Media Codes and Conventions Flashcards

1
Q

system of signs and symbols which create meaning

A

codes

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2
Q

3 types of codes

A

symbolic, technical, written

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3
Q

show what is beneath the surface of what we see

A

symbolic codes

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4
Q

under the symbolic codes

A

setting, mise-en-scene, acting, color

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5
Q

is the time and place of the narrative. must always fit your message

A

setting

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6
Q

refers to everything in front of the camera, including the set design, lighting, and actors

A

mise-en-scene

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7
Q

actors portray characters in media products and contribute to character development, creating tension or advancing the narrative

A

acting

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8
Q

they portray characters in media products

A

actors

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9
Q

elicits a different and unique emotional response in the viewer, thus when you produce media, you have to be clever with your color choice

A

color

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10
Q

ways in which equipment is used to tell the story

A

technical codes

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11
Q

under technical codes

A

camerawork, audio/sound, lighting, editing

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12
Q

types of camera shot

A
  • extreme wide shot (xws)
  • wide shot (ws)
  • medium wide shot (mws)
  • medium shot (ms)
  • medium close-up (mcu)
  • close-up (cu)
  • extreme close-up (xcu)
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13
Q

types of shot angles

A
  • eye level
  • low angle
  • high angle
  • hip level
  • knee level
  • ground level
  • shoulder level
  • dutch angle
  • overhead
  • aerial
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14
Q

3-point basic lighting set-up

A

main light, fill light, hair light

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15
Q

formal written language used in a media product. include font style and font size used, captions, choice of words, and emphasis of words

A

written codes

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16
Q

generally accepted ways of presenting a media product and are closely connected to the audience’s expectations

A

conventions

17
Q

types of conventions

A

form conventions, story conventions, genre conventions,

18
Q

certain ways we expect types of media’s codes to be arranged

A

form conventions

19
Q

narrative structures and understandings that are common in story telling media products

A

story conventions

20
Q

types of story conventions

A

regular plot, en media res, flashback, cliff hanger, flashforward, foreshadowing

21
Q

morning to night, beginning to end, from being a child to being adult

A

regular plot

22
Q

in the middle of things, the movie started in the middle of the story

A

en media res

23
Q

back to the past, rewind a scene or tell a story from before

A

flashback

24
Q

hanging ending

A

cliff hanger

25
Q

shows future scene which the characters have planned

A

flashforward

26
Q

shows a future scene which might happen

A

foreshadowing

27
Q

points to the common use of tropes, characters, settings, or themes in a particular type of medium

A

genre conventions