Media and Information Literacy Flashcards

1
Q

The transmission of ideas and emotions between or among
persons with the use of verbal and nonverbal cues.

A

Communication

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2
Q

Communication comes from what Latin word? What does it mean?

A

Communis - common

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3
Q

4 Key Elements of Communication

A

Sender, Message, Channel, and Receiver

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4
Q

Encodes the message and translates the thoughts and ideas into words or other forms of communication.

A

Sender

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5
Q

The information, idea, or emotion that the sender wants to convey, can be either verbal or non verbal. The heart of the communication process that connects the source to the audience.

A

Message

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6
Q

The medium through which the message is transmitted from the sender to the receiver. It is the tool used to deliver the message from the source to the receiver

A

Channel

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7
Q

Channel, in parlance, is designed to reach large audience with the aid of technology called ____.

A

Mass Media

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8
Q

It accepts and decodes the message; can choose whether to respond or not.

A

Receiver

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9
Q

It refers to the unwanted yet unavoidable element in communication flow

A

Noise

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10
Q

It is the point of reference from where or from whom the message is crafted.

A

Source

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11
Q

Three Types of Literacy

A

Information Literacy, Media Literacy, and Technical Literacy

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12
Q

It refers to one’s ability to search, access, solidate, utilize, and create relevant information for varying purposes.

A

Information Literacy

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13
Q

It focuses on how a person identifies the role and functions of media institutions.

A

Media Literacy

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14
Q

It refers to skills in effectively using technology, including hardware and software, to communicate, manipulate, store, and access information.

A

Technical Literacy

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15
Q

It is a set of integrated skills, attitudes, competencies that empower citizens to communicate and understand the information for democratic discourse, and to evaluate, produce and use all of these resources in an effective, competent and ethical way.

A

Media and Information Literacy

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16
Q

UNESCO Framework

A
  • Make informed decision
  • Learn about the world around them
  • Build a sense of community
  • Maintain public discourse
  • Engage in lifelong learning
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17
Q

Copying with someone’s work without citing them

A

Plagiarism

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18
Q

A form of harassment in the digital world

A

Cyberbullying

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19
Q

Statement that may seem believable and worthy of your attention when in fact it is meant to deceive or hide the truth to the audience

A

Propaganda

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20
Q

Using sugar-coated positive statements that has no bearing in the message

A

Glittering Generalities

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21
Q

Promotes the idea that if you want to feel a sense of belongingness, you must join the wagon or the group or else you will be left out

A

Bandwagon

22
Q

Only a partial information is revealed to the consumers

A

Card-stacking

23
Q

People may seem influential like celebrities or professional ones but apparently they do not have enough knowledge and background to make conclusive judgment

A

Appeal to Authority

24
Q

UNESCO Tips for Fake News

A
  • Be Aware
  • Be Suspicious
  • Be Proactive
25
Q
  • Also known as the prehistoric age
  • Cave painting was the earliest example of media discovered and believed to be around 35,000 BC.
  • Papyrus
  • Codex
A

Pre-Industrial Age (Pre-1700s)

26
Q
  • Responsible for the widespread dissemination of information.
  • The most notable invention is the printing press
  • The inventions: telegraph and telephone, which allowed real time communication across great distances.
A

Industrial Age (1700s-1930s)

27
Q
  • Allowed mass media to take form.
  • The invention of the transistor
  • It is also responsible for the widespread dissemination of information
  • Digital camera, transistor radio, and Floppy Disk
A

Electronic Age (1930s-1980s)

28
Q
  • The birth of the internet
  • Most notable for the use of social media websites
  • Personal Computer (PC), smartphones, tablets, and wearable devices.
A

Information Age (1900s-2000s)

29
Q

It is the ability that enables a person to recognize when the information is needed. It comprises the skills to locate, evaluate, and effectively use the required information.

A

Information Literacy

30
Q

Multimedia Sources

A

Graphical, Aural, and Textual

31
Q

It means a person or behavior as right in the moral sense– truthful, fair, and honest.

A

Ethical

32
Q

It includes plagiarism, including in both written and nonwritten forms of communication; breaking confidentiality; and the manipulation of information

A

Unethical

33
Q

Types of Media

A

Print Media, Broadcast Media, Film or Cinema, Video Game & Digital Media, and New Media

34
Q
  • The oldest type of media.
  • The invention of the Gutenberg printing press resulted in the evolution of print media.
A

Print Media

35
Q
  • Evolved during the 20th century.
  • Does not rely on physical copies since the message is sent “over the air”.
  • Considered the most efficient way to transmit messages.
A

Broadcast Media

36
Q
  • From black-and-white “moving pictures” with no sound to highly sophisticated color movies.
  • Used for storytelling purposes and instructional videos.
A

Film or Cinema

37
Q
  • Evolved from point-and-shoot or beat-em-up gameplay to almost cinematic affairs.
  • Mobile games, are as popular as their older console-based cousins.
A

Video Game & Digital Media

38
Q
  • Digital and internet-based.
  • Makes use of interactive two-way communication.
  • Social media is part of it and has huge potential.
A

New Media

39
Q

Use to convey information and meaning.
A system of signs and meanings that are agreed upon by their users.

A

Codes

40
Q

Kinds of Codes

A

Technical Code, Symbolic Code, and Written Code

41
Q

Makes use of tools and equipment to convey meanings such as camera work, editing, lighting, and audio mixing.

A

Technical Code

42
Q

Conveys meaning through colors, gestures, or even clothing

A

Symbolic Code

43
Q

Uses language in a specific way to convey meaning

A

Written Code

44
Q

The repetitive use of the codes can create a familiar meaning

A

Conventions or Norms

45
Q

“Internet etiquette”, coined by Virgina Shea; conventions of correct behavior in online environments.

A

Netiquette

46
Q

Harassing or belittling others through online means

A

Cyberbullying

47
Q

Misuse of copyright-protected material without permission

A

Copyright Infringement

48
Q

Uncontrolled dependency on the internet

A

Computer or Internet Addiction

49
Q

It protects the intellectual ownership of “any original tangible material with a known creator of a published book, research paper, journal articles, web content, pictures, graphics, music, or videos.”

A

Copyright Law Republic Act 8923

50
Q

Criminalizes any acts of piracy in cinemas.

A

The Anti-Camcording Act of 2010

51
Q

MTRCB stands for

A

Media and Television Review and Classification Board

52
Q

Regulates the materials shown in media that may be indecent or inappropriate to its intended audiences.

A

Media and Television Review and Classification Board (MTRCB)