Mechanics Review Concepts Flashcards

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1
Q

Position

A

X - (scalar) the location of an object relative to a chosen origin.

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2
Q

Displacement

A

Change in X - (vector) from initial position to its current position. Change in X = Current position - Initial Position

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3
Q

Distance

A

S - magnitude of displacement or total path length

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4
Q

Velocity

A

V - (vector) ratio of displacement to time. If the change in t is very small, V is considered to be instantaneous. If the change in t is not small, V is an average velocity.

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5
Q

Speed

A

(scalar) magnitude of velocity. average V = change in v/ time

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6
Q

Acceleration

A

a - (vector) the ratio of the change of an object’s velocity, change in v, to time.

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7
Q

System

A

Collection of objects in a process

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8
Q

Enviroment

A

Objects outside of the system

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9
Q

Force

A

F - (vector) push or pull between 2 objects that characterizes their interaction.

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10
Q

Force Diagrams (Free Body Diagrams)

A

Represent all forces on an object or system. Use trig to split x vs y. x or y axis should be in the plane of motion.

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11
Q

Newton’s 1st Law

A

An object with velocity maintains it without change.

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12
Q

Newton’s 2nd Law

A

(F/m)=a. (F/m)=(change in v)/t. F * t =M*(change in v). Impulse = change in momentum

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13
Q

Newton’s 3rd Law

A

2 objects exert equal magnitude and opposite direction forces of the same type on each other.

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14
Q

Gravitational Force

A

(vector) all objects have gravitational fields. 2 objects must be present.

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15
Q

Static Friction

A

F(s) - (vector) force of friction on an object not sliding on the surface. F(s)=Mu(s)*F(n)

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16
Q

Kinetic Friction

A

F(k) - (vector) Mu(k) depends on both surfaces, involves sliding, doesn’t change. F(k)=Mu(k)*F(n)

17
Q

Projectile Motion

A

Net force is Fg due to earth. Horizontal motion: change in x= V(x)*t. All kinematic equations: a=g.

18
Q

Uniform Circular Motion

A

Perfect circle. (sum)F is pointed center. a is pointed center. change in V is pointed center. V is tangential to the circle.

19
Q

Collision in an isolated system

A

(sum)F=0. Kinetic energy isn’t guaranteed to be conserved. Mass conserved.

20
Q

Linear Momentum

A

P - (vector) the product of mass*velocity. Describes an object’s state. Total momentum of a system is the sum of all momentum of all objects in the system.

21
Q

Impulse

A

J - (vector) product of the average force exerted on the object during the time interval change in t. J=Ft

22
Q

Generalized Momentum Impulse Theorem

A

The change in momentum in the system = external impulse. When J=0, the momentum of the system stays constant.

23
Q

Work

A

W - (scalar) a way to change the energy of a system. Done by external forces W = Fdcos(theta). Depends on the Force, direction of motion, and the angle between them.

24
Q

Gravitational Potential Energy

A

Ug - (scalar) energy of a system due to the relative separation of 2 objects. Change in Ug=mg*change in y.

25
Q

Kinetic Energy

A

KE - (scalar) energy of motion depends on m and v. KE=(1/2)mv^2

26
Q

Elastic Potential Energy

A

Us =(1/2)Kx^2, energy stored in a compressed or stretched spring.

27
Q

Total Mechanical Energy

A

TME= Ug + Us + K(T) + K(R)

28
Q

Work-Energy Theorem

A

Work= change in TME = change in k. No work: change in Ug +Us + K(T) + K(R) =change in Ug’ +Us’ + K(T)’ + K(R)’. Work= change in Ug +Us + K(T) + K(R) + W = change in Ug’ +Us’ + K(T)’ + K(R)’.

29
Q

Elastic Collisions

A

P and change in KE are constant

30
Q

Inelastic Collisions

A

P is constant, and KE decreases.

31
Q

Totally Inelastic Collisions

A

Stick Together

32
Q

Power

A

(change in E)/t = W/t. 1 Watt = 1 J/s

33
Q

Center of Mass

A

The point at which we can consider all of the gravitational force to be exerted. An external force facing directly towards or away from the center of mass won’t cause rotation.

34
Q

Torque

A

T - (vector) physical quantity characterizing the turning ability of a force with respect to a particular axis of rotation.

35
Q

Rotational Intertia

A

Physical quantity I=kmr^2. Depends on mass distribution. Describes an object’s rotation.

36
Q

Rotational Momentum

A

Conserved just like P. L=I(omega). change in L = torque * t