggression in a playground
- observed aggression before and ftr the introduction of TV in a rural Canadian town
- increase in physical and verbal aggression
- viewing aggressive symbolic models in the media leads to children imitating behaviour
evaluations research support: Carnagey and Anderson play video game and watch real world violence
- asked pp to play either a violent or non violent video game for 20 minutes
- then watch a 10 minute video of real world violence
- results showed lower galvantic skins response and higher HR, in those who played aggressive games
-exposure to violence in the games physiologically desensitises players to violent imagery
evaluations research support: Berkowitz and powers, justifying aggression in TV shows
- males watched an aggressive sceme from a show and were asked to write summaries
- those who gave summaries where the violence was justified, were most aggressive to a confederate in the follow up task
-viewing aggression along with justification= disinhibited aggressive response
evaluation research support: Murray children brain scans
- scanned the brain of 8 children while watching violent and non-violent sequences
- range of areas only activated for violent videos
- viewers see violence as real due to amygdala activation and are cognitively primed
- aggressive scripts are stored in posterior cingulate= associated with long term memory storage
General evaluations: limitation, lacks face validity
- real world examples of aggression have decreased since the 1980’s
- advances in graphics makes computer games more popular
- idea that computer game aggression causing real world violence lacks face validity
- could be because young males spend less time on the streets being aggressive, instead they spend more time inside being virtually aggressive
General evaluations: strength, video games act as a form of catharsis
- ketsenbaum (1985) the self report of young males that play lots of video games
- games user found that playing games when they’re wound up made them feel more relaxed
- being aggressive in video games reduces the aggression in real world by providing catharsis
General evaluations: limitation, correlation between childhood games and aggression in adolescents
- correlation between childhood games and aggression in adolescents
- my be that people that are more aggressive choose to watch more violent content
General evaluations: strength, help with game age restrictions
- aggression between links and the media, can help inform policy around regulations to do with age restrictions and what should be banned